Commit message (Collapse) | Author | Age | Lines | |
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* | Add small throttle to book edits. | md_5 | 2017-04-20 | -47/+74 |
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* | Implement cooldown API | md_5 | 2017-04-19 | -9/+38 |
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* | SPIGOT-3182: Fix tab-completion in command blocks without leading slash | Pokechu22 | 2017-04-13 | -1/+1 |
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* | Fixes to mob equipment behaviour | Jacob Martin | 2017-04-09 | -6/+16 |
| | | | | | * Set correct flag for CanPickUpLoot on NBT load * Drop previous equipment on mob equipment pickup | |||
* | SPIGOT-3165: Only increment spawncount when mob spawn succeeds | md_5 | 2017-04-06 | -4/+9 |
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* | SPIGOT-3162: Experience ignored for custom recipes | md_5 | 2017-04-03 | -3/+4 |
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* | SPIGOT-3157: Use Vanilla gamemode change code | md_5 | 2017-03-31 | -38/+42 |
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* | SPIGOT-3154: Sleeping players cannot change dimensions | md_5 | 2017-03-30 | -18/+19 |
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* | SPIGOT-3144: Add missing PrepareAnvilEvent call. | md_5 | 2017-03-25 | -0/+9 |
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* | SPIGOT-3149: StructureGrowEvent for dispenser triggered growth | md_5 | 2017-03-24 | -15/+48 |
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* | Add additional methods sigs for binary compat | md_5 | 2017-03-24 | -40/+43 |
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* | Add TeleportCause.COMMAND for inbuilt /tp | md_5 | 2017-03-24 | -0/+9 |
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* | SPIGOT-3142: Plugin event changes not using TeleportCause.PLUGIN | md_5 | 2017-03-24 | -2/+2 |
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* | SPIGOT-3141: Missing TeleportCause.SPECTATE when lift clicking spectate | md_5 | 2017-03-24 | -42/+56 |
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* | SPIGOT-3143: Don't decrease item stack size if VehicleCreateEvent is cancelled | BlackHole | 2017-03-22 | -2/+22 |
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* | Process entity portalling towards the end of a tick. | md_5 | 2017-03-20 | -40/+115 |
| | | | | Cross world teleportation works by taking a copy of an entity and moving it to a new world. After this happens the original entity is marked as dead so as to be removed from the original world, however it still undergoes one further tick in the main world, but with some information from the new world. It is not so easy to break out of this tick cycle if needed, so instead we move the portalling process towards the end of an existing tick. This ensures that the entity will not be spuriously ticked. | |||
* | SPIGOT-3128: Shift VehicleCreateEvent calling. | md_5 | 2017-03-15 | -63/+48 |
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* | SPIGOT-3126: Make fireballs do a better job of respecting mobGriefing | md_5 | 2017-03-15 | -11/+45 |
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* | Ensure PlayerResourcePackStatusEvent is synchronous | md_5 | 2017-03-14 | -24/+25 |
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* | Add getIgnitingBlock to BlockBurnEvent | Nathan Wolf | 2017-03-11 | -6/+35 |
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* | SPIGOT-3107: Try and improve shield knockback further | md_5 | 2017-03-08 | -1/+1 |
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* | SPIGOT-3105: BlockFadeEvent for large snow blocks | md_5 | 2017-03-08 | -0/+14 |
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* | MC-111753, SPIGOT-2971: Brewing stand not reloading | md_5 | 2017-02-21 | -0/+9 |
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* | SPIGOT-3075: EntityTeleportEvent for Shulkers | md_5 | 2017-02-20 | -0/+78 |
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* | SPIGOT-3067: Wither skeleton heads not dropping | md_5 | 2017-02-15 | -0/+19 |
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* | SPIGOT-3063: Call EntityAirChangeEvent | md_5 | 2017-02-14 | -8/+9 |
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* | SPIGOT-3044: BlockDispenseEvent for shulker boxes | md_5 | 2017-01-31 | -1/+32 |
