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archive/craftbukkit
master
movement-fix
version/1.12.2
version/1.8
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*
Fixed maps crashing/disconnecting the client under certain circumstances.
EvilSeph
2012-01-29
-0
/
+1
*
Moved BlockPlace event.
Tahg
2012-01-28
-28
/
+6
*
Reverted onPlace changes.
EvilSeph
2012-01-28
-656
/
+16
*
Put statement inside CraftBukkit block
Erik Broes
2012-01-28
-1
/
+1
*
Cleanup.
EvilSeph
2012-01-27
-3
/
+4
*
Prevent (Entity) null to be added to the entity list.
Erik Broes
2012-01-27
-0
/
+2
*
Fix 'Block Transmute'. Bug where you could change the data of a block 'on dem...
Erik Broes
2012-01-27
-0
/
+2
*
Let's be a little less tricky to the client. Relates to BUKKIT-637
EvilSeph
2012-01-26
-2
/
+2
*
Fixed the behaviour of fluid blocks. Fixes BUKKIT-629
EvilSeph
2012-01-26
-1
/
+1
*
Trick the client instead of modifying the world. Fixes BUKKIT-637
EvilSeph
2012-01-26
-5
/
+4
*
Updated version to 1.1-R2-SNAPSHOT for development towards next release.
EvilSeph
2012-01-25
-2
/
+2
*
Updated versions to 1.1-R1 in pom.xml for RB.
EvilSeph
2012-01-25
-2
/
+2
*
Really loosened the throttles strictness this time.
EvilSeph
2012-01-24
-1
/
+1
*
Fixed redstone torches not updating indirect neighbors. Fixes BUKKIT-477
EvilSeph
2012-01-24
-8
/
+9
*
Fix invalid data in pistons
Tahg
2012-01-24
-0
/
+1
*
Loosen throttle strictness.
EvilSeph
2012-01-24
-0
/
+153
*
Fix diodes not updating indirect neighbors.
Tahg
2012-01-24
-0
/
+2
*
Persist locking of an animal's age to disk
Erik Broes
2012-01-24
-0
/
+2
*
[Bleeding] Implemented EnchantmentTable API.
Mike Primm
2012-01-24
-0
/
+226
*
[Bleeding] Audit of onPlace methods, Moved to postPlace as appropriate.
Tahg
2012-01-24
-8
/
+645
*
Fixed CraftLivingEntity.damage when the entity is an EntityComplex.
Sam Wilson
2012-01-24
-1
/
+46
*
[Bleeding] Implemented PotionSplashEvent. Closes BUKKIT-307
Zeerix
2012-01-24
-0
/
+43
*
Immediately tell client a block is broken, then process the event.
Travis Watkins
2012-01-23
-0
/
+10
*
Only truncate player name when sending spawn packet.
Travis Watkins
2012-01-23
-5
/
+71
*
Implemented PlayerShearEntityEvent in EntityMushroomCow.
EvilSeph
2012-01-23
-0
/
+49
*
[Bleeding] Implemented Sheep, Shear and EntityChangeBlock API. Thanks
Aidan Matzko
2012-01-23
-8
/
+63
*
Use BlockFadeEvents to signal fire blocks burning out
Mike Primm
2012-01-22
-6
/
+14
*
Removed accidentally committed change. Needs more investigating
EvilSeph
2012-01-21
-1
/
+0
*
Reverted changes to getItem(). Will be reimplemented after RB.
EvilSeph
2012-01-20
-1
/
+1
*
Accounted for NMS getItem() returning null in recent commit.
EvilSeph
2012-01-20
-1
/
+2
*
Nullcheck EntityItem's ItemStack where required. This fixes BUKKIT-552
Nathan Adams
2012-01-20
-3
/
+7
*
Disallow colour names in offline-mode. This fixes BUKKIT-439. Thanks to cainf...
Nathan Adams
2012-01-20
-0
/
+7
*
Properly handle null and air items. Fixes BUKKIT-435 and BUKKIT-550
EvilSeph
2012-01-20
-3
/
+7
*
Updated timing code for new event system
Tahg
2012-01-19
-0
/
+1
*
Add updated repos to pom.xml
Erik Broes
2012-01-19
-6
/
+6
*
Prevent re-use of internal world dimension IDs. This fixes BUKKIT-448. Thanks...
Nathan Adams
2012-01-19
-0
/
+10
*
Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to feild...
Nathan Adams
2012-01-19
-1
/
+28
*
Correctly take in ChatColor length when limiting player list size. This shoul...
Nathan Adams
2012-01-19
-2
/
+2
*
Fix giving wrong arguments to callEntityDamageEvent. Forgot to update after c...
Erik Broes
2012-01-18
-2
/
+2
*
Actually close the inventory on a *cross*-world teleport.
Erik Broes
2012-01-17
-2
/
+2
*
Implement Player.setBedSpawnLocation(Location). Thanks md_5
Erik Broes
2012-01-17
-4
/
+22
*
[Bleeding] Make BaseBiome to Biome mapping faster, detect missing mapping in ...
Mike Primm
2012-01-17
-43
/
+39
*
[Bleeding] Implement EntityShootBowEvent. Thanks Zeerix.
Zeerix
2012-01-17
-2
/
+136
*
[Bleeding] Implementation of the brewing stand.
Erik Broes
2012-01-17
-0
/
+257
*
[Bleeding] Prevent BlockSnow from recursively calling a physics update.
Tahg
2012-01-17
-1
/
+2
*
[Bleeding] Make sure to close any open inventory windows before teleporting. ...
Erik Broes
2012-01-17
-0
/
+4
*
[Bleeding] Added event calls for healing and harming by potions
Zeerix
2012-01-17
-1
/
+205
*
[Bleeding] Implemented Block.breakNaturally and Block.getDrops
Zeerix
2012-01-17
-0
/
+63
*
[Bleeding] Implemented Block.getLightFromSky() and Block.getLightFromBlocks()
Mike Primm
2012-01-17
-0
/
+11
*
[Bleeding] Implemented World.getEntitiesByClass(Class<T>... classes)
Mike Primm
2012-01-17
-0
/
+27
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