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path: root/src/main/java/net/minecraft/server/EntityArrow.java
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* Take into account if the shooter is a player before considering pvp mode for ↵feildmaster2012-11-27-1/+1
| | | | projectiles. Fixes BUKKIT-3058
* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-15/+22
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* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-32/+36
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* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-76/+112
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* [Bleeding] Allow CraftItem to be backed by non-EntityItems. Fixes BUKKIT-1351feildmaster2012-03-26-5/+4
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* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-3/+3
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* [Bleeding] Call DamageEvent before CombustEvent for Arrows. Fixes BUKKIT-1100feildmaster2012-03-15-2/+3
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* Fixed EntityDamageByEntityEvent to call for every attackable entity. Fixes ↵feildmaster2012-03-15-2/+2
| | | | BUKKIT-1129, Fixes BUKKIT-1054 and Fixes BUKKIT-147.
* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-6/+34
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* Updated to rename revision 02Erik Broes2012-03-01-6/+6
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* Fixed EntityArrow just to use the PVP setting if the destination is asteffen2012-02-24-1/+1
| | | | Player. Fixes BUKKIT-803
* [Bleeding] Moved projectile EntityDamageByEntityEvent's to event factory. ↵Feildmaster2012-02-19-25/+4
| | | | Addresses BUKKIT-775
* [Bleeding] Fire EntityDamageByEntityEvent's for EnderDragon being hit by ↵Feildmaster2012-02-09-2/+2
| | | | Projectiles.
* Made flaming arrows respect PVP settings. Fixes BUKKIT-541EvilSeph2012-02-08-1/+1
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* Made flaming arrows fire EntityCombustByEntity events. Fixes BUKKIT-707EvilSeph2012-02-08-1/+9
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* Some efficiency updates to hit-mechanics. Thanks mintplant for the PR.Erik Broes2012-01-15-1/+1
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* Update for 1.1_01 renames.Erik Broes2012-01-15-8/+8
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Updated to Minecraft 1.1Erik Broes2012-01-12-13/+42
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* Update to mc-dev rename revision 01Nathan Adams2012-01-12-4/+4
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* Clean-up some events to maintain general styleAndrew Ardill2011-12-05-2/+2
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-17/+17
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* cleanup of projectilesAndrew Ardill2011-11-29-5/+0
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* Update for 1.0.0Erik Broes2011-11-20-19/+27
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* Bunchafixes which may or may not have any end resultDinnerbone2011-09-16-0/+4
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* Fixed bow drawback not affecting arrow damage.EvilSeph2011-09-16-2/+2
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* Rename revision 2Dinnerbone2011-09-15-2/+2
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* Update for Minecraft 1.8Dinnerbone2011-09-15-45/+61
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* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-4/+4
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* Made ProjectileHitEvent fire instantly when projectiles don't hit entities.sunkid2011-07-14-0/+5
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* Fixed PlayerPickupItem event returning wrong amount picked up and added ↵EvilSeph2011-07-02-1/+1
| | | | function to get the amount remaining on the ground.
* Update to Minecraft 1.7Dinnerbone2011-06-30-6/+6
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-26/+22
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Picking up arrows now also fires PlayerPickupItemErik Broes2011-06-27-0/+15
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* Implemented the concept of a projectile.sunkid2011-06-18-8/+10
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* Generic cleanupErik Broes2011-06-12-1/+1
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* Update for 1.6.6Erik Broes2011-05-31-3/+5
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* Update for 1.6.5Erik Broes2011-05-30-5/+5
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* Implemented 1.6!Dinnerbone2011-05-26-152/+167
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* Update for 1.5_02.Erik Broes2011-04-21-8/+8
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* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-30/+30
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* Updated to Minecraft version 1.4Dinnerbone2011-03-31-7/+7
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* Generic code cleanupErik Broes2011-02-23-2/+2
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* Update to Minecraft 1.3 betaDinnerbone2011-02-23-30/+30
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* N.M.S cleanup in preparation for updateDinnerbone2011-02-21-1/+0
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* Fixed rogue chmodsErik Broes2011-01-30-0/+0
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* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-9/+2
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* Port to new mc-dev format.Erik Broes2011-01-30-183/+185
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* Entity audit. Adds checks for null entities, and adds conformity.Andrew Ardill2011-01-21-4/+4
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* Fixes to projectile events to check for null entities.Andrew Ardill2011-01-20-23/+17
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* Fix up NPE's in EntityMinecart/CraftVehicle and removed a little un-needed ↵speakeasy2011-01-20-3/+1
| | | | code in EntityArrow