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* SPIGOT-1505: PlayerItemMendEventSenmori2017-11-21-3/+26
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* BUILDTOOLS-362: Downgrade surefire plugin to fix issues in Dockermd_52017-11-20-1/+2
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* SQLite 3.21.0md_52017-11-18-1/+1
| | | | https://www.sqlite.org/releaselog/3_21_0.html
* SPIGOT-690: Try to make force opened enchant tables work a bit bettermd_52017-11-18-1/+4
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* Add setSpawnLocation(Location)Cory Redmond2017-11-18-0/+7
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* Don't special case 'invalid' usernames for UUIDs.md_52017-11-18-7/+0
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* Use generics in health scaling methodsmd_52017-11-17-5/+4
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* Fix mismatched setArrowCount methodmd_52017-11-17-1/+1
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* CraftMetaFirework: AssertionError -> IllegalArgumentExceptionmd_52017-11-17-2/+2
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* Fix dispensing bone meal not having the correct data valueThinkofdeath2017-11-17-1/+1
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* Move animal-sniffer to development profile.md_52017-11-17-20/+30
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* SPIGOT-1891: Player.playNote should use RECORDS categorymd_52017-11-14-2/+2
| | | | This is what NoteBlock.play etc uses.
* SPIGOT-3649: Backwards check in playEffectmd_52017-11-13-1/+1
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* Netty 4.1.17.Finalmd_52017-11-11-1/+1
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* Add Score.isScoreSet()Z API.md_52017-11-10-0/+7
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* Catch all exceptions from plugin conversation handlingmd_52017-11-10-1/+9
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* SPIGOT-3644: Fix missed yaw callsite updatemd_52017-11-09-1/+1
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* Implement max fuse tick & explosion radius methods to CreeperParker Hawke2017-11-08-0/+36
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* SPIGOT-3638: Don't process async chat on shutting down servermd_52017-11-08-25/+30
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* SPIGOT-3629: Greatly expand entity effect APImd_52017-11-07-1/+6
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* SPIGOT-3637: Adjust yaw yet againmd_52017-11-07-83/+96
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* Database drivers should be runtime dependsmd_52017-10-29-2/+2
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* Update SQLite to 3.20.1md_52017-10-28-2/+2
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* SPIGOT-3622: Issue in some combinations of spawn protectionmd_52017-10-28-1/+1
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* SPIGOT-3613: Success count not reset for exceptions.md_52017-10-17-1/+1
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* Fix bad diffmd_52017-10-13-6/+6
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* SPIGOT-3607: Bad yaw from armorstands treated as livingmd_52017-10-13-0/+12
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* SPIGOT-3605: Spawn eggs not saving internal datamd_52017-10-09-0/+8
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* SPIGOT-3603: Fix client timing out in scenarios where it sends no packets.md_52017-10-09-1/+1
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* Fix zombie professionsmd_52017-10-09-2/+2
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* SPIGOT-3598: Persist all beacon effectsblablubbabc2017-10-07-0/+13
| | | | Regardless of if they are possible in Vanilla by default.
* Temporarily shift L7 timeout value to L4 value of 30s.md_52017-10-06-0/+9
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* Supress harmless teleport errormd_52017-10-01-0/+9
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* SPIGOT-3587: Set head rotation when spawning entitymd_52017-10-01-0/+1
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* SPIGOT-3565: Head yaw is "more accurate" for living entitiesmd_52017-09-28-2/+2
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* Fix active async tasks not cancelled by CraftScheduler#cancelTasks(Plugin)blablubbabc2017-09-28-1/+1
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* SPIGOT-3571: Packet handling must be synchronousmd_52017-09-19-10/+18
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* Update to Minecraft 1.12.2md_52017-09-18-148/+120
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* Remove outdated build delay.md_52017-09-14-1/+1
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* SPIGOT-3561: Fix selectors in SuccessCountmd_52017-09-09-1/+1
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* SPIGOT-3553: Add OfflinePlayer based methods to SkullMetamd_52017-09-06-0/+24
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* SPIGOT-3551: Recursively unrestrict advancementsmd_52017-09-06-0/+4
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* Add BukkitTask#isCancelledblablubbabc2017-09-02-4/+5
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* Upgrade to Netty 4.1.15.Finalmd_52017-08-31-1/+1
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* SPIGOT-1107: Shift clicking and delegation for custom inventoriesJannyboy112017-08-18-237/+43
| | | | PR #398
* SPIGOT-3513: Correctly set size for freshly spawned Minecartsmd_52017-08-16-2/+13
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* Fix a few chunk saving race conditionsGeoff Crossland2017-08-11-17/+70
| | | | | * ChunkRegionLoader.c() picks an entry in the save queue, removes that entry from the save queue and then actually writes the entry to the region file. So, between the last two steps, the entry is neither in the save queue nor is it in the region file; if somebody loads the chunk again (with ChunkRegionLoader.loadChunk()) in that gap, they'll get old data. I've delayed the removal until the saving is done. * ChunkRegionLoader.c() also records the coords of the chunks it's currently saving in this.c. ChunkRegionLoader.a(ChunkCoordIntPair, NBTTagCompound), which adds an entry to the save queue, stops the addition of an entry if its coords are in this.c. Now, I'm guessing that Mojang's intended purpose for this mechanism was to prevent multiple parallel writes for the same chunk. The "stops the addition" bit above should then be something like "block until it's no longer in c"; in fact, the vanilla implementation is "discard the new state of the chunk". I've taken the easy route to solving this, by just making ChunkRegionLoader.c() synchronized (since, in normal use, only the chunk saving thread is in here).
* SPIGOT-3497: Cancelled EntityPortalEvent leads to incorrect behaviourmd_52017-08-08-7/+8
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* SPIGOT-3496, MC-92282: Set mob type of mob-spawner reverts after single ↵Lukas Hennig2017-08-08-1/+9
| | | | | | | spawn wave. Fixes CreatureSpawner.setSpawnedType and a vanilla issue related to setting the mob type of a mob-spawner via spawn_egg.
* Fix CraftBanner initialisation.Lukas Hennig2017-08-07-2/+3
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