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path: root/src/main/java/net/minecraft/server/EntityTracker.java
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* Update CraftBukkit to Minecraft 1.7.8Travis Watkins2014-04-11-1/+1
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* Update CraftBukkit to Minecraft 1.7.5Nate Mortensen2014-03-21-1/+1
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* Update CraftBukkit to Minecraft 1.7.2mbax2013-11-30-22/+25
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* Revert "Correct vehicle movement issues." Fixes BUKKIT-4565Wesley Wolfe2013-07-29-2/+2
| | | | | | | This reverts commit 3d906d134417cfeefe7f71b916fee4d105e7650f. Conflicts: src/main/java/net/minecraft/server/EntityTrackerEntry.java
* Update CraftBukkit to 1.6.1Nate Mortensen2013-07-01-3/+1
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* Correct vehicle movement issues. Fixes BUKKIT-2993, BUKKIT-4056Travis Watkins2013-04-13-2/+2
| | | | | | | | | | | | | | When a player comes into range of an entity in a vehicle they will often be sent the spawn packet for the rider before receiving one for the vehicle. This causes the attachment packet to fail client side because it attempts to attach the rider to a vehicle that doesn't exist on the client. To correct this we account for both possible orderings and send the attachment packet appropriately. Vanilla also sends an new attach packet every 60 ticks even if the vehicle has not changed. As this packet is a toggle this resulting in players teleporting around randomly. Since we handle attachments properly now we simply revert this section to use the 1.4 logic.
* Update CraftBukkit to Minecraft 1.5.1Travis Watkins2013-03-20-21/+23
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* Update CraftBukkit to Minecraft 1.5Travis Watkins2013-03-15-10/+20
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* Update CraftBukkit to Minecraft 1.4.6feildmaster2012-12-20-1/+3
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* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-7/+16
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* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-0/+6
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* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-21/+22
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* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-1/+3
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* Updated to rename revision 02Erik Broes2012-03-01-5/+5
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* [Bleeding] Implemented Vanish API.Travis Watkins2012-02-03-1/+1
| | | | | Remove players that cannot see a player from their EntityTrackerEntry and only send user list updates to players who can see the player they reference.
* Update for 1.1_01 renames.Erik Broes2012-01-15-6/+6
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Performance update to remove several very high counts of temp object creationTahg2011-12-06-4/+4
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-2/+2
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* Update for 1.0.0Erik Broes2011-11-20-3/+15
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* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-25/+25
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* Update for Minecraft 1.8Dinnerbone2011-09-15-1/+3
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-6/+6
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Implemented 1.6!Dinnerbone2011-05-26-8/+10
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* Whitespace + general cleanupErik Broes2011-05-15-8/+8
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* Fixed 'Entity is already tracked' issues.EvilSeph2011-05-04-1/+2
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* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-9/+9
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* Updated to Minecraft version 1.4Dinnerbone2011-03-31-0/+7
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* Synchronized EntityTrackingtahg2011-03-02-7/+7
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* Generic code cleanupErik Broes2011-02-23-2/+4
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* Added internal MC support for multiple worldsDinnerbone2011-02-07-0/+152
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* Port to new mc-dev format.Erik Broes2011-01-30-155/+0
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* Adding all Entities into CraftBukkit.Andrew Ardill2011-01-18-0/+155
These are needed to properly allow for determining class type, in accordance with current practice.