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-rw-r--r--src/main/java/net/minecraft/server/BiomeTheEndDecorator.java28
-rw-r--r--src/main/java/net/minecraft/server/BlockMonsterEggs.java119
-rw-r--r--src/main/java/net/minecraft/server/WorldGenVillagePiece.java189
-rw-r--r--src/main/java/net/minecraft/server/WorldGenVillagePieces.java199
-rw-r--r--src/main/java/net/minecraft/server/WorldGenWitchHut.java87
5 files changed, 622 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/BiomeTheEndDecorator.java b/src/main/java/net/minecraft/server/BiomeTheEndDecorator.java
new file mode 100644
index 00000000..8635426f
--- /dev/null
+++ b/src/main/java/net/minecraft/server/BiomeTheEndDecorator.java
@@ -0,0 +1,28 @@
+package net.minecraft.server;
+
+public class BiomeTheEndDecorator extends BiomeDecorator {
+
+ protected WorldGenerator J;
+
+ public BiomeTheEndDecorator() {
+ this.J = new WorldGenEnder(Blocks.WHITESTONE);
+ }
+
+ protected void a(BiomeBase biomebase) {
+ this.a();
+ if (this.b.nextInt(5) == 0) {
+ int i = this.c + this.b.nextInt(16) + 8;
+ int j = this.d + this.b.nextInt(16) + 8;
+ int k = this.a.i(i, j);
+
+ this.J.a(this.a, this.b, i, k, j);
+ }
+
+ if (this.c == 0 && this.d == 0) {
+ EntityEnderDragon entityenderdragon = new EntityEnderDragon(this.a);
+
+ entityenderdragon.setPositionRotation(0.0D, 128.0D, 0.0D, this.b.nextFloat() * 360.0F, 0.0F);
+ this.a.addEntity(entityenderdragon);
+ }
+ }
+}
diff --git a/src/main/java/net/minecraft/server/BlockMonsterEggs.java b/src/main/java/net/minecraft/server/BlockMonsterEggs.java
new file mode 100644
index 00000000..5b08c3d4
--- /dev/null
+++ b/src/main/java/net/minecraft/server/BlockMonsterEggs.java
@@ -0,0 +1,119 @@
+package net.minecraft.server;
+
+import java.util.Random;
+
+import net.minecraft.util.org.apache.commons.lang3.tuple.ImmutablePair;
+
+public class BlockMonsterEggs extends Block {
+
+ public static final String[] a = new String[] { "stone", "cobble", "brick", "mossybrick", "crackedbrick", "chiseledbrick"};
+
+ public BlockMonsterEggs() {
+ super(Material.CLAY);
+ this.c(0.0F);
+ this.a(CreativeModeTab.c);
+ }
+
+ public void postBreak(World world, int i, int j, int k, int l) {
+ if (!world.isStatic) {
+ EntitySilverfish entitysilverfish = new EntitySilverfish(world);
+
+ entitysilverfish.setPositionRotation((double) i + 0.5D, (double) j, (double) k + 0.5D, 0.0F, 0.0F);
+ world.addEntity(entitysilverfish);
+ entitysilverfish.s();
+ }
+
+ super.postBreak(world, i, j, k, l);
+ }
+
+ public int a(Random random) {
+ return 0;
+ }
+
+ public static boolean a(Block block) {
+ return block == Blocks.STONE || block == Blocks.COBBLESTONE || block == Blocks.SMOOTH_BRICK;
+ }
+
+ public static int a(Block block, int i) {
+ if (i == 0) {
+ if (block == Blocks.COBBLESTONE) {
+ return 1;
+ }
+
+ if (block == Blocks.SMOOTH_BRICK) {
+ return 2;
+ }
+ } else if (block == Blocks.SMOOTH_BRICK) {
+ switch (i) {
+ case 1:
+ return 3;
+
+ case 2:
+ return 4;
+
+ case 3:
+ return 5;
+ }
+ }
+
+ return 0;
+ }
+
+ public static ImmutablePair b(int i) {
+ switch (i) {
+ case 1:
+ return new ImmutablePair(Blocks.COBBLESTONE, Integer.valueOf(0));
+
