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-rw-r--r--src/main/java/net/minecraft/server/EntityPlayer.java29
1 files changed, 17 insertions, 12 deletions
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 923e0813..2ceeac08 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -230,16 +230,19 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
+ boolean keepInventory = this.world.getGameRules().getBoolean("keepInventory");
- for (int i = 0; i < this.inventory.items.length; ++i) {
- if (this.inventory.items[i] != null) {
- loot.add(new CraftItemStack(this.inventory.items[i]));
+ if (!keepInventory) {
+ for (int i = 0; i < this.inventory.items.length; ++i) {
+ if (this.inventory.items[i] != null) {
+ loot.add(new CraftItemStack(this.inventory.items[i]));
+ }
}
- }
- for (int i = 0; i < this.inventory.armor.length; ++i) {
- if (this.inventory.armor[i] != null) {
- loot.add(new CraftItemStack(this.inventory.armor[i]));
+ for (int i = 0; i < this.inventory.armor.length; ++i) {
+ if (this.inventory.armor[i] != null) {
+ loot.add(new CraftItemStack(this.inventory.armor[i]));
+ }
}
}
@@ -252,12 +255,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
// CraftBukkit - we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
- for (int i = 0; i < this.inventory.items.length; ++i) {
- this.inventory.items[i] = null;
- }
+ if (!keepInventory) {
+ for (int i = 0; i < this.inventory.items.length; ++i) {
+ this.inventory.items[i] = null;
+ }
- for (int i = 0; i < this.inventory.armor.length; ++i) {
- this.inventory.armor[i] = null;
+ for (int i = 0; i < this.inventory.armor.length; ++i) {
+ this.inventory.armor[i] = null;
+ }
}
this.closeInventory();