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Diffstat (limited to 'src/main/java/net/minecraft/server/Vec3DPool.java')
-rw-r--r--src/main/java/net/minecraft/server/Vec3DPool.java63
1 files changed, 54 insertions, 9 deletions
diff --git a/src/main/java/net/minecraft/server/Vec3DPool.java b/src/main/java/net/minecraft/server/Vec3DPool.java
index 33e21ef2..897fef93 100644
--- a/src/main/java/net/minecraft/server/Vec3DPool.java
+++ b/src/main/java/net/minecraft/server/Vec3DPool.java
@@ -7,7 +7,16 @@ public class Vec3DPool {
private final int a;
private final int b;
- private final List c = new ArrayList();
+ // CraftBukkit start
+ // private final List c = new ArrayList();
+ private Vec3D freelist = null;
+ private Vec3D alloclist = null;
+ private Vec3D freelisthead = null;
+ private Vec3D alloclisthead = null;
+ private int total_size = 0;
+ private int hit;
+ private int miss;
+ // CraftBukkit end
private int d = 0;
private int e = 0;
private int f = 0;
@@ -17,21 +26,44 @@ public class Vec3DPool {
this.b = j;
}
- public Vec3D create(double d0, double d1, double d2) {
+ public final Vec3D create(double d0, double d1, double d2) { // CraftBukkit - add final
if (this.f == 0) return new Vec3D(d0, d1, d2); // CraftBukkit - don't pool objects indefinitely if thread doesn't adhere to contract
Vec3D vec3d;
- if (this.d >= this.c.size()) {
+ if (this.freelist == null) { // CraftBukkit
vec3d = new Vec3D(d0, d1, d2);
- this.c.add(vec3d);
+ this.total_size++; // CraftBukkit
} else {
- vec3d = (Vec3D) this.c.get(this.d);
+ // CraftBukkit start
+ vec3d = this.freelist;
+ this.freelist = vec3d.next;
+ // CraftBukkit end
vec3d.b(d0, d1, d2);
}
+ // CraftBukkit start
+ if (this.alloclist == null) {
+ this.alloclisthead = vec3d;
+ }
+ vec3d.next = this.alloclist; // add to allocated list
+ this.alloclist = vec3d;
+ // CraftBukkit end
++this.d;
return vec3d;
}
+
+ // CraftBukkit start - offer back vector (can save LOTS of unneeded bloat) - works about 90% of the time
+ public void release(Vec3D v) {
+ if (this.alloclist == v) {
+ this.alloclist = v.next; // Pop off alloc list
+ // Push on to free list
+ if (this.freelist == null) this.freelisthead = v;
+ v.next = this.freelist;
+ this.freelist = v;
+ this.d--;
+ }
+ }
+ // CraftBukkit end
public void a() {
if (this.d > this.e) {
@@ -39,14 +71,27 @@ public class Vec3DPool {
}
// CraftBukkit start - intelligent cache
+ // Take any allocated blocks and put them on free list
+ if (this.alloclist != null) {
+ if (this.freelist == null) {
+ this.freelist = this.alloclist;
+ this.freelisthead = this.alloclisthead;
+ }
+ else {
+ this.alloclisthead.next = this.freelist;
+ this.freelist = this.alloclist;
+ this.freelisthead = this.alloclisthead;
+ }
+ this.alloclist = null;
+ }
if ((this.f++ & 0xff) == 0) {
- int newSize = this.c.size() - (this.c.size() >> 3);
+ int newSize = total_size - (total_size >> 3);
if (newSize > this.e) { // newSize will be 87.5%, but if we were not in that range, we clear some of the cache
- for (int i = this.c.size() - 1; i > newSize; i--) { // Work down from size() to prevent insane array copies
- this.c.remove(i);
+ for (int i = total_size; i > newSize; i--) {
+ freelist = freelist.next;
}
+ total_size = newSize;
}
-
this.e = 0;
// this.f = 0; // We do not reset to zero; it doubles for a flag
}