+ case 2:
+ return new ImmutablePair(Blocks.SMOOTH_BRICK, Integer.valueOf(0));
+
+ case 3:
+ return new ImmutablePair(Blocks.SMOOTH_BRICK, Integer.valueOf(1));
+
+ case 4:
+ return new ImmutablePair(Blocks.SMOOTH_BRICK, Integer.valueOf(2));
+
+ case 5:
+ return new ImmutablePair(Blocks.SMOOTH_BRICK, Integer.valueOf(3));
+
+ default:
+ return new ImmutablePair(Blocks.STONE, Integer.valueOf(0));
+ }
+ }
+
+ protected ItemStack j(int i) {
+ switch (i) {
+ case 1:
+ return new ItemStack(Blocks.COBBLESTONE);
+
+ case 2:
+ return new ItemStack(Blocks.SMOOTH_BRICK);
+
+ case 3:
+ return new ItemStack(Blocks.SMOOTH_BRICK, 1, 1);
+
+ case 4:
+ return new ItemStack(Blocks.SMOOTH_BRICK, 1, 2);
+
+ case 5:
+ return new ItemStack(Blocks.SMOOTH_BRICK, 1, 3);
+
+ default:
+ return new ItemStack(Blocks.STONE);
+ }
+ }
+
+ public void dropNaturally(World world, int i, int j, int k, int l, float f, int i1) {
+ if (!world.isStatic) {
+ EntitySilverfish entitysilverfish = new EntitySilverfish(world);
+
+ entitysilverfish.setPositionRotation((double) i + 0.5D, (double) j, (double) k + 0.5D, 0.0F, 0.0F);
+ world.addEntity(entitysilverfish);
+ entitysilverfish.s();
+ }
+ }
+
+ public int getDropData(World world, int i, int j, int k) {
+ return world.getData(i, j, k);
+ }
+}
diff --git a/src/main/java/net/minecraft/server/WorldGenVillagePiece.java b/src/main/java/net/minecraft/server/WorldGenVillagePiece.java
new file mode 100644
index 00000000..9733b8a8
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenVillagePiece.java
@@ -0,0 +1,189 @@
+package net.minecraft.server;
+
+import java.util.List;
+import java.util.Random;
+
+abstract class WorldGenVillagePiece extends StructurePiece {
+
+ protected int k = -1;
+ private int a;
+ private boolean b;
+
+ public WorldGenVillagePiece() {}
+
+ protected WorldGenVillagePiece(WorldGenVillageStartPiece worldgenvillagestartpiece, int i) {
+ super(i);
+ if (worldgenvillagestartpiece != null) {
+ this.b = worldgenvillagestartpiece.b;
+ }
+ }
+
+ protected void a(NBTTagCompound nbttagcompound) {
+ nbttagcompound.setInt("HPos", this.k);
+ nbttagcompound.setInt("VCount", this.a);
+ nbttagcompound.setBoolean("Desert", this.b);
+ }
+
+ protected void b(NBTTagCompound nbttagcompound) {
+ this.k = nbttagcompound.getInt("HPos");
+ this.a = nbttagcompound.getInt("VCount");
+ this.b = nbttagcompound.getBoolean("Desert");
+ }
+
+ protected StructurePiece a(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j) {
+ switch (this.g) {
+ case 0:
+ return WorldGenVillagePieces.a(worldgenvillagestartpiece, list, random, this.f.a - 1, this.f.b + i, this.f.c + j, 1, this.d());
+
+ case 1:
+ return WorldGenVillagePieces.a(worldgenvillagestartpiece, list, random, this.f.a + j, this.f.b + i, this.f.c - 1, 2, this.d());
+
+ case 2:
+ return WorldGenVillagePieces.a(worldgenvillagestartpiece, list, random, this.f.a - 1, this.f.b + i, this.f.c + j, 1, this.d());
+
+ case 3:
+ return WorldGenVillagePieces.a(worldgenvillagestartpiece, list, random, this.f.a + j, this.f.b + i, this.f.c - 1, 2, this.d());
+
+ default:
+ return null;
+ }
+ }
+
+ protected StructurePiece b(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j) {
