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* Added VEHICLE_COLLISION_ENTITY which vanished after porting the codeErik Broes2011-02-06-2/+27
* Added CraftBlock.getVector().sk89q2011-02-05-0/+5
* Updated README.mdErik Broes2011-02-05-10/+20
* getLoadedChunks methodRaphfrk2011-02-05-0/+17
* Modified .gitignore to remove Mac filesystem dust (/.DS_Store)Peter Lamonica2011-02-05-1/+4
* Added version output to CraftBukkit that displays on startup.EvilSeph2011-02-05-0/+1
* Addded: int getMaxPlayers()Animosity2011-02-05-0/+10
* fixed addItem hopefully tahg2011-02-04-1/+1
* Merge branch 'master' of https://github.com/Bukkit/CraftBukkitTahg2011-02-05-0/+3
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| * Save player data on save-all.EvilSeph2011-02-04-0/+3
* | Fix for multi-stack addsTahg2011-02-05-5/+5
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* Fixed NPE on missing kick-reason - http://redmine.bukkit.org/issues/359Erik Broes2011-02-04-1/+1
* Half-step placement bug fix, all credits to BrettflanVictorD2011-02-03-10/+15
* Merge branch 'master' of github.com:Bukkit/CraftBukkitVictorD2011-02-03-0/+10
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| * Added brief coding conventions - these may not be complete.Warren2011-02-03-0/+10
* | Fixes placement cancellation of single-step blocks, such as in protected area...Brettflan2011-02-03-6/+11
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* Removed tab on line 97.Warren2011-02-03-1/+1
* Implemented Inventory.contains with a minimum amount of item required. As per...Limb2011-02-04-0/+22
* Totally useless commit to satisfy lukegb's outrageous demandsDinnerbone2011-02-02-0/+5
* Generic cleanup/reformat.Erik Broes2011-02-02-99/+83
* Clean vehicle code.Erik Broes2011-02-02-85/+17
* Update chunk handling.Erik Broes2011-02-02-202/+694
* Added CraftNoteBlock.playDinnerbone2011-02-01-31/+45
* Added CraftDispenser.dispense()Dinnerbone2011-02-01-41/+59
* Fixed the onDisable() event of plugins again after it was overwritten some da...Forsaken2011-02-02-0/+5
* Fixed dispenserDinnerbone2011-02-01-84/+84
* Fixed tabsDinnerbone2011-02-01-205/+205
* Introduce better versioning system, mark 2.Luke GB2011-02-01-3/+11
* Dispensers now obey BLOCK_INTERACTTyler2011-02-02-0/+198
* Actually implement the spiral stuff now, oopsErik Broes2011-02-01-3/+37
* Chunkloading around player now happens in a spiral! No more floating over the...Erik Broes2011-02-01-0/+138
* Commands can be sent from the console (WIP, needs improvements)Dinnerbone2011-02-01-1/+9
* Dinner time!Dinnerbone2011-02-01-2/+24
* Don't hate me :(Dinnerbone2011-02-01-0/+11
* Added setItemStack(ItemStack stack) to CraftItemDropDinnerbone2011-02-01-0/+4
* Implemented VEHICLE_UPDATEDinnerbone2011-02-01-5/+6
* Fixed VEHICLE_MOVEDinnerbone2011-02-01-9/+11
* Implemented VEHICLE_EXITDinnerbone2011-02-01-0/+21
* Implemented VEHICLE_COLLISION_BLOCKDinnerbone2011-01-31-0/+25
* ENTITY_DAMAGED now knows hot from wetDinnerbone2011-01-31-1/+1
* Implemented PLAYER_ITEM_HELDDinnerbone2011-01-31-0/+6
* Implemented getRemainingAir/setRemainingAir/getMaximumAir/setMaximumAir on Li...Dinnerbone2011-01-31-1/+17
* Renamed ItemStack.set/getDamage to durability, which is now a shortDinnerbone2011-01-31-11/+11
* Fixed BLOCK_DAMAGEDDinnerbone2011-01-31-1/+1
* toString!Dinnerbone2011-01-30-1/+164
* Added support for different tree generation types and a callback.sk89q2011-01-30-9/+826
* Implemented ENTITY_DEATH for playersDinnerbone2011-01-30-1/+33
* Re-add BlockBurnEventTaylor Kelly2011-01-30-8/+16
* Implemented ENTITY_DEATH for monsters and animalsDinnerbone2011-01-30-13/+47
* Fixed missing PLAYER_JOIN event callstevenh2011-01-30-0/+3