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path: root/src/main/java/net/minecraft/server/EntityWolf.java
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* Updated version to 1.2.5-R0.1-SNAPSHOTDinnerbone (Laptop)2012-03-30-3/+9
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* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-7/+7
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* Made feeding wolves fire EntityRegainHealth events. Fixes BUKKIT-1111EvilSeph2012-03-09-1/+1
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* Added EntityTame event. Fixes BUKKIT-1109EvilSeph2012-03-09-1/+2
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* Added EntityWolf for diff visibility.EvilSeph2012-03-09-0/+278
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* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-487/+0
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* Updated to rename revision 02Erik Broes2012-03-01-4/+4
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* [Bleeding] Use event values for damage.Feildmaster2012-02-09-2/+2
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* Fix formatting.Erik Broes2012-01-15-1/+1
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* Update for 1.1_01 renames.Erik Broes2012-01-15-3/+3
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Updated to Minecraft 1.1Erik Broes2012-01-12-20/+20
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* Fix balance of CraftBukkit start/end.Erik Broes2012-01-12-1/+1
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* Update to mc-dev rename revision 01Nathan Adams2012-01-12-2/+2
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* Fix CraftBukkit comments.Erik Broes2012-01-12-1/+1
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* Clean-up some events to maintain general styleAndrew Ardill2011-12-05-1/+2
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-8/+8
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* Update for 1.0.0Erik Broes2011-11-20-44/+51
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* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-9/+9
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* Bunchafixes which may or may not have any end resultDinnerbone2011-09-16-2/+1
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* Rename revision 2Dinnerbone2011-09-15-2/+2
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* Update for Minecraft 1.8Dinnerbone2011-09-15-54/+57
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* Added reasons for entities regaining health.EvilSeph2011-06-30-1/+2
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* Update to Minecraft 1.7Dinnerbone2011-06-30-17/+17
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-69/+53
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Fixed the fix of the EntityTame event.EvilSeph2011-06-23-17/+12
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* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-1/+16
| | | | Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
* Added wolf damage and target events. Thanks Deaygo!EvilSeph2011-06-18-6/+58
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* Fixed EntityTame event firing too many times.EvilSeph2011-06-17-11/+5
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* Fixed EntityTame event.EvilSeph2011-06-15-20/+24
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* Generic cleanupErik Broes2011-06-12-1/+2
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* Added EntityTame event. Thanks halvors!EvilSeph2011-06-09-0/+431