+ switch (this.g) {
+ case 0:
+ return WorldGenVillagePieces.a(worldgenvillagestartpiece, list, random, this.f.d + 1, this.f.b + i, this.f.c + j, 3, this.d());
+
+ case 1:
+ return WorldGenVillagePieces.a(worldgenvillagestartpiece, list, random, this.f.a + j, this.f.b + i, this.f.f + 1, 0, this.d());
+
+ case 2:
+ return WorldGenVillagePieces.a(worldgenvillagestartpiece, list, random, this.f.d + 1, this.f.b + i, this.f.c + j, 3, this.d());
+
+ case 3:
+ return WorldGenVillagePieces.a(worldgenvillagestartpiece, list, random, this.f.a + j, this.f.b + i, this.f.f + 1, 0, this.d());
+
+ default:
+ return null;
+ }
+ }
+
+ protected int b(World world, StructureBoundingBox structureboundingbox) {
+ int i = 0;
+ int j = 0;
+
+ for (int k = this.f.c; k <= this.f.f; ++k) {
+ for (int l = this.f.a; l <= this.f.d; ++l) {
+ if (structureboundingbox.b(l, 64, k)) {
+ i += Math.max(world.i(l, k), world.worldProvider.getSeaLevel());
+ ++j;
+ }
+ }
+ }
+
+ if (j == 0) {
+ return -1;
+ } else {
+ return i / j;
+ }
+ }
+
+ protected static boolean a(StructureBoundingBox structureboundingbox) {
+ return structureboundingbox != null && structureboundingbox.b > 10;
+ }
+
+ protected void a(World world, StructureBoundingBox structureboundingbox, int i, int j, int k, int l) {
+ if (this.a < l) {
+ for (int i1 = this.a; i1 < l; ++i1) {
+ int j1 = this.a(i + i1, k);
+ int k1 = this.a(j);
+ int l1 = this.b(i + i1, k);
+
+ if (!structureboundingbox.b(j1, k1, l1)) {
+ break;
+ }
+
+ ++this.a;
+ EntityVillager entityvillager = new EntityVillager(world, this.b(i1));
+
+ entityvillager.setPositionRotation((double) j1 + 0.5D, (double) k1, (double) l1 + 0.5D, 0.0F, 0.0F);
+ world.addEntity(entityvillager);
+ }
+ }
+ }
+
+ protected int b(int i) {
+ return 0;
+ }
+
+ protected Block b(Block block, int i) {
+ if (this.b) {
+ if (block == Blocks.LOG || block == Blocks.LOG2) {
+ return Blocks.SANDSTONE;
+ }
+
+ if (block == Blocks.COBBLESTONE) {
+ return Blocks.SANDSTONE;
+ }
+
+ if (block == Blocks.WOOD) {
+ return Blocks.SANDSTONE;
+ }
+
+ if (block == Blocks.WOOD_STAIRS) {
+ return Blocks.SANDSTONE_STAIRS;
+ }
+
+ if (block == Blocks.COBBLESTONE_STAIRS) {
+ return Blocks.SANDSTONE_STAIRS;
+ }
+
+ if (block == Blocks.GRAVEL) {
+ return Blocks.SANDSTONE;
+ }
+ }
+
+ return block;
+ }
+
+ protected int c(Block block, int i) {
+ if (this.b) {
+ if (block == Blocks.LOG || block == Blocks.LOG2) {
+ return 0;
+ }
+
+ if (block == Blocks.COBBLESTONE) {
+ return 0;
+ }
+
+ if (block == Blocks.WOOD) {
+ return 2;
+ }
+ }
+
+ return i;
+ }
+
+ protected void a(World world, Block block, int i, int j, int k, int l, StructureBoundingBox structureboundingbox) {
+ Block block1 = this.b(block, i);
+ int i1 = this.c(block, i);
+
+ super.a(world, block1, i1, j, k, l, structureboundingbox);
+ }
+
+ protected void a(World world, StructureBoundingBox structureboundingbox, int i, int j, int k, int l, int i1, int j1, Block block, Block block1, boolean flag) {
+ Block block2 = this.b(block, 0);
+ int k1 = this.c(block, 0);
+ Block block3 = this.b(block1, 0);
+ int l1 = this.c(block1, 0);
+
+ super.a(world, structureboundingbox, i, j, k, l, i1, j1, block2, k1, block3, l1, flag);
