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* Added internal MC support for multiple worldsDinnerbone2011-02-07-73/+631
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* SchedulerRaphfrk2011-02-07-0/+468
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* Remove deprecated [gs]etTime callsErik Broes2011-02-06-11/+1
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* Added PlayerKick (setReason, setLeaveMessage, setCancelled) and ↵Forsaken2011-02-06-15/+39
| | | | PlayerRespawn (setLocation)
* Added VEHICLE_COLLISION_ENTITY which vanished after porting the codeErik Broes2011-02-06-2/+27
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* Added CraftBlock.getVector().sk89q2011-02-05-0/+5
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* Updated README.mdErik Broes2011-02-05-10/+20
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* getLoadedChunks methodRaphfrk2011-02-05-0/+17
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* Modified .gitignore to remove Mac filesystem dust (/.DS_Store)Peter Lamonica2011-02-05-1/+4
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* Added version output to CraftBukkit that displays on startup.EvilSeph2011-02-05-0/+1
| | | | | | | | Add a version display to the startup of CraftBukkit so that we have all the information we need for support purposes simply by requesting a server log be pastebinned. I wanted to have it display right after the official Minecraft version is, but that would require modifying the server itself.
* Addded: int getMaxPlayers()Animosity2011-02-05-0/+10
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* fixed addItem hopefully tahg2011-02-04-1/+1
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* Merge branch 'master' of https://github.com/Bukkit/CraftBukkitTahg2011-02-05-0/+3
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| * Save player data on save-all.EvilSeph2011-02-04-0/+3
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* | Fix for multi-stack addsTahg2011-02-05-5/+5
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* Fixed NPE on missing kick-reason - http://redmine.bukkit.org/issues/359Erik Broes2011-02-04-1/+1
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* Half-step placement bug fix, all credits to BrettflanVictorD2011-02-03-10/+15
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* Merge branch 'master' of github.com:Bukkit/CraftBukkitVictorD2011-02-03-0/+10
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| * Added brief coding conventions - these may not be complete.Warren2011-02-03-0/+10
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* | Fixes placement cancellation of single-step blocks, such as in protected ↵Brettflan2011-02-03-6/+11
|/ | | | | | | | | areas like the spawn area. The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block. The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block. Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op.
* Removed tab on line 97.Warren2011-02-03-1/+1
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* Implemented Inventory.contains with a minimum amount of item required. As ↵Limb2011-02-04-0/+22
| | | | per feature request #187
* Totally useless commit to satisfy lukegb's outrageous demandsDinnerbone2011-02-02-0/+5
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* Generic cleanup/reformat.Erik Broes2011-02-02-99/+83
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* Clean vehicle code.Erik Broes2011-02-02-85/+17
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* Update chunk handling.Erik Broes2011-02-02-202/+694
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* Added CraftNoteBlock.playDinnerbone2011-02-01-31/+45
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* Added CraftDispenser.dispense()Dinnerbone2011-02-01-41/+59
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* Fixed the onDisable() event of plugins again after it was overwritten some ↵Forsaken2011-02-02-0/+5
| | | | days ago.
* Fixed dispenserDinnerbone2011-02-01-84/+84
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* Fixed tabsDinnerbone2011-02-01-205/+205
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* Introduce better versioning system, mark 2.Luke GB2011-02-01-3/+11
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* Dispensers now obey BLOCK_INTERACTTyler2011-02-02-0/+198
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* Actually implement the spiral stuff now, oopsErik Broes2011-02-01-3/+37
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* Chunkloading around player now happens in a spiral! No more floating over ↵Erik Broes2011-02-01-0/+138
| | | | the void waiting for the floor to load!
* Commands can be sent from the console (WIP, needs improvements)Dinnerbone2011-02-01-1/+9
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* Dinner time!Dinnerbone2011-02-01-2/+24
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* Don't hate me :(Dinnerbone2011-02-01-0/+11
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* Added setItemStack(ItemStack stack) to CraftItemDropDinnerbone2011-02-01-0/+4
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* Implemented VEHICLE_UPDATEDinnerbone2011-02-01-5/+6
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* Fixed VEHICLE_MOVEDinnerbone2011-02-01-9/+11
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* Implemented VEHICLE_EXITDinnerbone2011-02-01-0/+21
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* Implemented VEHICLE_COLLISION_BLOCKDinnerbone2011-01-31-0/+25
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* ENTITY_DAMAGED now knows hot from wetDinnerbone2011-01-31-1/+1
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* Implemented PLAYER_ITEM_HELDDinnerbone2011-01-31-0/+6
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* Implemented getRemainingAir/setRemainingAir/getMaximumAir/setMaximumAir on ↵Dinnerbone2011-01-31-1/+17
| | | | LivingEntity
* Renamed ItemStack.set/getDamage to durability, which is now a shortDinnerbone2011-01-31-11/+11
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* Fixed BLOCK_DAMAGEDDinnerbone2011-01-31-1/+1
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* toString!Dinnerbone2011-01-30-1/+164
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* Added support for different tree generation types and a callback.sk89q2011-01-30-9/+826
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