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path: root/src/main/java/net/minecraft/server/EntitySquid.java
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* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-28/+28
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* Use correct variable for squid Y motion. Fixes BUKKIT-2648Travis Watkins2012-10-28-1/+1
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* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-38/+38
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* Use TrigMath in hotspotsTravis Watkins2012-08-19-2/+6
| | | | | Use our implementation of atan2 in AI routines as profiling shows these are hotspots and (for these cases) our implementation is much faster.
* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-61/+48
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* Cleaned up CraftBukkit comments in NMS.Wesley Wolfe2012-07-23-2/+1
| | | | | | | | | | | | | Added newlines at the end of files Fixed improper line endings on some files Matched start - end comments Added some missing comments for diffs Fixed syntax on some spots Minimized some diff Removed some no longer used files Added comment on some required files with no changes Fixed imports of items used once Added imports for items used more than once
* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-3/+3
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* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-11/+11
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* Update for 1.1_01 renames.Erik Broes2012-01-15-4/+4
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Updated to Minecraft 1.1Erik Broes2012-01-12-8/+8
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* Update to mc-dev rename revision 01Nathan Adams2012-01-12-1/+1
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-1/+1
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* Update for 1.0.0Erik Broes2011-11-20-20/+31
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* Refactored a bunch of death code into the event factoryDinnerbone2011-09-21-10/+2
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* Update for Minecraft 1.8Dinnerbone2011-09-15-45/+45
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* Update to Minecraft 1.7Dinnerbone2011-06-30-5/+7
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-15/+6
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Made Squids fire EntityDeath events.EvilSeph2011-06-14-0/+164
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* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-157/+0
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* Port to new mc-dev format.Erik Broes2011-01-30-88/+77
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* Entity audit. Adds checks for null entities, and adds conformity.Andrew Ardill2011-01-21-4/+4
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* fixed imports on all EntitiesAndrew Ardill2011-01-18-0/+2
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* Addition of all Entity classes.Andrew Ardill2011-01-18-0/+7
| | | | | | Each Entity creates a corresponding instance of a Craft Entity, to be used whenever sending instances to an event handler with getBukkitEntity().
* Adding all Entities into CraftBukkit.Andrew Ardill2011-01-18-0/+159
These are needed to properly allow for determining class type, in accordance with current practice.