+ }
+
+ protected void b(World world, Block block, int i, int j, int k, int l, StructureBoundingBox structureboundingbox) {
+ Block block1 = this.b(block, i);
+ int i1 = this.c(block, i);
+
+ super.b(world, block1, i1, j, k, l, structureboundingbox);
+ }
+}
diff --git a/src/main/java/net/minecraft/server/WorldGenVillagePieces.java b/src/main/java/net/minecraft/server/WorldGenVillagePieces.java
new file mode 100644
index 00000000..e08c6fe2
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenVillagePieces.java
@@ -0,0 +1,199 @@
+package net.minecraft.server;
+
+import java.util.ArrayList;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Random;
+
+public class WorldGenVillagePieces {
+
+ public static void a() {
+ WorldGenFactory.a(WorldGenVillageLibrary.class, "ViBH");
+ WorldGenFactory.a(WorldGenVillageFarm2.class, "ViDF");
+ WorldGenFactory.a(WorldGenVillageFarm.class, "ViF");
+ WorldGenFactory.a(WorldGenVillageLight.class, "ViL");
+ WorldGenFactory.a(WorldGenVillageButcher.class, "ViPH");
+ WorldGenFactory.a(WorldGenVillageHouse.class, "ViSH");
+ WorldGenFactory.a(WorldGenVillageHut.class, "ViSmH");
+ WorldGenFactory.a(WorldGenVillageTemple.class, "ViST");
+ WorldGenFactory.a(WorldGenVillageBlacksmith.class, "ViS");
+ WorldGenFactory.a(WorldGenVillageStartPiece.class, "ViStart");
+ WorldGenFactory.a(WorldGenVillageRoad.class, "ViSR");
+ WorldGenFactory.a(WorldGenVillageHouse2.class, "ViTRH");
+ WorldGenFactory.a(WorldGenVillageWell.class, "ViW");
+ }
+
+ public static List a(Random random, int i) {
+ ArrayList arraylist = new ArrayList();
+
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHouse.class, 4, MathHelper.nextInt(random, 2 + i, 4 + i * 2)));
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageTemple.class, 20, MathHelper.nextInt(random, 0 + i, 1 + i)));
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageLibrary.class, 20, MathHelper.nextInt(random, 0 + i, 2 + i)));
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHut.class, 3, MathHelper.nextInt(random, 2 + i, 5 + i * 3)));
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageButcher.class, 15, MathHelper.nextInt(random, 0 + i, 2 + i)));
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageFarm2.class, 3, MathHelper.nextInt(random, 1 + i, 4 + i)));
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageFarm.class, 3, MathHelper.nextInt(random, 2 + i, 4 + i * 2)));
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageBlacksmith.class, 15, MathHelper.nextInt(random, 0, 1 + i)));
+ arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHouse2.class, 8, MathHelper.nextInt(random, 0 + i, 3 + i * 2)));
+ Iterator iterator = arraylist.iterator();
+
+ while (iterator.hasNext()) {
+ if (((WorldGenVillagePieceWeight) iterator.next()).d == 0) {
+ iterator.remove();
+ }
+ }
+
+ return arraylist;
+ }
+
+ private static int a(List list) {
+ boolean flag = false;
+ int i = 0;
+
+ WorldGenVillagePieceWeight worldgenvillagepieceweight;
+
+ for (Iterator iterator = list.iterator(); iterator.hasNext(); i += worldgenvillagepieceweight.b) {
+ worldgenvillagepieceweight = (WorldGenVillagePieceWeight) iterator.next();
