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movement-fix
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*
SPIGOT-2060: Method to control whether entities collide
md_5
2016-03-27
-23
/
+33
*
SPIGOT-2056: Fix killedByTeam scoreboard criteria
md_5
2016-03-27
-21
/
+33
*
SPIGOT-2034: Rework damage again, this time for snowballs.
md_5
2016-03-26
-9
/
+10
*
SPIGOT-2050: Add back code to only fire VehicleEnterEvent for loaded chunks.
md_5
2016-03-26
-1
/
+1
*
SPIGOT-1746: Tile entities may not always tick.
md_5
2016-03-25
-14
/
+27
*
Apply DataConverters to ItemStack instances
md_5
2016-03-25
-10
/
+17
*
Fix player dimension change invulnerability never getting unset when certain ...
Zach Brown
2016-03-24
-30
/
+45
*
SPIGOT-1733: Add PlayerPickupArrowEvent
2008Choco
2016-03-23
-2
/
+2
*
SPIGOT-1934: Expand EnderDragon API - implement dragon phases
Matthew
2016-03-23
-0
/
+73
*
SPIGOT-1975: Fix falling blocks when height > 1
md_5
2016-03-22
-0
/
+9
*
Improve shield damage
md_5
2016-03-22
-1
/
+1
*
SPIGOT-1993: Move hand check to proper location
md_5
2016-03-20
-4
/
+2
*
SPIGOT-1984: Fix default interact state when sneaking
md_5
2016-03-20
-2
/
+4
*
Fix strange potion diff
md_5
2016-03-20
-15
/
+15
*
SPIGOT-1991: Further damage fixes
md_5
2016-03-20
-3
/
+3
*
SPIGOT-1904: AreaEffectCloud events and additional API
t00thpick1
2016-03-20
-12
/
+58
*
SPIGOT-1986: Fix flying players spamming EntityToggleGlideEvent
0x277F
2016-03-20
-8
/
+0
*
SPIGOT-1981: Another attempt at damage
md_5
2016-03-20
-11
/
+14
*
SPIGOT-1968: Use correct explosion yield
md_5
2016-03-19
-2
/
+2
*
SPIGOT-1956: Don't deplete projectile item when event cancelled
md_5
2016-03-19
-2
/
+40
*
SPIGOT-1680 / SPIGOT-1963: Improve damage blocking modifier accuracy
md_5
2016-03-18
-17
/
+30
*
Implement SpectralArrow#getGlowingTicks and SpectralArrow#setGlowingTicks(int)
Matthew
2016-03-18
-0
/
+11
*
Implement EndGateway#isExactTeleport and EndGateway#setExactTeleport(boolean)
Matthew
2016-03-18
-2
/
+4
*
Implement EndGateway#getExitLocation and EndGateway#setExitLocation(Location)
Matthew
2016-03-18
-1
/
+9
*
SPIGOT-1931: Call PlayerFishEvent before modifying hooked entities velocity
Matthew
2016-03-16
-7
/
+7
*
SPIGOT-1927: Don't allow circular entity riding
md_5
2016-03-15
-10
/
+12
*
SPIGOT-1930: Fix spam for EntityToggleGlideEvent
0x277F
2016-03-15
-2
/
+2
*
Add spawn reasons for entities involved in a skeleton trap
BlackHole
2016-03-14
-0
/
+46
*
SPIGOT-1532: Add PlayerSwapHandItemsEvent
md_5
2016-03-14
-42
/
+53
*
SPIGOT-1849: Call EntityBlockFormEvent when an entity forms frosted ice using...
Matthew
2016-03-13
-0
/
+32
*
Fix switch case labelling and drop items check.
md_5
2016-03-12
-19
/
+20
*
SPIGOT-1571: Add Entity Glide Events.
0x277F
2016-03-12
-52
/
+93
*
SPIGOT-1900: Stub out expensive and redundant method call
md_5
2016-03-12
-0
/
+9
*
SPIGOT-1725: Fix dynamic scoreboard criteria on non-main scoreboards
md_5
2016-03-12
-17
/
+32
*
SPIGOT-1638 / SPIGOT-1673: Rework Potions API
t00thpick1
2016-03-12
-2
/
+67
*
SPIGOT-1893: Wrong RegainReason for eating.
md_5
2016-03-12
-3
/
+10
*
SPIGOT-1875: Broken leashes not dropping
md_5
2016-03-11
-1
/
+11
*
SPIGOT-1813: EntityCombustByEntityEvent not Cancelled
md_5
2016-03-11
-8
/
+9
*
Backport a bug fix from the pre-release
Thinkofdeath
2016-03-10
-0
/
+8
*
SPIGOT-1847: Maps in non default worlds
md_5
2016-03-10
-1
/
+2
*
Missing diff effecting frost walker ignoring entities
BlackHole
2016-03-10
-1
/
+1
*
Call EntityChangedBlockEvent for water splash potions extinguishing fire
BlackHole
2016-03-10
-0
/
+8
*
SPIGOT-1845: Use correct hand for interact events
BlackHole
2016-03-09
-2
/
+2
*
SPIGOT-1841: Implement some of the missing EnderDragon events.
md_5
2016-03-08
-1
/
+96
*
SPIGOT-1831: Chicken / sheep not dropping items correctly.
md_5
2016-03-08
-24
/
+42
*
SPIGOT-1816: Rework drop capture.
md_5
2016-03-07
-112
/
+29
*
SPIGOT-1820: Fix custom travel agent search radius.
md_5
2016-03-07
-3
/
+10
*
Fix regenerating chunks not updating visually
Thinkofdeath
2016-03-06
-3
/
+5
*
SPIGOT-1788: Correctly teleport the player back to their old location
Thinkofdeath
2016-03-06
-2
/
+2
*
SPIGOT-1611: Make vehicles use the same speed checks as players
Thinkofdeath
2016-03-06
-36
/
+73
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