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path: root/src/main/java/net/minecraft/server/EntityHuman.java
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* [Bleeding] Fix NPE with a null bedSpawnLocation. Fixes BUKKIT-1500EdGruberman2012-12-10-0/+1
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* Remove fire ticks if damage has been canceled. Fixes BUKKIT-2933feildmaster2012-11-15-0/+3
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* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-178/+226
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* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-239/+305
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* Update to 1.3.2Travis Watkins2012-08-25-2/+2
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* Fix "moved too quickly" detection.Travis Watkins2012-08-05-8/+0
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* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-275/+319
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* Cleaned up CraftBukkit comments in NMS.Wesley Wolfe2012-07-23-8/+5
| | | | | | | | | | | | | Added newlines at the end of files Fixed improper line endings on some files Matched start - end comments Added some missing comments for diffs Fixed syntax on some spots Minimized some diff Removed some no longer used files Added comment on some required files with no changes Fixed imports of items used once Added imports for items used more than once
* Made item use when a player has the ability to instantly build not decrement ↵EvilSeph2012-04-02-2/+3
| | | | the stack. Fixes BUKKIT-1439
* [Bleeding] Stop filtering out 0 damage for Humans. Fixes BUKKIT-1348feildmaster2012-03-26-4/+4
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* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-33/+35
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* Fixed EntityDamageByEntityEvent to call for every attackable entity. Fixes ↵feildmaster2012-03-15-43/+1
| | | | BUKKIT-1129, Fixes BUKKIT-1054 and Fixes BUKKIT-147.
* [Bleeding] Added new target events. Fixes BUKKIT-935feildmaster2012-03-10-16/+0
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* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-143/+154
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* Updated to rename revision 02Erik Broes2012-03-01-30/+28
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* [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856Celtic Minstrel2012-02-29-1/+9
| | | | | | | | | | | | See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
* Made damaging EntityEnderCrystals fire EntityDamageByEntity. Fixes BUKKIT-724EvilSeph2012-02-09-1/+1
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* [Bleeding] Handle EntityHuman attack a bit more properly.Feildmaster2012-02-09-1/+1
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* Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to ↵Nathan Adams2012-01-19-0/+1
| | | | feildmaster for the PR.
* Fix formatting.Erik Broes2012-01-15-1/+1
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* Update for 1.1_01 renames.Erik Broes2012-01-15-23/+23
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Updated to Minecraft 1.1Erik Broes2012-01-12-72/+77
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* Update to mc-dev rename revision 01Nathan Adams2012-01-12-2/+2
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* Fix CraftBukkit comments.Erik Broes2012-01-12-1/+1
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* Fix calling CombustEvent caused by enchantmentAndrew Ardill2012-01-09-0/+2
| | | | | | The CombustEvent created when an Entity attacks with a fire enchanted weapon was never raised through the plugin manager. Thanks for pointing it out EdGruberman!
* fixed double firing of EntityDamageByEntityEventsunkid2011-12-27-1/+3
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* Clean-up some events to maintain general styleAndrew Ardill2011-12-05-2/+3
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-54/+54
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* Implementation of reworked EntityCombustEventsAndrew Ardill2011-11-29-1/+7
| | | | | Also includes some extra comments, and a refactoring of the PaintingBreakByEntity event that is raised when lighting strikes a painting.
* Update for 1.0.0Erik Broes2011-11-20-217/+333
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* Fixed fauxSleeping check on leaving bedNathan Adams2011-10-11-1/+1
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* Fixed bed spawns for multiworld worlds. Thanks Meaglin!EvilSeph2011-10-01-0/+1
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* Swapped an =="" for "".equals in EntityHumanDinnerbone2011-09-25-1/+1
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* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-17/+17
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* Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.Erik Broes2011-09-23-0/+2
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* Made health regeneration only occur if difficulty is set to 0 (Peaceful).EvilSeph2011-09-20-2/+2
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* Rename revision 2Dinnerbone2011-09-15-19/+19
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* Update for Minecraft 1.8Dinnerbone2011-09-15-175/+441
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* Fixed PlayerDropItem event cancelling.EvilSeph2011-08-27-4/+1
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* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-8/+13
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* Added reasons for entities regaining health.EvilSeph2011-06-30-1/+2
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* Update to Minecraft 1.7Dinnerbone2011-06-30-35/+35
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-43/+32
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Fixed players not healing in other worlds when spawn-monsters is false.EvilSeph2011-06-22-1/+2
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* Fixed losing an infinite item when interacting with an entity. Thanks for ↵EvilSeph2011-06-19-2/+4
| | | | the help Rigby!
* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-2/+21
| | | | Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
* Possible Player.dat fixes to address issues with switching between Vanilla ↵Rigby2011-06-17-1/+7
| | | | and Bukkit or vice versa.
* Generic cleanupErik Broes2011-06-12-1/+2
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* fixed support for multiworld bedsTahg2011-06-09-1/+2
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* Portal changes.Tahg2011-06-08-0/+4
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