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* [Bleeding] Implemented Inventory.{get,set}MaxStackSize(). Addresses BUKKIT-1076Celtic Minstrel2012-03-15-1/+2
| | | | - Custom inventories also respect this setting now.
* Updated to rename revision 02Erik Broes2012-03-01-3/+3
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* [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856Celtic Minstrel2012-02-29-2/+2
| | | | | | | | | | | | See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
* Imported from mc-dev:Celtic Minstrel2012-02-29-0/+20
- TileEntity - Container - ContainerFurnace - ContainerDispenser - ContainerChest - ContainerEnchantTableSubcontainer - ContainerEnchantTableInventory - ContainerBrewingStand