+ if (worldgenvillagepieceweight.d > 0 && worldgenvillagepieceweight.c < worldgenvillagepieceweight.d) {
+ flag = true;
+ }
+ }
+
+ return flag ? i : -1;
+ }
+
+ private static WorldGenVillagePiece a(WorldGenVillageStartPiece worldgenvillagestartpiece, WorldGenVillagePieceWeight worldgenvillagepieceweight, List list, Random random, int i, int j, int k, int l, int i1) {
+ Class oclass = worldgenvillagepieceweight.a;
+ Object object = null;
+
+ if (oclass == WorldGenVillageHouse.class) {
+ object = WorldGenVillageHouse.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ } else if (oclass == WorldGenVillageTemple.class) {
+ object = WorldGenVillageTemple.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ } else if (oclass == WorldGenVillageLibrary.class) {
+ object = WorldGenVillageLibrary.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ } else if (oclass == WorldGenVillageHut.class) {
+ object = WorldGenVillageHut.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ } else if (oclass == WorldGenVillageButcher.class) {
+ object = WorldGenVillageButcher.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ } else if (oclass == WorldGenVillageFarm2.class) {
+ object = WorldGenVillageFarm2.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ } else if (oclass == WorldGenVillageFarm.class) {
+ object = WorldGenVillageFarm.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ } else if (oclass == WorldGenVillageBlacksmith.class) {
+ object = WorldGenVillageBlacksmith.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ } else if (oclass == WorldGenVillageHouse2.class) {
+ object = WorldGenVillageHouse2.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ }
+
+ return (WorldGenVillagePiece) object;
+ }
+
+ private static WorldGenVillagePiece c(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
+ int j1 = a(worldgenvillagestartpiece.e);
+
+ if (j1 <= 0) {
+ return null;
+ } else {
+ int k1 = 0;
+
+ while (k1 < 5) {
+ ++k1;
+ int l1 = random.nextInt(j1);
+ Iterator iterator = worldgenvillagestartpiece.e.iterator();
+
+ while (iterator.hasNext()) {
+ WorldGenVillagePieceWeight worldgenvillagepieceweight = (WorldGenVillagePieceWeight) iterator.next();
+
+ l1 -= worldgenvillagepieceweight.b;
+ if (l1 < 0) {
+ if (!worldgenvillagepieceweight.a(i1) || worldgenvillagepieceweight == worldgenvillagestartpiece.d && worldgenvillagestartpiece.e.size() > 1) {
+ break;
+ }
+
+ WorldGenVillagePiece worldgenvillagepiece = a(worldgenvillagestartpiece, worldgenvillagepieceweight, list, random, i, j, k, l, i1);
+
+ if (worldgenvillagepiece != null) {
+ ++worldgenvillagepieceweight.c;
+ worldgenvillagestartpiece.d = worldgenvillagepieceweight;
+ if (!worldgenvillagepieceweight.a()) {
+ worldgenvillagestartpiece.e.remove(worldgenvillagepieceweight);
+ }
+
+ return worldgenvillagepiece;
+ }
+ }
+ }
+ }
+
+ StructureBoundingBox structureboundingbox = WorldGenVillageLight.a(worldgenvillagestartpiece, list, random, i, j, k, l);
+
+ if (structureboundingbox != null) {
+ return new WorldGenVillageLight(worldgenvillagestartpiece, i1, random, structureboundingbox, l);
+ } else {
+ return null;
+ }
