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-rw-r--r--src/main/java/net/minecraft/server/ChunkProviderServer.java111
-rw-r--r--src/main/java/org/bukkit/craftbukkit/CraftWorld.java109
2 files changed, 104 insertions, 116 deletions
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index c2e47ba9..e3c9dee6 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -19,13 +19,13 @@ import org.bukkit.event.world.ChunkLoadEvent;
public class ChunkProviderServer implements IChunkProvider {
- private LongHashset a = new LongHashset(); // CraftBukkit
+ public LongHashset a = new LongHashset(); // CraftBukkit
private Chunk b;
private IChunkProvider c;
private IChunkLoader d;
- private LongHashtable<Chunk> e = new LongHashtable<Chunk>(); // CraftBukkit
- private List f = new ArrayList();
- private WorldServer g;
+ public LongHashtable<Chunk> e = new LongHashtable<Chunk>(); // CraftBukkit
+ public List f = new ArrayList(); // Craftbukkit
+ public WorldServer g; // Craftbukkit
public ChunkProviderServer(WorldServer worldserver, IChunkLoader ichunkloader, IChunkProvider ichunkprovider) {
this.b = new EmptyChunk(worldserver, new byte['\u8000'], 0, 0);
@@ -35,106 +35,9 @@ public class ChunkProviderServer implements IChunkProvider {
}
// CraftBukkit start
- public org.bukkit.Chunk[] getLoadedChunks() {
- Object[] chunks = e.values().toArray();
- org.bukkit.Chunk[] craftChunks = new CraftChunk[chunks.length];
-
- for(int cnt =0;cnt<chunks.length;cnt++) {
- craftChunks[cnt] = ((Chunk)chunks[cnt]).bukkitChunk;
- }
-
- return craftChunks;
- }
-
public boolean a(int i, int j) {
return this.e.containsKey(i, j);
}
-
- public void saveChunk(int x, int z) {
- Chunk chunk = this.b(x, z);
- chunk.e();
- this.b(chunk);
- this.a(chunk);
- }
-
- public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
- if (safe && isChunkInUse(x, z))
- return false;
-
- Chunk chunk = this.b(x, z);
-
- if (save)
- saveChunk(x, z);
-
- this.a.remove(x, z);
- this.e.remove(x, z);
- this.f.remove(chunk);
- return true;
- }
-
- public boolean unloadChunkRequest(int x, int z, boolean safe) {
- if (safe && isChunkInUse(x, z))
- return false;
- c(x, z);
- return true;
- }
-
- public boolean isChunkInUse(int x, int z) {
- CraftServer server = g.getServer();
- Player[] players = server.getOnlinePlayers();
- for (Player player : players) {
- Location loc = player.getLocation();
- if (loc.getWorld() != g.getWorld()) {
- continue;
- }
- // If the chunk is within 256 blocks of a player, refuse to accept the unload request
- // This is larger than the distance of loaded chunks that actually surround a player
- // The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
- if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
- return false;
- }
- }
- return true;
- }
-
- public Chunk loadChunk(int x, int z, boolean generate) {
- if (generate) {
- // Use the default variant of loadChunk when generate == true.
- return d(x, z);
- }
-
- this.a.remove(x, z);
- Chunk chunk = (Chunk) this.e.get(x, z);
-
- if (chunk == null) {
- chunk = this.e(x, z);
-
- if (chunk != null) {
- this.e.put(x, z, chunk);
- this.f.add(chunk);
-
- chunk.c();
- chunk.d();
-
- if (!chunk.n && this.a(x + 1, z + 1) && this.a(x, z + 1) && this.a(x + 1, z)) {
- this.a(this, x, z);
- }
-
- if (this.a(x - 1, z) && !this.b(x - 1, z).n && this.a(x - 1, z + 1) && this.a(x, z + 1) && this.a(x - 1, z)) {
- this.a(this, x - 1, z);
- }
-
- if (this.a(x, z - 1) && !this.b(x, z - 1).n && this.a(x + 1, z - 1) && this.a(x, z - 1) && this.a(x + 1, z)) {
- this.a(this, x, z - 1);
- }
-
- if (this.a(x - 1, z - 1) && !this.b(x - 1, z - 1).n && this.a(x - 1, z - 1) && this.a(x, z - 1) && this.a(x - 1, z)) {
- this.a(this, x - 1, z - 1);
- }
- }
- }
- return chunk;
- }
// CraftBukkit end
public void c(int i, int j) {
@@ -208,7 +111,7 @@ public class ChunkProviderServer implements IChunkProvider {
return chunk == null ? (this.g.x ? this.d(i, j) : this.b) : chunk;
}
- private Chunk e(int i, int j) {
+ public Chunk e(int i, int j) { // Craftbukkit - public
if (this.d == null) {
return null;
} else {
@@ -227,7 +130,7 @@ public class ChunkProviderServer implements IChunkProvider {
}
}
- private void a(Chunk chunk) {
+ public void a(Chunk chunk) { // Craftbukkit - public
if (this.d != null) {
try {
this.d.b(this.g, chunk);
@@ -237,7 +140,7 @@ public class ChunkProviderServer implements IChunkProvider {
}
}
