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* Don't cap food level at 20 when eating. Fixes BUKKIT-1667Travis Watkins2012-05-17-1/+2
* Replace TextWrapper with simple newline splitting. Fixes BUKKIT-1662Travis Watkins2012-05-16-79/+16
* Revert obsolete "fix" for Redstone Torchesfeildmaster2012-05-17-4/+1
* Assert that the block is still present after placement. Fixes BUKKIT-1399feildmaster2012-05-17-1/+1
* Fix block place protection using a larger radius. Fixes BUKKIT-1617feildmaster2012-05-16-1/+1
* Add option to strip color codes from server.log fileTravis Watkins2012-05-16-3/+21
* Add ConsoleLogFormatter for diff visibilityTravis Watkins2012-05-15-0/+51
* Update to jline 2. Fixes BUKKIT-717EdGruberman2012-05-15-32/+46
* Use a different temp file for each player to avoid corruption. Fixes BUKKIT-1607Travis Watkins2012-05-09-1/+1
* Fire events for fireball item usage. Fixes BUKKIT-1566Travis Watkins2012-05-09-0/+20
* Add ItemFireball from mc-dev for diff visibilityTravis Watkins2012-05-09-0/+55
* Updated version to 1.2.5-R1.4-SNAPSHOT for development towards next release.EvilSeph2012-05-02-2/+2
* Updated version to 1.2.5-R1.3 in pom.xml for Beta.EvilSeph2012-04-30-2/+2
* Revert "Fix potential NPE in vanish API. Fixes BUKKIT-1541"feildmaster2012-04-27-8/+0
* Remove Player cache and edit CraftPlayer.equals to account for EntityID. Fixe...feildmaster2012-04-27-42/+20
* Don't call event if getOwner is null. Fixes BUKKIT-1545Travis Watkins2012-04-25-3/+7
* Fix growing large tress near world height. Fixes BUKKIT-1072md_52012-04-25-2/+2
* Check if packet is null before checking priority. Fixes BUKKIT-1579Travis Watkins2012-04-25-1/+1
* Updated version to 1.2.5-R1.3-SNAPSHOT for development towards next release.EvilSeph2012-04-25-2/+2
* Updated version to 1.2.5-R1.2 in pom.xml for Beta.EvilSeph2012-04-24-2/+2
* Optimized a little too much. Update goals every tick again to avoid AI oddness.Travis Watkins2012-04-24-6/+2
* Fixed per-world spawn limits. I have no idea how we missed this.Travis Watkins2012-04-24-7/+10
* Update players when potion effects are moved from them. Fixes BUKKIT-789Travis Watkins2012-04-24-1/+6
* Remove address from throttle hashmap before killing socket. Fixes BUKKIT-659Travis Watkins2012-04-24-1/+2
* Remove "Fetching addPacket..." spam as it isn't useful. Fixes BUKKIT-32Travis Watkins2012-04-24-2/+4
* Fix potential NPE in vanish API. Fixes BUKKIT-1541Travis Watkins2012-04-24-0/+8
* Remove legacy Chunk cache. Fixes BUKKIT-1400feildmaster2012-04-24-29/+12
* Load player data before calling PlayerLoginEvent. Fixes BUKKIT-1531 and Fixes...feildmaster2012-04-23-2/+3
* We build for Java 1.5.EvilSeph2012-04-23-1/+1
* Add per-world spawn limits with fallback to server-wide bukkit.yml settings.Travis Watkins2012-04-23-1/+81
* Avoid doing unnecessary range checks when we're looping from start to end.Travis Watkins2012-04-23-44/+207
* Optimize AI and EntityLiving tickingTravis Watkins2012-04-21-30/+47
* Add PathfinderGoalSelector for diff visibilityTravis Watkins2012-04-21-0/+91
* Rework clipping logic again, now works as well as the original implementationEvilSeph2012-04-21-30/+84
* Added Packet24 for diff visibility.EvilSeph2012-04-21-0/+67
* Reworking clipping logic; Fixes BUKKIT-1472Wesley Wolfe2012-04-15-85/+27
* Made permissions.yml registration easier; Addresses BUKKIT-1499Wesley Wolfe2012-04-15-5/+5
* Properly call EntityDeathEvent for mobs. Fixes BUKKIT-1519feildmaster2012-04-15-3/+19
* Set current recipe to null when a recipe isn't found. Fixes BUKKIT-1456feildmaster2012-04-15-1/+1
* Filter entity spawning sanely.feildmaster2012-04-15-1/+1
* Use SpawnReason.DEFAULT instead of SpawnReason.CUSTOM, freeing CUSTOM to plug...feildmaster2012-04-14-1/+1
* Added SpawnReason.SLIME_SPLIT, Fixes BUKKIT-790feildmaster2012-04-14-1/+1
* Persist PlayerDeathEvent values. Fixes BUKKIT-1521feildmaster2012-04-14-3/+16
* Updated version to 1.2.5-R1.2-SNAPSHOT for development towards next release.EvilSeph2012-04-08-2/+2
* Updated version to 1.2.5-R1.1-SNAPSHOT for development towards next release.EvilSeph2012-04-05-2/+2
* Updated version to 1.2.5-R1.0 in pom.xml for RB.EvilSeph2012-04-04-2/+2
* Make the dispenser check if the dispensed item has been changed before removi...h31ix2012-04-03-2/+4
* Implement new address to PlayerLoginEvent; Addresses BUKKIT-431Wesley Wolfe2012-04-03-2/+2
* Don't spawn conditional mobs if original entity is dead. Fixes BUKKIT-1444feildmaster2012-04-03-0/+1
* Mark entities as dead when spawning fails. Treat as canceled if entity is dead.feildmaster2012-04-03-15/+14