+ }
+ }
+
+ private static StructurePiece d(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
+ if (i1 > 50) {
+ return null;
+ } else if (Math.abs(i - worldgenvillagestartpiece.c().a) <= 112 && Math.abs(k - worldgenvillagestartpiece.c().c) <= 112) {
+ WorldGenVillagePiece worldgenvillagepiece = c(worldgenvillagestartpiece, list, random, i, j, k, l, i1 + 1);
+
+ if (worldgenvillagepiece != null) {
+ int j1 = (worldgenvillagepiece.f.a + worldgenvillagepiece.f.d) / 2;
+ int k1 = (worldgenvillagepiece.f.c + worldgenvillagepiece.f.f) / 2;
+ int l1 = worldgenvillagepiece.f.d - worldgenvillagepiece.f.a;
+ int i2 = worldgenvillagepiece.f.f - worldgenvillagepiece.f.c;
+ int j2 = l1 > i2 ? l1 : i2;
+
+ if (worldgenvillagestartpiece.e().a(j1, k1, j2 / 2 + 4, WorldGenVillage.e)) {
+ list.add(worldgenvillagepiece);
+ worldgenvillagestartpiece.i.add(worldgenvillagepiece);
+ return worldgenvillagepiece;
+ }
+ }
+
+ return null;
+ } else {
+ return null;
+ }
+ }
+
+ private static StructurePiece e(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
+ if (i1 > 3 + worldgenvillagestartpiece.c) {
+ return null;
+ } else if (Math.abs(i - worldgenvillagestartpiece.c().a) <= 112 && Math.abs(k - worldgenvillagestartpiece.c().c) <= 112) {
+ StructureBoundingBox structureboundingbox = WorldGenVillageRoad.a(worldgenvillagestartpiece, list, random, i, j, k, l);
+
+ if (structureboundingbox != null && structureboundingbox.b > 10) {
+ WorldGenVillageRoad worldgenvillageroad = new WorldGenVillageRoad(worldgenvillagestartpiece, i1, random, structureboundingbox, l);
+ int j1 = (worldgenvillageroad.f.a + worldgenvillageroad.f.d) / 2;
+ int k1 = (worldgenvillageroad.f.c + worldgenvillageroad.f.f) / 2;
+ int l1 = worldgenvillageroad.f.d - worldgenvillageroad.f.a;
+ int i2 = worldgenvillageroad.f.f - worldgenvillageroad.f.c;
+ int j2 = l1 > i2 ? l1 : i2;
+
+ if (worldgenvillagestartpiece.e().a(j1, k1, j2 / 2 + 4, WorldGenVillage.e)) {
+ list.add(worldgenvillageroad);
+ worldgenvillagestartpiece.j.add(worldgenvillageroad);
+ return worldgenvillageroad;
+ }
+ }
+
+ return null;
+ } else {
+ return null;
+ }
+ }
+
+ static StructurePiece a(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
+ return d(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ }
+
+ static StructurePiece b(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
+ return e(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
+ }
+}
diff --git a/src/main/java/net/minecraft/server/WorldGenWitchHut.java b/src/main/java/net/minecraft/server/WorldGenWitchHut.java
new file mode 100644
index 00000000..a4d21c22
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenWitchHut.java
@@ -0,0 +1,87 @@
+package net.minecraft.server;
+
+import java.util.Random;
+
+public class WorldGenWitchHut extends WorldGenScatteredPiece {
+
+ private boolean e;
+
+ public WorldGenWitchHut() {}
+
+ public WorldGenWitchHut(Random random, int i, int j) {
+ super(random, i, 64, j, 7, 5, 9);
+ }
+
+ protected void a(NBTTagCompound nbttagcompound) {
+ super.a(nbttagcompound);
+ nbttagcompound.setBoolean("Witch", this.e);
+ }
+
+ protected void b(NBTTagCompound nbttagcompound) {