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* | Make tile activeContainer assignment consistent. | md_5 | 2017-01-27 | -1/+1 |
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* | SPIGOT-3033: Alter behaviour of cancelled hopper transfers (reverted from ↵ | md_5 | 2017-01-26 | -4/+5 |
| | | | | commit 334aa07e2fcadf347afa38196fd3ab09ca4dc3a7) | |||
* | SPIGOT-3033: Alter behaviour of cancelled hopper transfers | md_5 | 2017-01-26 | -5/+4 |
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* | SPIGOT-3031: Pigs are not dropping their saddle | md_5 | 2017-01-24 | -2/+18 |
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* | Re-enable the vanilla debug MethodProfiler and /debug command | Pokechu22 | 2017-01-18 | -159/+121 |
| | | | | | | | | | | This is highly useful for profiling vanilla code, and in some cases plugin code. It is somewhat expensive, though, which is why it was initially disabled. I chose to use a system property instead of a configuration setting because 1) the MethodProfiler is exclusive to CraftBukkit and not part of the general API (the timings system is the general API equivalent), and 2) using a static final boolean property _may_ allow the JITter to optimize out the methods when disabled (though I'm not sure of it). There are several changes to fix cases where the profiler code was broken slightly by other craftbukkit changes. All of cases have been fixed, except for the block entity ticking one, due to the cost of the getSimpleName call. For that, a ticking entry is used instead, so that time spent actually ticking the block entities can be compared with time processing the list. This (effectively) reverts 7dde6cc5663e1f6b84f549c54a47bc623b49fdf1. | |||
* | SPIGOT-3002: Mob spawners are valid | md_5 | 2017-01-11 | -1/+1 |
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* | SPIGOT-2997: Explicitly disallow invalid tiles to be opened | md_5 | 2017-01-10 | -31/+35 |
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* | Fix crash if entities other than players (somehow?) consume their item. | md_5 | 2017-01-09 | -13/+17 |
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* | SPIGOT-2990: EntityTeleportEvent for tameable animals following owner | md_5 | 2017-01-05 | -0/+34 |
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* | SPIGOT-2989: Use existing horse inventory object. | md_5 | 2017-01-05 | -4/+2 |
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* | SPIGOT-1915: Fix players seeing their own passengers | md_5 | 2017-01-04 | -2/+6 |
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* | More robust inventory handling | md_5 | 2017-01-04 | -1/+2 |
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* | SPIGOT-2980: Improve SpawnEgg NBT application and ItemStack conversion. | md_5 | 2017-01-02 | -7/+28 |
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* | Clear effectsToProccess after applying potion effects | md_5 | 2017-01-02 | -18/+19 |
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* | SPIGOT-2969: Shulker box removal not updating comparators | md_5 | 2016-12-28 | -0/+10 |
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* | SPIGOT-2966: Entirely remove problematic check | md_5 | 2016-12-28 | -35/+23 |
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* | SPIGOT-2960: Fire HOTBAR_MOVE_AND_READD in more cases | md_5 | 2016-12-27 | -21/+16 |
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* | SPIGOT-2964: Correct number of shelve sin PrepareEnchantEvent | md_5 | 2016-12-27 | -15/+15 |
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* | Correct some code. | md_5 | 2016-12-24 | -0/+9 |
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* | SPIGOT-2127: Add DamageCause.ENTITY_SWEEP_ATTACK | md_5 | 2016-12-23 | -1/+22 |
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* | Additional fireworks damage tracking. | md_5 | 2016-12-23 | -0/+10 |
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* | MC-88491: Fix projectile colliding with shooter | Zach Brown | 2016-12-23 | -0/+9 |
| | | | | | | | In some situations, a projectile made collide with the entity that shot it. This occurs because the game sets the ignored entity incorrectly. Our fix is to ensure that the shooter is the only entity that gets ignored by the projectile. | |||
* | SPIGOT-2953: Set damager for fireworks | md_5 | 2016-12-22 | -1/+19 |
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