Commit message (Collapse) | Author | Age | Lines | |
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* | Update to Minecraft 1.11 | md_5 | 2016-11-17 | -6/+6 |
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* | Simplify a few diffs | md_5 | 2016-07-15 | -5/+4 |
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* | SPIGOT-113: Add save status to ChunkUnloadEvent | md_5 | 2016-07-11 | -2/+3 |
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* | SPIGOT-2439: Consistently fire Chunk(Load|Unload)Event | Aikar | 2016-06-23 | -61/+63 |
| | | | | | | | | | | | | | | | | | | Clean up implementation and firing of both of these events by routing both unload and load behaviors to consistent method calls. This fixes issues where a few places would not call Load or Unload events when it should have. Additionally, reduces diff by moving the neighbor marking code into these consistent points. Additional benefits of the change include improving the neighbor marking methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places, as the latter will cause chunks to be marked active and not unload. Finally, this also updates CraftWorld.loadChunk to use the new methods, as the previous logic did not properly handle the new unload queue. | |||
* | SPIGOT-2322: Chunks generating with missing / corrupted data. | md_5 | 2016-06-12 | -14/+18 |
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* | Update to Minecraft 1.10 | md_5 | 2016-06-09 | -6/+1 |
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* | SPIGOT-2297: Reintroduce getChunkIfLoaded | md_5 | 2016-05-22 | -7/+13 |
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* | SPIGOT-2282: Get loaded chunk | md_5 | 2016-05-15 | -1/+2 |
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* | SPIGOT-2270: Retain Java 6 compat | md_5 | 2016-05-12 | -1/+1 |
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* | Use direct chunk access for neighbour counts on unload | md_5 | 2016-05-11 | -1/+1 |
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* | Fix some [but not all] chunk unload issues | md_5 | 2016-05-11 | -69/+31 |
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* | Minecraft 1.9.4 | md_5 | 2016-05-10 | -135/+36 |
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* | SPIGOT-2014: Respect the spectatorsGenerateChunks gamerule | Thinkofname | 2016-04-20 | -7/+11 |
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* | SPIGOT-1626 / MC-98994: Fix slow chunk performance | md_5 | 2016-03-05 | -7/+12 |
| | | | | Please see https://bugs.mojang.com/browse/MC-98994 for full explanation. | |||
* | SPIGOT-1659: Fix a mistake in ChunkProviderServer that sometimes caused ↵ | Thinkofdeath | 2016-03-02 | -7/+9 |
| | | | | recursive chunk loads | |||
* | Update to Minecraft 1.9 | md_5 | 2016-03-01 | -123/+96 |
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* | [SPIGOT-946] Begin making use of access transforms to simplify patching. | md_5 | 2015-06-06 | -32/+6 |
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* | Cut fluff from patch headers. | md_5 | 2015-05-25 | -2/+2 |
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* | SPIGOT-729: Revert the entity slice move | Thinkofdeath | 2015-03-22 | -16/+11 |
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* | SPIGOT-705: Fix possible CME | Thinkofdeath | 2015-03-15 | -11/+17 |
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* | Update to Minecraft 1.8.3 | Thinkofdeath | 2015-03-04 | -65/+69 |
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* | Revert "Remove patch headers" | Thinkofdeath | 2014-11-28 | -0/+2 |
| | | | | This reverts commit d6e3dff7d88b3b4275108071704a1ef18d8484c5. | |||
* | Remove patch headers | GunfighterJ | 2014-11-28 | -2/+0 |
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* | Use the right name for the AsyncPlayerPreLoginEvent | Thinkofdeath | 2014-11-28 | -2/+2 |
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* | Fix eating food whilst not facing a block | Thinkofdeath | 2014-11-28 | -2/+2 |
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* | Update to Minecraft 1.8 | Thinkofdeath | 2014-11-28 | -0/+348 |
For more information please see http://www.spigotmc.org/ |