+ super.b(nbttagcompound);
+ this.e = nbttagcompound.getBoolean("Witch");
+ }
+
+ public boolean a(World world, Random random, StructureBoundingBox structureboundingbox) {
+ if (!this.a(world, structureboundingbox, 0)) {
+ return false;
+ } else {
+ this.a(world, structureboundingbox, 1, 1, 1, 5, 1, 7, Blocks.WOOD, 1, Blocks.WOOD, 1, false);
+ this.a(world, structureboundingbox, 1, 4, 2, 5, 4, 7, Blocks.WOOD, 1, Blocks.WOOD, 1, false);
+ this.a(world, structureboundingbox, 2, 1, 0, 4, 1, 0, Blocks.WOOD, 1, Blocks.WOOD, 1, false);
+ this.a(world, structureboundingbox, 2, 2, 2, 3, 3, 2, Blocks.WOOD, 1, Blocks.WOOD, 1, false);
+ this.a(world, structureboundingbox, 1, 2, 3, 1, 3, 6, Blocks.WOOD, 1, Blocks.WOOD, 1, false);
+ this.a(world, structureboundingbox, 5, 2, 3, 5, 3, 6, Blocks.WOOD, 1, Blocks.WOOD, 1, false);
+ this.a(world, structureboundingbox, 2, 2, 7, 4, 3, 7, Blocks.WOOD, 1, Blocks.WOOD, 1, false);
+ this.a(world, structureboundingbox, 1, 0, 2, 1, 3, 2, Blocks.LOG, Blocks.LOG, false);
+ this.a(world, structureboundingbox, 5, 0, 2, 5, 3, 2, Blocks.LOG, Blocks.LOG, false);
+ this.a(world, structureboundingbox, 1, 0, 7, 1, 3, 7, Blocks.LOG, Blocks.LOG, false);
+ this.a(world, structureboundingbox, 5, 0, 7, 5, 3, 7, Blocks.LOG, Blocks.LOG, false);
+ this.a(world, Blocks.FENCE, 0, 2, 3, 2, structureboundingbox);
+ this.a(world, Blocks.FENCE, 0, 3, 3, 7, structureboundingbox);
+ this.a(world, Blocks.AIR, 0, 1, 3, 4, structureboundingbox);
+ this.a(world, Blocks.AIR, 0, 5, 3, 4, structureboundingbox);
+ this.a(world, Blocks.AIR, 0, 5, 3, 5, structureboundingbox);
+ this.a(world, Blocks.FLOWER_POT, 7, 1, 3, 5, structureboundingbox);
+ this.a(world, Blocks.WORKBENCH, 0, 3, 2, 6, structureboundingbox);
+ this.a(world, Blocks.CAULDRON, 0, 4, 2, 6, structureboundingbox);
+ this.a(world, Blocks.FENCE, 0, 1, 2, 1, structureboundingbox);
+ this.a(world, Blocks.FENCE, 0, 5, 2, 1, structureboundingbox);
+ int i = this.a(Blocks.WOOD_STAIRS, 3);
+ int j = this.a(Blocks.WOOD_STAIRS, 1);
+ int k = this.a(Blocks.WOOD_STAIRS, 0);
+ int l = this.a(Blocks.WOOD_STAIRS, 2);
+
+ this.a(world, structureboundingbox, 0, 4, 1, 6, 4, 1, Blocks.SPRUCE_WOOD_STAIRS, i, Blocks.SPRUCE_WOOD_STAIRS, i, false);
+ this.a(world, structureboundingbox, 0, 4, 2, 0, 4, 7, Blocks.SPRUCE_WOOD_STAIRS, k, Blocks.SPRUCE_WOOD_STAIRS, k, false);
+ this.a(world, structureboundingbox, 6, 4, 2, 6, 4, 7, Blocks.SPRUCE_WOOD_STAIRS, j, Blocks.SPRUCE_WOOD_STAIRS, j, false);
+ this.a(world, structureboundingbox, 0, 4, 8, 6, 4, 8, Blocks.SPRUCE_WOOD_STAIRS, l, Blocks.SPRUCE_WOOD_STAIRS, l, false);
+
+ int i1;
+ int j1;
+
+ for (i1 = 2; i1 <= 7; i1 += 5) {
+ for (j1 = 1; j1 <= 5; j1 += 4) {
+ this.b(world, Blocks.LOG, 0, j1, -1, i1, structureboundingbox);
+ }
+ }
+
+ if (!this.e) {
+ i1 = this.a(2, 5);
+ j1 = this.a(2);
+ int k1 = this.b(2, 5);
+
+ if (structureboundingbox.b(i1, j1, k1)) {
+ this.e = true;
+ EntityWitch entitywitch = new EntityWitch(world);
+
+ entitywitch.setPositionRotation((double) i1 + 0.5D, (double) j1, (double) k1 + 0.5D, 0.0F, 0.0F);
+ entitywitch.a((GroupDataEntity) null);
+ world.addEntity(entitywitch);
+ }
+ }
+
+ return true;
+ }
+ }
+}