summaryrefslogtreecommitdiffstats
path: root/src/main/java/net/minecraft/server/EntityFish.java
Commit message (Collapse)AuthorAgeLines
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-410/+0
|
* Rename revision 2Dinnerbone2011-09-15-2/+2
|
* Update for Minecraft 1.8Dinnerbone2011-09-15-11/+11
|
* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-4/+4
|
* Added PlayerFish event.EvilSeph2011-07-03-0/+37
|
* Update to Minecraft 1.7Dinnerbone2011-06-30-7/+7
|
* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-7/+2
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Implemented the concept of a projectile.sunkid2011-06-18-9/+8
|
* Update for 1.6.5Erik Broes2011-05-30-7/+7
|
* Implemented 1.6!Dinnerbone2011-05-26-4/+6
|
* Update for 1.5_02.Erik Broes2011-04-21-27/+35
|
* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-44/+44
|
* Updated to Minecraft version 1.4Dinnerbone2011-03-31-8/+9
|
* Generic code cleanupErik Broes2011-02-23-2/+2
|
* Update to Minecraft 1.3 betaDinnerbone2011-02-23-57/+56
|
* Fixed rogue chmodsErik Broes2011-01-30-0/+0
|
* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-8/+1
|
* Port to new mc-dev format.Erik Broes2011-01-30-278/+290
|
* Entity audit. Adds checks for null entities, and adds conformity.Andrew Ardill2011-01-21-3/+3
|
* Fixes to projectile events to check for null entities.Andrew Ardill2011-01-20-13/+12
|
* fixed imports on all EntitiesAndrew Ardill2011-01-18-4/+0
|
* Updates to all Entities to use getBukkitEntity() any time an event isAndrew Ardill2011-01-18-4/+1
| | | | | raised. Similar update to CraftVehicle and CraftLivingEntity
* created getBukkitEntity() in minecraft.server.EntityAndrew Ardill2011-01-18-0/+5
| | | | | This returns a protected field that is set in the constructor of each minecraft.server.Entity to a new CraftEntity of some specific type.
* Implementation of the EntityDamage*Events.Andrew Ardill2011-01-16-0/+367
Many files were added to enable the correct hooking of these events, and a new event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the ability to get the projectile entity (such as an egg) and also set if the projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow and Fish - were if the fish bounces it means the fish is not hooked. Bouncing is independent of any damage caused via the event. In addition, the changes to EntityDamageEvent that enable setting post-event damage were implemented in all hooks. Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.