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* SPIGOT-3107: Try and improve shield knockback furthermd_52017-03-08-1/+1
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* SPIGOT-3105: BlockFadeEvent for large snow blocksmd_52017-03-08-0/+14
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* MC-111753, SPIGOT-2971: Brewing stand not reloadingmd_52017-02-21-0/+9
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* SPIGOT-3075: EntityTeleportEvent for Shulkersmd_52017-02-20-0/+78
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* SPIGOT-3067: Wither skeleton heads not droppingmd_52017-02-15-0/+19
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* SPIGOT-3063: Call EntityAirChangeEventmd_52017-02-14-8/+9
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* SPIGOT-3044: BlockDispenseEvent for shulker boxesmd_52017-01-31-1/+32
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* Make tile activeContainer assignment consistent.md_52017-01-27-1/+1
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* SPIGOT-3033: Alter behaviour of cancelled hopper transfers (reverted from ↵md_52017-01-26-4/+5
| | | | commit 334aa07e2fcadf347afa38196fd3ab09ca4dc3a7)
* SPIGOT-3033: Alter behaviour of cancelled hopper transfersmd_52017-01-26-5/+4
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* SPIGOT-3031: Pigs are not dropping their saddlemd_52017-01-24-2/+18
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* Re-enable the vanilla debug MethodProfiler and /debug commandPokechu222017-01-18-159/+121
| | | | | | | | | | This is highly useful for profiling vanilla code, and in some cases plugin code. It is somewhat expensive, though, which is why it was initially disabled. I chose to use a system property instead of a configuration setting because 1) the MethodProfiler is exclusive to CraftBukkit and not part of the general API (the timings system is the general API equivalent), and 2) using a static final boolean property _may_ allow the JITter to optimize out the methods when disabled (though I'm not sure of it). There are several changes to fix cases where the profiler code was broken slightly by other craftbukkit changes. All of cases have been fixed, except for the block entity ticking one, due to the cost of the getSimpleName call. For that, a ticking entry is used instead, so that time spent actually ticking the block entities can be compared with time processing the list. This (effectively) reverts 7dde6cc5663e1f6b84f549c54a47bc623b49fdf1.
* SPIGOT-3002: Mob spawners are validmd_52017-01-11-1/+1
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* SPIGOT-2997: Explicitly disallow invalid tiles to be openedmd_52017-01-10-31/+35
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* Fix crash if entities other than players (somehow?) consume their item.md_52017-01-09-13/+17
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* SPIGOT-2990: EntityTeleportEvent for tameable animals following ownermd_52017-01-05-0/+34
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* SPIGOT-2989: Use existing horse inventory object.md_52017-01-05-4/+2
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* SPIGOT-1915: Fix players seeing their own passengersmd_52017-01-04-2/+6
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* More robust inventory handlingmd_52017-01-04-1/+2
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* SPIGOT-2980: Improve SpawnEgg NBT application and ItemStack conversion.md_52017-01-02-7/+28
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* Clear effectsToProccess after applying potion effectsmd_52017-01-02-18/+19
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* SPIGOT-2969: Shulker box removal not updating comparatorsmd_52016-12-28-0/+10
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* SPIGOT-2966: Entirely remove problematic checkmd_52016-12-28-35/+23
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* SPIGOT-2960: Fire HOTBAR_MOVE_AND_READD in more casesmd_52016-12-27-21/+16
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* SPIGOT-2964: Correct number of shelve sin PrepareEnchantEventmd_52016-12-27-15/+15
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* Correct some code.md_52016-12-24-0/+9
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* SPIGOT-2127: Add DamageCause.ENTITY_SWEEP_ATTACKmd_52016-12-23-1/+22
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* Additional fireworks damage tracking.md_52016-12-23-0/+10
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* MC-88491: Fix projectile colliding with shooterZach Brown2016-12-23-0/+9
| | | | | | | In some situations, a projectile made collide with the entity that shot it. This occurs because the game sets the ignored entity incorrectly. Our fix is to ensure that the shooter is the only entity that gets ignored by the projectile.
* SPIGOT-2953: Set damager for fireworksmd_52016-12-22-1/+19
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* SPIGOT-2944: Just apply filtering to playersmd_52016-12-22-25/+27
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* Update to Minecraft 1.11.2md_52016-12-21-23/+23
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* SPIGOT-2948: Alter filtering logicmd_52016-12-21-1/+1
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* Update to Minecraft 1.11.1md_52016-12-21-332/+364
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* SPIGOT-2936: Simplify WorldBorder diffmd_52016-12-19-33/+7
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* SPIGOT-2930: Shift calling of PlayerItemBreakEvent to before break.md_52016-12-18-8/+8
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* SPIGOT-2926: Check spawn-npcs setting for NPCs.md_52016-12-17-27/+28
| | | | Probably should refactor this code to be more similar to Vanilla in future.
* SPIGOT-2918: Always call EnchantItemEventmd_52016-12-14-3/+5
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* SPIGOT-2913: Only one enchantment applied to itemsmd_52016-12-13-21/+8
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* SPIGOT-2912: Fix enchanting with ID of 0md_52016-12-12-2/+2
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* Add getLocation for InventoryEnderChestmd_52016-12-11-1/+7
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* Add EnchantmentOffer to PrepareItemEnchantEventmd_52016-12-11-18/+45
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* SPIGOT-2242: Handle changed item in PlayerPickupArrowEventmd_52016-12-10-7/+10
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* SPIGOT-2524: Update inventory for cancelled air right clickmd_52016-12-10-30/+32
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* SPIGOT-2907: Improve EntityResurrectEvent handlingmd_52016-12-10-15/+30
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* Clean up BlockFlowingmd_52016-12-09-31/+18
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* SPIGOT-2886: Call BlockFormEvent when Lava and Water collideBrokkonaut2016-12-09-4/+36
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* Use CraftEventFactory for BlockFormEventmd_52016-12-09-65/+30
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* SPIGOT-2891: Remove chunks if first check is falsemd_52016-12-06-5/+17
| | | | Minecraft does double checking for synchronous generation, but since we generate chunks asynchronously we are required to check the first condition also in case the chunk was loaded between ticks. We leave the other logic to be cleaned up by the loops below.
* Implement EntityDeathEvent for ArmorStandsSenmori2016-12-06-2/+82
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