| Commit message (Collapse) | Author | Age | Lines |
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completed. This happens in a different thread from the server (and thus can also block).
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Not when implementing an interface.
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chunk issues.
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Material.AIR.
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issues. This should address one of the chunk issues experienced when teleporting.
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performance too (but then maybe not :D)
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Servers under high load suffer from tick-time degradation as severe as 1 tick
taking 0.25s (rather than 0.05s). This will failing blockbreaks.
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setFullTime is called.
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