diff options
Diffstat (limited to 'src/main/java/net/minecraft/server/EntityProjectile.java')
-rw-r--r-- | src/main/java/net/minecraft/server/EntityProjectile.java | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java new file mode 100644 index 00000000..018580e5 --- /dev/null +++ b/src/main/java/net/minecraft/server/EntityProjectile.java @@ -0,0 +1,224 @@ +package net.minecraft.server; + +import java.util.List; + +public abstract class EntityProjectile extends Entity { + + private int blockX = -1; + private int blockY = -1; + private int blockZ = -1; + private int inBlockId = 0; + protected boolean inGround = false; + public int shake = 0; + public EntityLiving shooter; // CraftBukkit - prot to public + private int h; + private int i = 0; + + public EntityProjectile(World world) { + super(world); + this.b(0.25F, 0.25F); + } + + protected void b() {} + + public EntityProjectile(World world, EntityLiving entityliving) { + super(world); + this.shooter = entityliving; + this.b(0.25F, 0.25F); + this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.x(), entityliving.locZ, entityliving.yaw, entityliving.pitch); + this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F); + this.locY -= 0.10000000149011612D; + this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F); + this.setPosition(this.locX, this.locY, this.locZ); + this.height = 0.0F; + float f = 0.4F; + + this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f); + this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f); + this.motY = (double) (-MathHelper.sin((this.pitch + this.d()) / 180.0F * 3.1415927F) * f); + this.a(this.motX, this.motY, this.motZ, this.c(), 1.0F); + } + + public EntityProjectile(World world, double d0, double d1, double d2) { + super(world); + this.h = 0; + this.b(0.25F, 0.25F); + this.setPosition(d0, d1, d2); + this.height = 0.0F; + } + + protected float c() { + return 1.5F; + } + + protected float d() { + return 0.0F; + } + + public void a(double d0, double d1, double d2, float f, float f1) { + float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2); + + d0 /= (double) f2; + d1 /= (double) f2; + d2 /= (double) f2; + d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; + d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; + d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; + d0 *= (double) f; + d1 *= (double) f; + d2 *= (double) f; + this.motX = d0; + this.motY = d1; + this.motZ = d2; + float f3 = MathHelper.a(d0 * d0 + d2 * d2); + + this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D); + this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D); + this.h = 0; + } + + public void w_() { + this.bI = this.locX; + this.bJ = this.locY; + this.bK = this.locZ; + super.w_(); + if (this.shake > 0) { + --this.shake; + } + + if (this.inGround) { + int i = this.world.getTypeId(this.blockX, this.blockY, this.blockZ); + + if (i == this.inBlockId) { + ++this.h; + if (this.h == 1200) { + this.die(); + } + + return; + } + + this.inGround = false; + this.motX *= (double) (this.random.nextFloat() * 0.2F); + this.motY *= (double) (this.random.nextFloat() * 0.2F); + this.motZ *= (double) (this.random.nextFloat() * 0.2F); + this.h = 0; + this.i = 0; + } else { + ++this.i; + } + + Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ); + Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); + MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1); + + vec3d = Vec3D.create(this.locX, this.locY, this.locZ); + vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); + if (movingobjectposition != null) { + vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c); + } + + if (!this.world.isStatic) { + Entity entity = null; + List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D)); + double d0 = 0.0D; + + for (int j = 0; j < list.size(); ++j) { + Entity entity1 = (Entity) list.get(j); + + if (entity1.e_() && (entity1 != this.shooter || this.i >= 5)) { + float f = 0.3F; + AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f); + MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); + + if (movingobjectposition1 != null) { + double d1 = vec3d.b(movingobjectposition1.f); + + if (d1 < d0 || d0 == 0.0D) { + entity = entity1; + d0 = d1; + } + } + } + } + + if (entity != null) { + movingobjectposition = new MovingObjectPosition(entity); + } + } + + if (movingobjectposition != null) { + this.a(movingobjectposition); + } + + this.locX += this.motX; + this.locY += this.motY; + this.locZ += this.motZ; + float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ); + + this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); + + for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) { + ; + } + + while (this.pitch - this.lastPitch >= 180.0F) { + this.lastPitch += 360.0F; + } + + while (this.yaw - this.lastYaw < -180.0F) { + this.lastYaw -= 360.0F; + } + + while (this.yaw - this.lastYaw >= 180.0F) { + this.lastYaw += 360.0F; + } + + this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; + this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; + float f2 = 0.99F; + float f3 = this.e(); + + if (this.az()) { + for (int k = 0; k < 4; ++k) { + float f4 = 0.25F; + + this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ); + } + + f2 = 0.8F; + } + + this.motX *= (double) f2; + this.motY *= (double) f2; + this.motZ *= (double) f2; + this.motY -= (double) f3; + this.setPosition(this.locX, this.locY, this.locZ); + } + + protected float e() { + return 0.03F; + } + + protected abstract void a(MovingObjectPosition movingobjectposition); + + public void b(NBTTagCompound nbttagcompound) { + nbttagcompound.a("xTile", (short) this.blockX); + nbttagcompound.a("yTile", (short) this.blockY); + nbttagcompound.a("zTile", (short) this.blockZ); + nbttagcompound.a("inTile", (byte) this.inBlockId); + nbttagcompound.a("shake", (byte) this.shake); + nbttagcompound.a("inGround", (byte) (this.inGround ? 1 : 0)); + } + + public void a(NBTTagCompound nbttagcompound) { + this.blockX = nbttagcompound.e("xTile"); + this.blockY = nbttagcompound.e("yTile"); + this.blockZ = nbttagcompound.e("zTile"); + this.inBlockId = nbttagcompound.d("inTile") & 255; + this.shake = nbttagcompound.d("shake") & 255; + this.inGround = nbttagcompound.d("inGround") == 1; + } + + public void a_(EntityHuman entityhuman) {} +} |