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path: root/src/main/java/net/minecraft/server/Entity.java
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* Implemented the concept of a projectile.sunkid2011-06-18-0/+9
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* I'm sorry Paintings... please come back...Rigby2011-06-19-0/+2
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* Forgot to account for code shuffling with player.dat fixes.EvilSeph2011-06-17-4/+4
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* Possible Player.dat fixes to address issues with switching between Vanilla ↵Rigby2011-06-17-1/+11
| | | | and Bukkit or vice versa.
* Generic cleanupErik Broes2011-06-12-7/+23
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* Fixed not being able to login if the world saved in your player.dat no ↵EvilSeph2011-06-10-2/+5
| | | | longer exists. Thanks for the help Rigby and Verrier!
* Portal changes.Tahg2011-06-08-1/+10
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* Exempt Vehicles from Entity.java's sanity checkEvilSeph2011-06-07-11/+0
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* Added UniqueId to entities. Thanks Afforess!EvilSeph2011-06-07-0/+15
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* Update for 1.6.5Erik Broes2011-05-30-115/+99
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* Implemented 1.6!Dinnerbone2011-05-26-158/+286
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* Fixed issue where the Bukkit entity was detected before the entirety of the ↵sk89q2011-05-23-16/+16
| | | | entity's NBT data was read, causing affected entity types to not be differentiated correctly.
* Whitespace + general cleanupErik Broes2011-05-15-13/+14
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* Fixes the whitescreen issue some people were having.EvilSeph2011-04-24-0/+12
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* Added reset for pitch/yaw if they are somehow set to NaN.EvilSeph2011-04-23-2/+12
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* Implemented LIGHTNING damageDinnerbone2011-04-21-1/+13
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* Update for 1.5_02.Erik Broes2011-04-21-110/+138
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* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-81/+81
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* Fixed name display in log messages for invalid yaw/pitch check.EvilSeph2011-04-19-2/+2
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* Fixed the NaN check in Entity.javaEvilSeph2011-04-13-2/+2
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* Fix for invalid float values tooDinnerbone2011-04-07-0/+19
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* Fixed a crash in pitch/yaw calculation, probably a big improvement ↵Dinnerbone2011-04-07-2/+2
| | | | performance too (but then maybe not :D)
* added some API for entitiesTahg2011-04-04-1/+1
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* Updated to Minecraft version 1.4Dinnerbone2011-03-31-56/+58
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* Updated for the cleanups done in BukkitErik Broes2011-03-26-8/+5
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* Allow Vehicle Motion to save properlyafforess2011-03-23-8/+13
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* - fix VEHICLE_COLLISION_BLOCK event firingTanel Suurhans2011-02-28-1/+1
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* Fixed logging back in on non-default worlds (Yes really)Dinnerbone2011-02-24-1/+6
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* Generic code cleanupErik Broes2011-02-23-33/+36
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* Update to Minecraft 1.3 betaDinnerbone2011-02-23-145/+157
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* N.M.S cleanup in preparation for updateDinnerbone2011-02-21-10/+9
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* Fixed logging into the correct worldDinnerbone2011-02-07-0/+15
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* Implemented VEHICLE_EXITDinnerbone2011-02-01-0/+21
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* Implemented VEHICLE_COLLISION_BLOCKDinnerbone2011-01-31-0/+25
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* ENTITY_DAMAGED now knows hot from wetDinnerbone2011-01-31-1/+1
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* Implemented getRemainingAir/setRemainingAir/getMaximumAir/setMaximumAir on ↵Dinnerbone2011-01-31-1/+1
| | | | LivingEntity
* Fixed rogue chmodsErik Broes2011-01-30-0/+0
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* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-6/+6
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* Port to new mc-dev format.Erik Broes2011-01-30-623/+657
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* Revert "Entity's bukkitEntity field now holds a CraftEntity by default."sk89q2011-01-21-3/+1
| | | | This reverts commit 7a64e864fc481f001812d78cc4d767872c458706.
* Entity's bukkitEntity field now holds a CraftEntity by default.sk89q2011-01-21-1/+3
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* Entity audit. Adds checks for null entities, and adds conformity.Andrew Ardill2011-01-21-9/+9
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* fixes some explosion events to stop accessing null entities. Andrew Ardill2011-01-20-0/+3
| | | | Placed some tags against some spammy events.
* small change to block event with lava and cactus, to improveAndrew Ardill2011-01-18-1/+2
| | | | readability and consistency
* fixed imports on all EntitiesAndrew Ardill2011-01-18-2/+2
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* fixes to combust event so that it is raised only once on combustion.Andrew Ardill2011-01-18-14/+44
| | | | minor fixes to imports
* Updates to all Entities to use getBukkitEntity() any time an event isAndrew Ardill2011-01-18-13/+4
| | | | | raised. Similar update to CraftVehicle and CraftLivingEntity
* created getBukkitEntity() in minecraft.server.EntityAndrew Ardill2011-01-18-0/+10
| | | | | This returns a protected field that is set in the constructor of each minecraft.server.Entity to a new CraftEntity of some specific type.
* Implementation of the EntityDamage*Events.Andrew Ardill2011-01-16-4/+43
| | | | | | | | | | | | | Many files were added to enable the correct hooking of these events, and a new event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the ability to get the projectile entity (such as an egg) and also set if the projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow and Fish - were if the fish bounces it means the fish is not hooked. Bouncing is independent of any damage caused via the event. In addition, the changes to EntityDamageEvent that enable setting post-event damage were implemented in all hooks. Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
* All entity stuff in org.bukkit.craftbukkit moved to ↵Dinnerbone2011-01-15-3/+3
| | | | org.bukkit.craftbukkit.entity