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path: root/src/main/java/net/minecraft/server/EntityEgg.java
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* Rename revision 2Dinnerbone2011-09-15-2/+2
* Update for Minecraft 1.8Dinnerbone2011-09-15-14/+11
* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-4/+4
* Made ProjectileHitEvent fire instantly when projectiles don't hit entities.sunkid2011-07-14-0/+4
* Update to Minecraft 1.7Dinnerbone2011-06-30-5/+5
* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-16/+8
* Added SpawnReasons to CreatureSpawn events. Thanks winsock!EvilSeph2011-06-21-1/+2
* Implemented the concept of a projectile.sunkid2011-06-18-11/+10
* Update for 1.6.5Erik Broes2011-05-30-7/+7
* Implemented 1.6!Dinnerbone2011-05-26-4/+4
* Whitespace + general cleanupErik Broes2011-05-15-1/+1
* Update for 1.5_02.Erik Broes2011-04-21-11/+11
* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-34/+34
* Allows eggs support with Slimes, Wolves and MonstersDinnerbone2011-04-05-0/+9
* Updated to Minecraft version 1.4Dinnerbone2011-03-31-7/+7
* Allow GIANTS to spawn from EggsErik Broes2011-03-29-0/+3
* Updated for the cleanups done in BukkitErik Broes2011-03-26-3/+1
* Purged deprecated MobType and MobSpawnerDinnerbone2011-03-07-2/+3
* Generic code cleanupErik Broes2011-02-23-3/+4
* Update to Minecraft 1.3 betaDinnerbone2011-02-23-36/+36
* N.M.S cleanup in preparation for updateDinnerbone2011-02-21-2/+0
* Changed hatchingType to MobType from CreatureType as refactoring (and so plug...EvilSeph2011-02-17-1/+1
* Updated to use CreatureType and CreatureSpawnerAndrew Ardill2011-02-17-1/+2
* Make the spawning listen to the server spawn-settingsErik Broes2011-02-13-2/+6
* Fixed rogue chmodsErik Broes2011-01-30-0/+0
* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-10/+2
* Port to new mc-dev format.Erik Broes2011-01-30-184/+184
* Added PlayerEggThrowEvent.getEgg().sk89q2011-01-23-1/+4
* Added squid as a spawnable type by EntityEgg.sk89q2011-01-23-0/+3
* Entity audit. Adds checks for null entities, and adds conformity.Andrew Ardill2011-01-21-5/+5
* Fixes to projectile events to check for null entities.Andrew Ardill2011-01-20-24/+23
* fixed imports on all EntitiesAndrew Ardill2011-01-18-4/+0
* Updates to all Entities to use getBukkitEntity() any time an event isAndrew Ardill2011-01-18-6/+3
* created getBukkitEntity() in minecraft.server.EntityAndrew Ardill2011-01-18-0/+5
* Implementation of the EntityDamage*Events.Andrew Ardill2011-01-16-2/+33
* All entity stuff in org.bukkit.craftbukkit moved to org.bukkit.craftbukkit.en...Dinnerbone2011-01-15-1/+1
* All entity stuff in org.bukkit moved to org.bukkit.entityDinnerbone2011-01-15-1/+1
* Update to Minecraft Server 1.2Dinnerbone2011-01-14-28/+44
* updated EntityEggTaylor Kelly2011-01-11-14/+65
* EggThrownTaylor Kelly2011-01-11-0/+238