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path: root/src/main/java/net/minecraft/server/EntityFireball.java
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-11/+11
* cleanup of projectilesAndrew Ardill2011-11-29-3/+0
* Fixed fireballs sleeping on the jobNathan Adams2011-11-23-0/+1
* Update for 1.0.0Erik Broes2011-11-20-79/+94
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-12/+12
* Rename revision 2Dinnerbone2011-09-15-4/+4
* Update for Minecraft 1.8Dinnerbone2011-09-15-12/+12
* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-4/+4
* Made ProjectileHitEvent fire instantly when projectiles don't hit entities.sunkid2011-07-14-0/+5
* Update to Minecraft 1.7Dinnerbone2011-06-30-7/+7
* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-13/+6
* Implemented the concept of a projectile.sunkid2011-06-18-12/+18
* Added the implementation of the concept of an Explosive.sunkid2011-06-17-1/+5
* Generic cleanupErik Broes2011-06-12-10/+11
* Fixed fireball explosions not producing fire.EvilSeph2011-06-10-1/+1
* Update for 1.6.5Erik Broes2011-05-30-7/+7
* Implemented 1.6!Dinnerbone2011-05-26-57/+61
* Update for 1.5_02.Erik Broes2011-04-21-10/+10
* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-21/+21
* Updated to Minecraft version 1.4Dinnerbone2011-03-31-6/+6
* Updated for the cleanups done in BukkitErik Broes2011-03-26-2/+1
* Fixing event namesErik Broes2011-03-21-3/+3
* Fireballs now give their entity to the damage handlerGunther De Wachter2011-03-17-1/+2
* Generic code cleanupErik Broes2011-02-23-5/+5
* Update to Minecraft 1.3 betaDinnerbone2011-02-23-38/+38
* N.M.S cleanup in preparation for updateDinnerbone2011-02-21-4/+1
* Added EXPLOSION_PRIMED event.culturespy2011-02-12-2/+13
* Fixed rogue chmodsErik Broes2011-01-30-0/+0
* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-8/+1
* Port to new mc-dev format.Erik Broes2011-01-30-134/+137
* Entity audit. Adds checks for null entities, and adds conformity.Andrew Ardill2011-01-21-5/+5
* Fixes to projectile events to check for null entities.Andrew Ardill2011-01-20-11/+14
* fixed imports on all EntitiesAndrew Ardill2011-01-18-0/+1
* fixes to combust event so that it is raised only once on combustion.Andrew Ardill2011-01-18-4/+0
* Updates to all Entities to use getBukkitEntity() any time an event isAndrew Ardill2011-01-18-4/+1
* created getBukkitEntity() in minecraft.server.EntityAndrew Ardill2011-01-18-0/+5
* Implementation of the EntityDamage*Events.Andrew Ardill2011-01-16-0/+245