index
:
archive/craftbukkit
master
movement-fix
version/1.12.2
version/1.8
Unnamed repository; edit this file 'description' to name the repository.
User &
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Lines
*
Implemented the concept of a projectile.
sunkid
2011-06-18
-60
/
+174
*
Fix for spawnMinecart.
sunkid
2011-06-18
-2
/
+2
*
I'm sorry Paintings... please come back...
Rigby
2011-06-19
-0
/
+2
*
Added PlayerToggleSneakEvent.isSneaking().
sk89q
2011-06-18
-1
/
+1
*
Added world seed display to 'Preparing level' log message for each world
EvilSeph
2011-06-18
-6
/
+9
*
Added wolf damage and target events. Thanks Deaygo!
EvilSeph
2011-06-18
-6
/
+58
*
Fixed several NPEs within World. Thanks Deaygo!
EvilSeph
2011-06-18
-1
/
+15
*
Fixed EntityTame event firing too many times.
EvilSeph
2011-06-17
-11
/
+5
*
Added BlockSpread, BlockForm and BlockFade events.
EvilSeph
2011-06-17
-3
/
+228
*
Added Redstone event support for detector rails.
EvilSeph
2011-06-17
-0
/
+101
*
Added recommended work-around for handling player movement in such a way that...
EvilSeph
2011-06-17
-2
/
+12
*
Added EntityRegainHealthEvent. Thanks TimWolla!
EvilSeph
2011-06-17
-1
/
+11
*
Added the implementation of the concept of an Explosive.
sunkid
2011-06-17
-6
/
+51
*
Added ChunkSnapShot improvements. Thanks mikeprimm!
EvilSeph
2011-06-17
-7
/
+170
*
Forgot to account for code shuffling with player.dat fixes.
EvilSeph
2011-06-17
-4
/
+4
*
Added Instrument enum, Note class and get/setNote functions. Thanks xZise!
EvilSeph
2011-06-17
-2
/
+36
*
Added per player time support. Thanks eisental, Shamebot and needspeed10!
EvilSeph
2011-06-17
-4
/
+38
*
Added implementation of general spawn method.
sunkid
2011-06-17
-30
/
+115
*
Implemented extended createExplosion methods.
sunkid
2011-06-17
-7
/
+15
*
Fixed issues with infinite items. Thanks for the help Rigby!
EvilSeph
2011-06-17
-0
/
+5
*
Possible Player.dat fixes to address issues with switching between Vanilla an...
Rigby
2011-06-17
-2
/
+18
*
Moved spawn-protection from server.properties into (settings.)spawn-radius in...
Dinnerbone
2011-06-17
-7
/
+22
*
Implemented bukkit.yml command aliases
Dinnerbone
2011-06-17
-4
/
+22
*
Moved some craftbukkit stuff down from WorldServer to World; should fix a few...
Dinnerbone
2011-06-17
-64
/
+61
*
When someone moves to Bukkit from a vanilla (or other mod) server, move the o...
Dinnerbone
2011-06-16
-1
/
+30
*
Implemented ChunkPopulateEvent
Dinnerbone
2011-06-16
-1
/
+6
*
Fixed EntityTame event.
EvilSeph
2011-06-15
-21
/
+25
*
Properly fixed BlockPlace event for Redstone wire.
EvilSeph
2011-06-15
-1
/
+3
*
Fixed login message and CraftBukkit comment.
EvilSeph
2011-06-14
-1
/
+2
*
Made Squids fire EntityDeath events.
EvilSeph
2011-06-14
-0
/
+164
*
Generic cleanup of the org.bukkit.craftbukkit classes.
Erik Broes
2011-06-12
-145
/
+160
*
Fixed random NPEs when generating a world
Dinnerbone
2011-06-11
-2
/
+6
*
Generic cleanup
Erik Broes
2011-06-12
-636
/
+668
*
Updated the block place cancellation code for steps to handle many more cases...
sk89q
2011-06-11
-7
/
+13
*
Added ItemSpawnEvent. Thanks myers!
EvilSeph
2011-06-11
-0
/
+21
*
Fixed from and to worlds being the same for a PlayerTeleportEvent for crosswo...
EvilSeph
2011-06-11
-61
/
+76
*
Fixed cancelled lighting strikes dealing damage.
EvilSeph
2011-06-10
-7
/
+8
*
Possible fix for clay generation.
EvilSeph
2011-06-10
-0
/
+63
*
Fixed fireball explosions not producing fire.
EvilSeph
2011-06-10
-2
/
+3
*
Improved handling of being sent to your bed spawn if the world saved in your ...
EvilSeph
2011-06-10
-5
/
+5
*
Fixed not being able to login if the world saved in your player.dat no longer...
EvilSeph
2011-06-10
-2
/
+5
*
Added world name to player logged in message.
EvilSeph
2011-06-10
-1
/
+1
*
Fixed getting stuck in the ground when respawning to a bed under certain circ...
EvilSeph
2011-06-10
-4
/
+4
*
Redid packet prioritisation to fix chunk loss bug encountered when teleportin...
EvilSeph
2011-06-10
-11
/
+18
*
Fixed trapdoors not updating their state if a Player Interact event is cancel...
EvilSeph
2011-06-10
-0
/
+2
*
Fixed Creepers being killed even if their Explosion Prime event is cancelled.
EvilSeph
2011-06-10
-2
/
+0
*
Whoops, need this commit too.
sk89q
2011-06-09
-1
/
+1
*
Added some missing @Override.
sk89q
2011-06-09
-2
/
+0
*
Added World.createExplosion() that takes a Location, instead of just raw X, Y...
sk89q
2011-06-09
-0
/
+4
*
Cleaned up some Javadocs.
sk89q
2011-06-09
-5
/
+2
[next]