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path: root/src/main/java/net/minecraft/server/EntityHuman.java
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* Made item use when a player has the ability to instantly build not decrement ↵EvilSeph2012-04-02-2/+3
| | | | the stack. Fixes BUKKIT-1439
* [Bleeding] Stop filtering out 0 damage for Humans. Fixes BUKKIT-1348feildmaster2012-03-26-4/+4
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* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-33/+35
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* Fixed EntityDamageByEntityEvent to call for every attackable entity. Fixes ↵feildmaster2012-03-15-43/+1
| | | | BUKKIT-1129, Fixes BUKKIT-1054 and Fixes BUKKIT-147.
* [Bleeding] Added new target events. Fixes BUKKIT-935feildmaster2012-03-10-16/+0
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* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-143/+154
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* Updated to rename revision 02Erik Broes2012-03-01-30/+28
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* [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856Celtic Minstrel2012-02-29-1/+9
| | | | | | | | | | | | See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
* Made damaging EntityEnderCrystals fire EntityDamageByEntity. Fixes BUKKIT-724EvilSeph2012-02-09-1/+1
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* [Bleeding] Handle EntityHuman attack a bit more properly.Feildmaster2012-02-09-1/+1
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* Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to ↵Nathan Adams2012-01-19-0/+1
| | | | feildmaster for the PR.
* Fix formatting.Erik Broes2012-01-15-1/+1
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* Update for 1.1_01 renames.Erik Broes2012-01-15-23/+23
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Updated to Minecraft 1.1Erik Broes2012-01-12-72/+77
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* Update to mc-dev rename revision 01Nathan Adams2012-01-12-2/+2
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* Fix CraftBukkit comments.Erik Broes2012-01-12-1/+1
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* Fix calling CombustEvent caused by enchantmentAndrew Ardill2012-01-09-0/+2
| | | | | | The CombustEvent created when an Entity attacks with a fire enchanted weapon was never raised through the plugin manager. Thanks for pointing it out EdGruberman!
* fixed double firing of EntityDamageByEntityEventsunkid2011-12-27-1/+3
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* Clean-up some events to maintain general styleAndrew Ardill2011-12-05-2/+3
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-54/+54
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* Implementation of reworked EntityCombustEventsAndrew Ardill2011-11-29-1/+7
| | | | | Also includes some extra comments, and a refactoring of the PaintingBreakByEntity event that is raised when lighting strikes a painting.
* Update for 1.0.0Erik Broes2011-11-20-217/+333
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* Fixed fauxSleeping check on leaving bedNathan Adams2011-10-11-1/+1
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* Fixed bed spawns for multiworld worlds. Thanks Meaglin!EvilSeph2011-10-01-0/+1
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* Swapped an =="" for "".equals in EntityHumanDinnerbone2011-09-25-1/+1
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* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-17/+17
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* Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.Erik Broes2011-09-23-0/+2
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* Made health regeneration only occur if difficulty is set to 0 (Peaceful).EvilSeph2011-09-20-2/+2
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* Rename revision 2Dinnerbone2011-09-15-19/+19
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* Update for Minecraft 1.8Dinnerbone2011-09-15-175/+441
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* Fixed PlayerDropItem event cancelling.EvilSeph2011-08-27-4/+1
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* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-8/+13
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* Added reasons for entities regaining health.EvilSeph2011-06-30-1/+2
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* Update to Minecraft 1.7Dinnerbone2011-06-30-35/+35
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-43/+32
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Fixed players not healing in other worlds when spawn-monsters is false.EvilSeph2011-06-22-1/+2
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* Fixed losing an infinite item when interacting with an entity. Thanks for ↵EvilSeph2011-06-19-2/+4
| | | | the help Rigby!
* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-2/+21
| | | | Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
* Possible Player.dat fixes to address issues with switching between Vanilla ↵Rigby2011-06-17-1/+7
| | | | and Bukkit or vice versa.
* Generic cleanupErik Broes2011-06-12-1/+2
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* fixed support for multiworld bedsTahg2011-06-09-1/+2
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* Portal changes.Tahg2011-06-08-0/+4
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* Fixed durability changing regardless of whether or not damage was ↵EvilSeph2011-06-07-1/+6
| | | | | | successful. Thanks Xolsom! Note: Plugins may need to update the client to keep it in synch.
* Fixed entity damaged by entity event firing twice when players damage each ↵EvilSeph2011-06-07-2/+2
| | | | other. Thanks Xolsom!
* Update for 1.6.6Erik Broes2011-05-31-61/+69
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* Update for 1.6.5Erik Broes2011-05-30-66/+66
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* Implemented 1.6!Dinnerbone2011-05-26-19/+34
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* Removed double firing of EntityDamage events by arrows. Thanks sunkid!EvilSeph2011-05-16-4/+0
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* Whitespace + general cleanupErik Broes2011-05-15-2/+4
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* Update for 1.5_02.Erik Broes2011-04-21-107/+157
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