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* Fix memory leak in PlayerListmd_52017-07-17-35/+139
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* SPIGOT-3417: Event for shearing snowmanmd_52017-07-15-5/+20
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* SPIGOT-3407: Set damager for evoker fangsmd_52017-07-08-0/+12
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* SPIGOT-3382: Ensure players can pickup stuffmd_52017-06-26-1/+1
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* SPIGOT-3377: Fix subspace bubble advancementmd_52017-06-26-1/+1
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* SPIGOT-3379: Generalise canPickupItems to other entities.md_52017-06-26-28/+38
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* SPIGOT-3376: Fix nested functionsmd_52017-06-26-28/+42
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* SPIGOT-3373: Fix /execute in gameloop functionsmd_52017-06-25-5/+23
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* SPIGOT-3324: Improve tameable damage handlingmd_52017-06-24-28/+29
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* SPIGOT-3368: Allow anvil level cost to be overwritten by propertiesmd_52017-06-23-9/+14
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* SPIGOT-3364: Correct EntityResurrectEventmd_52017-06-23-1/+10
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* Fix nether world border center not adjustingmd_52017-06-18-0/+31
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* SPIGOT-3329: Allow per world loot tablesmd_52017-06-15-6/+5
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* SPIGOT-3337: Use special data value to indicate multiple recipe choicesmd_52017-06-15-2/+2
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* Fix detection of missing or invalid tile entities for End portals and gatewaysJacob Martin2017-06-12-2/+2
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* SPIGOT-3328: EntityTameEvent for Parrotsmd_52017-06-12-0/+93
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* SPIGOT-3324: Best effort fix for shoulder Parrots + cancelled damage eventmd_52017-06-11-18/+28
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* SPIGOT-3320: Apply tile entity fixer to more typesmd_52017-06-11-30/+78
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* SPIGOT-3304: Respect duration from Vanilla /weathermd_52017-06-09-8/+4
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* SPIGOT-3303: Warn when attempting to grant non existent recipemd_52017-06-09-11/+20
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* SPIGOT-3302: Armor stands not dropping armormd_52017-06-09-0/+8
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* Update to Minecraft 1.12md_52017-06-08-66/+57
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* Prevent NPE when setting tempt target to nullchickeneer2017-06-04-1/+1
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* Add proper TeleportCause for /teleportmd_52017-06-04-8/+24
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* SPIGOT-3290: /teleport command overrides player rotationmd_52017-06-04-1/+1
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* SPIGOT-3286: Call BlockFormEvent for Concrete Powder -> Concretemd_52017-06-03-7/+29
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* Update to Minecraft 1.12-pre6md_52017-05-30-254/+291
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* Add support for preventing block drops in BreakEventScetra2017-05-28-10/+17
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* Add color API for Teamsmd_52017-05-28-0/+11
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* SPIGOT-3272: Fix duplicate creative inventoryPokechu222017-05-28-16/+15
| | | | This change properly identifies the creative inventory as one with 5 crafting slots (as that's the default set in ContainerPlayer, and handled properly in other containers), instead of having the same inventory twice (which breaks slot identification).
* SPIGOT-439: Add player locale related APIs.MiniDigger2017-05-27-34/+44
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* Ensure gameLoop function gets selectors applied.md_52017-05-26-0/+11
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* SPIGOT-3257: Issue with AdvancementRewards functionmd_52017-05-21-0/+20
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* SPIGOT-3258: VehicleBlockCollisionEvent only fires in certain directionsmd_52017-05-21-4/+4
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* SPIGOT-3254: Check chunks are loaded before ticking entities as per previous ↵md_52017-05-20-14/+28
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* Update to Minecraft 1.12-pre5md_52017-05-19-277/+216
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* Misc advancement / recipe reload fixes including SPIGOT-3240md_52017-05-16-36/+73
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* SPIGOT-3243: Remove recipe reset on world change / deathmd_52017-05-15-0/+9
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* SPIGOT-3242: Fix rain not showing client sidemd_52017-05-15-3/+7
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* Update to Minecraft 1.12-pre2md_52017-05-14-1461/+1452
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* SPIGOT-3235: Disconnect for payload errorsmd_52017-05-14-12/+30
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* SPIGOT-3215: Call BlockPhysicsEvent for tall plantsBlackHole2017-05-01-18/+17
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* Implement getColor / setColor for Shulker entityMatthew2017-04-30-0/+9
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* SPIGOT-3207: Fix hiding players in a BukkitRunnable after joiningPokechu222017-04-28-47/+49
| | | | | | This happened because "joining" wasn't cleared until the player was ticked. Runnables (presumably) ran _after_ the player list packet was sent, but before the player was ticked; thus, the player list packet was sent, but not cleared. The fix is to replace joining with hasSentListPacket, which is set immediately before sending any player list packets (thus, if hidePlayer is called after, it sees that the list packet has been sent and sends a new one to reset it). With this fix, the player is added to the list and then removed shortly afterwards. The reason why running /hideall in the example wouldn't fix the invisibility is because the server already thinks the player's been removed from the list (as they're hidden), and thus doesn't want to send another hide packet. This is correct behavior assuming that they get hidden correctly the first time, which they now do.
* Drop RegionFile.chunkExists() in favour of Mojang's own versionGeoff Crossland2017-04-27-71/+35
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* Implement getColor / setColor for TippedArrowMatthew2017-04-26-2/+9
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* Reset player arrow count on deathmd_52017-04-26-1/+2
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* Remove players from vehicle when changing world via NMS methods.md_52017-04-21-16/+17
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* SPIGOT-3192: Return default value for invalid map iconsmd_52017-04-21-0/+11
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* Add small throttle to book edits.md_52017-04-20-47/+74
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