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archive/craftbukkit
master
movement-fix
version/1.12.2
version/1.8
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*
Added VEHICLE_COLLISION_ENTITY which vanished after porting the code
Erik Broes
2011-02-06
-2
/
+27
*
Added CraftBlock.getVector().
sk89q
2011-02-05
-0
/
+5
*
Updated README.md
Erik Broes
2011-02-05
-10
/
+20
*
getLoadedChunks method
Raphfrk
2011-02-05
-0
/
+17
*
Modified .gitignore to remove Mac filesystem dust (/.DS_Store)
Peter Lamonica
2011-02-05
-1
/
+4
*
Added version output to CraftBukkit that displays on startup.
EvilSeph
2011-02-05
-0
/
+1
*
Addded: int getMaxPlayers()
Animosity
2011-02-05
-0
/
+10
*
fixed addItem hopefully
tahg
2011-02-04
-1
/
+1
*
Merge branch 'master' of https://github.com/Bukkit/CraftBukkit
Tahg
2011-02-05
-0
/
+3
|
\
|
*
Save player data on save-all.
EvilSeph
2011-02-04
-0
/
+3
*
|
Fix for multi-stack adds
Tahg
2011-02-05
-5
/
+5
|
/
*
Fixed NPE on missing kick-reason - http://redmine.bukkit.org/issues/359
Erik Broes
2011-02-04
-1
/
+1
*
Half-step placement bug fix, all credits to Brettflan
VictorD
2011-02-03
-10
/
+15
*
Merge branch 'master' of github.com:Bukkit/CraftBukkit
VictorD
2011-02-03
-0
/
+10
|
\
|
*
Added brief coding conventions - these may not be complete.
Warren
2011-02-03
-0
/
+10
*
|
Fixes placement cancellation of single-step blocks, such as in protected area...
Brettflan
2011-02-03
-6
/
+11
|
/
*
Removed tab on line 97.
Warren
2011-02-03
-1
/
+1
*
Implemented Inventory.contains with a minimum amount of item required. As per...
Limb
2011-02-04
-0
/
+22
*
Totally useless commit to satisfy lukegb's outrageous demands
Dinnerbone
2011-02-02
-0
/
+5
*
Generic cleanup/reformat.
Erik Broes
2011-02-02
-99
/
+83
*
Clean vehicle code.
Erik Broes
2011-02-02
-85
/
+17
*
Update chunk handling.
Erik Broes
2011-02-02
-202
/
+694
*
Added CraftNoteBlock.play
Dinnerbone
2011-02-01
-31
/
+45
*
Added CraftDispenser.dispense()
Dinnerbone
2011-02-01
-41
/
+59
*
Fixed the onDisable() event of plugins again after it was overwritten some da...
Forsaken
2011-02-02
-0
/
+5
*
Fixed dispenser
Dinnerbone
2011-02-01
-84
/
+84
*
Fixed tabs
Dinnerbone
2011-02-01
-205
/
+205
*
Introduce better versioning system, mark 2.
Luke GB
2011-02-01
-3
/
+11
*
Dispensers now obey BLOCK_INTERACT
Tyler
2011-02-02
-0
/
+198
*
Actually implement the spiral stuff now, oops
Erik Broes
2011-02-01
-3
/
+37
*
Chunkloading around player now happens in a spiral! No more floating over the...
Erik Broes
2011-02-01
-0
/
+138
*
Commands can be sent from the console (WIP, needs improvements)
Dinnerbone
2011-02-01
-1
/
+9
*
Dinner time!
Dinnerbone
2011-02-01
-2
/
+24
*
Don't hate me :(
Dinnerbone
2011-02-01
-0
/
+11
*
Added setItemStack(ItemStack stack) to CraftItemDrop
Dinnerbone
2011-02-01
-0
/
+4
*
Implemented VEHICLE_UPDATE
Dinnerbone
2011-02-01
-5
/
+6
*
Fixed VEHICLE_MOVE
Dinnerbone
2011-02-01
-9
/
+11
*
Implemented VEHICLE_EXIT
Dinnerbone
2011-02-01
-0
/
+21
*
Implemented VEHICLE_COLLISION_BLOCK
Dinnerbone
2011-01-31
-0
/
+25
*
ENTITY_DAMAGED now knows hot from wet
Dinnerbone
2011-01-31
-1
/
+1
*
Implemented PLAYER_ITEM_HELD
Dinnerbone
2011-01-31
-0
/
+6
*
Implemented getRemainingAir/setRemainingAir/getMaximumAir/setMaximumAir on Li...
Dinnerbone
2011-01-31
-1
/
+17
*
Renamed ItemStack.set/getDamage to durability, which is now a short
Dinnerbone
2011-01-31
-11
/
+11
*
Fixed BLOCK_DAMAGED
Dinnerbone
2011-01-31
-1
/
+1
*
toString!
Dinnerbone
2011-01-30
-1
/
+164
*
Added support for different tree generation types and a callback.
sk89q
2011-01-30
-9
/
+826
*
Implemented ENTITY_DEATH for players
Dinnerbone
2011-01-30
-1
/
+33
*
Re-add BlockBurnEvent
Taylor Kelly
2011-01-30
-8
/
+16
*
Implemented ENTITY_DEATH for monsters and animals
Dinnerbone
2011-01-30
-13
/
+47
*
Fixed missing PLAYER_JOIN event call
stevenh
2011-01-30
-0
/
+3
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