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Uses default view distance if player's view distance is not set
Throws an illegal argument exception if view distance is set too high
or too low.
Pushes notifications of server and world view distance changes to the player.
Move view distance functions from PlayerManger to WorldServer.
Set player minimum view distance to 1 for now.
Reset player's 'last known' position when recalculating visible chunks.
Use per-player view distance in chunk distance checks
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