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* Fixed issue where the Bukkit entity was detected before the entirety of the ↵sk89q2011-05-23-16/+16
| | | | entity's NBT data was read, causing affected entity types to not be differentiated correctly.
* Possible fix for teleports triggering 'moved too quickly' check.EvilSeph2011-05-23-1/+2
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* Fixed animals not spawning when spawn-monsters is set to false.EvilSeph2011-05-22-1/+1
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* Fixed duplicate console and player messages when built in server commands ↵stevenh2011-05-22-30/+77
| | | | where used or an unknown command was issued
* Possible fix for -nojline printing blank linesDinnerbone2011-05-19-14/+22
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* Fixed -nojline.EvilSeph2011-05-19-1/+2
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* Minimal diffs.EvilSeph2011-05-19-4/+1
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* Account for time drifting backwards on servers with the moved too quickly ↵EvilSeph2011-05-19-0/+3
| | | | check changes.
* Added -nojline CLI option to emulate vanilla console behaviours. Added JLine ↵EvilSeph2011-05-18-4/+24
| | | | | | | | disabling compatibility (removes the '>'). -nojline disables JLine, removes the '>', sets the timestamp to vanilla's and sets the language to English. -Djline.terminal=jline.UnsupportedTerminal disables JLine and removes the '>'.
* Fixed issues with updating redstone state under certain circumstances.EvilSeph2011-05-17-2/+0
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* Limit human entity name length to 16 characters, as per the spec.EvilSeph2011-05-16-0/+5
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* Made the save-all modification respect the original save state.EvilSeph2011-05-16-1/+2
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* Fixed dispensers not working.EvilSeph2011-05-16-2/+1
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* Made save-all force saving like it says it does.EvilSeph2011-05-16-0/+2
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* Made player data save only if saving is turned on, in line with how the rest ↵EvilSeph2011-05-16-1/+6
| | | | of saving works.
* Added get/setLastDamageCause. Thanks sunkid!EvilSeph2011-05-16-0/+10
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* Removed double firing of EntityDamage events by arrows. Thanks sunkid!EvilSeph2011-05-16-4/+0
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* Fixed trees being invisible under certain circumstances. Thanks Zeerix!EvilSeph2011-05-15-0/+84
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* Fixed TileEntity updates occurring upon a multi-block change. Thanks stoneLeaf!EvilSeph2011-05-15-3/+5
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* Made setHealth(0) trigger EntityDeathEvent and drops. Thanks yetanotherx!EvilSeph2011-05-15-0/+5
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* Whitespace + general cleanupErik Broes2011-05-15-407/+460
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* Dead men tell no tales.EvilSeph2011-05-12-4/+59
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* Edited src/main/java/org/bukkit/craftbukkit/entity/CraftPig.java via GitHubAndrew Ardill2011-05-11-2/+2
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* Merge pull request #268 from xPaw/masterAndrew Ardill2011-05-11-2/+12
|\ | | | | | | Implemented hasSaddle/setSaddle
| * Added hasSaddle/getSaddlexPaw2011-04-26-5/+13
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* | Cleaned up left over debug messages.EvilSeph2011-05-10-1/+328
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* | Moved inventory cleaning to occur after the event is called to preserve the ↵EvilSeph2011-05-09-3/+10
| | | | | | | | exact state of the inventory for plugin use.
* | Made the movement speed check more reliable on high load servers.EvilSeph2011-05-09-2/+9
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* | Added dispenser event.sk89q2011-05-08-9/+65
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* | Added World.strikeLightningEffect() that does no damage.sk89q2011-05-06-4/+26
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* | Changed LightningStrikeEvent to return a LightningStrike and not an Entity.sk89q2011-05-06-1/+1
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* | Added an update on load feature for plugins. Thanks Raphfrk!EvilSeph2011-05-05-0/+5
| | | | | | | | Any files placed in the configurable update folder are automatically copied into the plugins directory the next time a reload happens. This allows safe updating of the plugin .jar files. The name of the update folder is configurable through bukkit.yml.
* | Made teleporting between worlds 'smoother'. Thanks Raphfrk!EvilSeph2011-05-04-3/+17
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* | Possibly fixed chunk loss bug encountered when teleporting. Thanks Raphfrk!EvilSeph2011-05-04-1/+2
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* | Fixed 'Entity is already tracked' issues.EvilSeph2011-05-04-1/+2
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* | Fixed crafting 'lag' introduced by additions to the Crafting API.EvilSeph2011-05-04-7/+1
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* | Added services manager framework.sk89q2011-05-02-0/+7
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* | Added method to fake a block change request for a player.sk89q2011-05-02-0/+14
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* | Added Player.playNote().sk89q2011-05-02-0/+6
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* | Added NoteBlock.play(instrument, note).sk89q2011-05-02-0/+13
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* | AnimalTamer implementations, refactor and clean-up of codeAndrew Ardill2011-05-03-19/+67
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* | Fix isSitting()/setSitting(), add isTame()/setTame()/getOwner()/setOwner() ↵Mike Primm2011-05-02-1/+28
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* | We build for Java 1.5, so no @Override for interface implementationsAndrew Ardill2011-05-02-1/+0
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* | Added PlayerInteractEntityEvent which fires when a player right clicks an ↵EvilSeph2011-05-02-0/+7
| | | | | | | | entity. Thanks fullwall!
* | Improved the Scheduler.Raphfrk2011-05-02-40/+181
| | | | | | | | Adds nag message when async tasks are not properly shut down and adds a limiter for sync tasks. Once they use 35ms in a single tick, any remaining tasks are not executed until later ticks. Adds a method to report the pending tasks and one to report active worker threads
* | Added a setArmorContents method to PlayerInventory.Raphfrk2011-05-02-0/+14
| | | | | | | | It handles error checking. Null item stacks and air item stacks are both converted to clear slot calls to prevent crashing the client.
* | Added SnowFormEvent. Thanks aPunch!EvilSeph2011-05-02-2/+9
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* | Added per world PVP setting support.Rigby2011-05-02-1/+11
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* | Implemented addRecipe method in CraftServer and associated recipe classes.Celtic Minstrel2011-05-01-5/+503
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* | Fixed block lag.EvilSeph2011-04-29-11/+3
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