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* SPIGOT-3254: Check chunks are loaded before ticking entities as per previous ↵md_52017-05-20-14/+28
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* SPIGOT-3253: Fix entity yaw changesmd_52017-05-20-1/+1
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* Update to Minecraft 1.12-pre5md_52017-05-19-283/+222
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* SPIGOT-3248: Don't set shoulder compounds of EntityHuman to nullBlackHole2017-05-18-4/+4
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* Misc advancement / recipe reload fixes including SPIGOT-3240md_52017-05-16-42/+75
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* SPIGOT-3240: Temporarily stub out rarely used resetRecipes method to fix ↵md_52017-05-16-0/+4
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* SPIGOT-3244: Downgrade MySQL driver to 5.1.42 - the current GA releasemd_52017-05-15-1/+1
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* SPIGOT-3243: Remove recipe reset on world change / deathmd_52017-05-15-0/+9
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* SPIGOT-3242: Fix rain not showing client sidemd_52017-05-15-3/+7
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* SPIGOT-3238: Add Server.advancementIteratormd_52017-05-15-0/+11
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* Update to Minecraft 1.12-pre2md_52017-05-14-1971/+2277
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* Change book limit to allow for automatically generated colour codesmd_52017-05-14-1/+1
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* Remove outdated build delay.md_52017-05-14-1/+1
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* SPIGOT-3235: Disconnect for payload errorsmd_52017-05-14-12/+30
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* Set health before entity death.Lukas Hennig2017-05-04-2/+2
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* SPIGOT-3215: Call BlockPhysicsEvent for tall plantsBlackHole2017-05-01-18/+24
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* SPIGOT-3214: Allow book titles up to 32 even though they can't be created by ↵md_52017-04-30-1/+1
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* Implement getColor / setColor for Shulker entityMatthew2017-04-30-1/+23
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* SPIGOT-3207: Fix hiding players in a BukkitRunnable after joiningPokechu222017-04-28-49/+51
| | | | | | This happened because "joining" wasn't cleared until the player was ticked. Runnables (presumably) ran _after_ the player list packet was sent, but before the player was ticked; thus, the player list packet was sent, but not cleared. The fix is to replace joining with hasSentListPacket, which is set immediately before sending any player list packets (thus, if hidePlayer is called after, it sees that the list packet has been sent and sends a new one to reset it). With this fix, the player is added to the list and then removed shortly afterwards. The reason why running /hideall in the example wouldn't fix the invisibility is because the server already thinks the player's been removed from the list (as they're hidden), and thus doesn't want to send another hide packet. This is correct behavior assuming that they get hidden correctly the first time, which they now do.
* Drop RegionFile.chunkExists() in favour of Mojang's own versionGeoff Crossland2017-04-27-71/+35
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* Implement getColor / setColor for TippedArrowMatthew2017-04-26-2/+20
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* Reset player arrow count on deathmd_52017-04-26-1/+2
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* Skip invalid enchants in CraftMetaItemmd_52017-04-26-1/+4
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* Create NBT TypeId helper classSenmori2017-04-22-32/+60
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* Remove players from vehicle when changing world via NMS methods.md_52017-04-21-16/+17
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* SPIGOT-3192: Return default value for invalid map iconsmd_52017-04-21-0/+11
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* Add small throttle to book edits.md_52017-04-20-47/+74
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* Enforce proper limits on books.md_52017-04-20-5/+10
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* Implement cooldown APImd_52017-04-19-9/+62
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* Inventory getContents CleanupLukas Hennig2017-04-17-32/+25
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* Make CraftJukebox.isPlaying locally consistentmd_52017-04-16-0/+2
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* Add correct interfaces for comparator / daylight detectormd_52017-04-16-2/+4
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* Fix some blockstate consistency issues.md_52017-04-15-15/+25
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* SPIGOT-3182: Fix tab-completion in command blocks without leading slashPokechu222017-04-13-5/+9
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* Fixes to mob equipment behaviourJacob Martin2017-04-09-6/+16
| | | | | * Set correct flag for CanPickUpLoot on NBT load * Drop previous equipment on mob equipment pickup
* SPIGOT-3165: Only increment spawncount when mob spawn succeedsmd_52017-04-06-4/+9
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* SPIGOT-3162: Experience ignored for custom recipesmd_52017-04-03-3/+4
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* SPIGOT-3157: Use Vanilla gamemode change codemd_52017-03-31-50/+43
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* SPIGOT-3154: Sleeping players cannot change dimensionsmd_52017-03-30-18/+19
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* SPIGOT-3144: Add missing PrepareAnvilEvent call.md_52017-03-25-0/+9
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* SPIGOT-3149: StructureGrowEvent for dispenser triggered growthmd_52017-03-24-15/+48
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* Add additional methods sigs for binary compatmd_52017-03-24-40/+43
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* Add Chunk.isSlimeChunk to check if a chunk can spawn slimesSenmori2017-03-24-0/+7
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* Add TeleportCause.COMMAND for inbuilt /tpmd_52017-03-24-0/+9
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* Add Material.isFuel to check if a material is a furnace fuel.Phoenix6162017-03-24-0/+6
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* SPIGOT-3142: Plugin event changes not using TeleportCause.PLUGINmd_52017-03-24-2/+2
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* SPIGOT-3141: Missing TeleportCause.SPECTATE when lift clicking spectatemd_52017-03-24-42/+56
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* Fix trailing whitespace in CraftChunkmd_52017-03-23-2/+2
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* SPIGOT-3143: Don't decrease item stack size if VehicleCreateEvent is cancelledBlackHole2017-03-22-2/+22
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* Process entity portalling towards the end of a tick.md_52017-03-20-40/+115
| | | | Cross world teleportation works by taking a copy of an entity and moving it to a new world. After this happens the original entity is marked as dead so as to be removed from the original world, however it still undergoes one further tick in the main world, but with some information from the new world. It is not so easy to break out of this tick cycle if needed, so instead we move the portalling process towards the end of an existing tick. This ensures that the entity will not be spuriously ticked.