- private void b(Chunk chunk) {
+ public void b(Chunk chunk) { // Craftbukkit - public
if (this.d != null) {
try {
chunk.r = this.g.e;
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 855b309d..0abcc941 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -26,12 +26,14 @@ public class CraftWorld implements World {
private final WorldServer world;
private final Environment environment;
private final CraftServer server;
+ private final ChunkProviderServer provider;
private static final Random rand = new Random();
public CraftWorld(WorldServer world) {
this.world = world;
this.server = world.getServer();
+ this.provider = world.A;
if (world.q instanceof WorldProviderHell) {
environment = Environment.NETHER;
@@ -59,7 +61,7 @@ public class CraftWorld implements World {
}
public Chunk getChunkAt(int x, int z) {
- return this.world.A.d(x,z).bukkitChunk;
+ return this.provider.d(x,z).bukkitChunk;
}
public Chunk getChunkAt(Block block) {
@@ -67,21 +69,24 @@ public class CraftWorld implements World {
}
public boolean isChunkLoaded(int x, int z) {
- return world.A.a( x, z );
+ return provider.a( x, z );
}
public Chunk[] getLoadedChunks() {
- return world.A.getLoadedChunks();
+ net.minecraft.server.Chunk[] chunks = (net.minecraft.server.Chunk[])provider.e.values().toArray();
+ org.bukkit.Chunk[] craftChunks = new CraftChunk[chunks.length];
+
+ for (int i = 0; i < chunks.length; i++) {
+ craftChunks[i] = chunks[i].bukkitChunk;
+ }
+
+ return craftChunks;
}
public void loadChunk(int x, int z) {
loadChunk(x, z, true);
}
- public boolean loadChunk(int x, int z, boolean generate) {
- return world.A.loadChunk(x, z, generate) != null;
- }
-
public boolean unloadChunk(int x, int z) {
return unloadChunk(x, z, true);
}
@@ -89,17 +94,97 @@ public class CraftWorld implements World {
public boolean unloadChunk(int x, int z, boolean save) {
return unloadChunk(x, z, save, false);
}
-
- public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
- return world.A.unloadChunk(x, z, save, safe);
- }
public boolean unloadChunkRequest(int x, int z) {
return unloadChunkRequest(x, z, true);
}
public boolean unloadChunkRequest(int x, int z, boolean safe) {
- return world.A.unloadChunkRequest(x, z, safe);
+ if (safe && isChunkInUse(x, z)) {
+ return false;
+ }
+
+ provider.c(x, z);
+
+ return true;
+ }
+
+ public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
+ if (safe && isChunkInUse(x, z)) {
+ return false;
+ }
+
+ net.minecraft.server.Chunk chunk = provider.b(x, z);
+
+ if (save) {
+ chunk.e();
+ provider.b(chunk);
+ provider.a(chunk);
+ }
+
+ provider.a.remove(x, z);
+ provider.e.remove(x, z);
+ provider.f.remove(chunk);
+
+ return true;
+ }
+
+ public boolean isChunkInUse(int x, int z) {
+ Player[] players = server.getOnlinePlayers();
+
+ for (Player player : players) {
+ Location loc = player.getLocation();
+ if (loc.getWorld() != provider.g.getWorld()) {
+ continue;
+ }
+
+ // If the chunk is within 256 blocks of a player, refuse to accept the unload request
+ // This is larger than the distance of loaded chunks that actually surround a player
+ // The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
+ if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public boolean loadChunk(int x, int z, boolean generate) {
+ if (generate) {
+ // Use the default variant of loadChunk when generate == true.
+ return provider.d(x, z) != null;
+ }
+
+ provider.a.remove(x, z);
+ net.minecraft.server.Chunk chunk = (net.minecraft.server.Chunk) provider.e.get(x, z);
+
+ if (chunk == null) {
+ chunk = provider.e(x, z);
+
+ if (chunk != null) {
+ provider.e.put(x, z, chunk);
+ provider.f.add(chunk);
+
+ chunk.c();
+ chunk.d();
+
+ if (!chunk.n && provider.a(x + 1, z + 1) && provider.a(x, z + 1) && provider.a(x + 1, z)) {
+ provider.a(provider, x, z);
+ }
+
+ if (provider.a(x - 1, z) && !provider.b(x - 1, z).n && provider.a(x - 1, z + 1) && provider.a(x, z + 1) && provider.a(x - 1, z)) {
+ provider.a(provider, x - 1, z);
+ }
+
+ if (provider.a(x, z - 1) && !provider.b(x, z - 1).n && provider.a(x + 1, z - 1) && provider.a(x, z - 1) && provider.a(x + 1, z)) {
+ provider.a(provider, x, z - 1);
+ }
+
+ if (provider.a(x - 1, z - 1) && !provider.b(x - 1, z - 1).n && provider.a(x - 1, z - 1) && provider.a(x, z - 1) && provider.a(x - 1, z)) {
+ provider.a(provider, x - 1, z - 1);
+ }
+ }
+ }
+ return chunk != null;
}
public boolean isChunkLoaded(Chunk chunk) {