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Diffstat (limited to 'src/main/java/net/minecraft/server/EntityPainting.java')
-rw-r--r--src/main/java/net/minecraft/server/EntityPainting.java27
1 files changed, 6 insertions, 21 deletions
diff --git a/src/main/java/net/minecraft/server/EntityPainting.java b/src/main/java/net/minecraft/server/EntityPainting.java
index 628deee7..61fbe56a 100644
--- a/src/main/java/net/minecraft/server/EntityPainting.java
+++ b/src/main/java/net/minecraft/server/EntityPainting.java
@@ -4,7 +4,6 @@ import java.util.ArrayList;
import java.util.List;
// CraftBukkit start
-import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Painting;
import org.bukkit.event.painting.PaintingBreakByEntityEvent;
import org.bukkit.event.painting.PaintingBreakEvent.RemoveCause;
@@ -126,8 +125,6 @@ public class EntityPainting extends Entity {
this.f = 0;
if (!this.dead && !this.survives()) {
// CraftBukkit start
- List<org.bukkit.inventory.ItemStack> drops = new ArrayList<org.bukkit.inventory.ItemStack>();
- drops.add(new CraftItemStack(Item.PAINTING.id, 1));
Material material = this.world.getMaterial((int) this.locX, (int) this.locY, (int) this.locZ);
RemoveCause cause;
if (material.equals(Material.WATER)) {
@@ -138,7 +135,7 @@ public class EntityPainting extends Entity {
} else {
cause = RemoveCause.PHYSICS;
}
- PaintingBreakEvent event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), cause, drops);
+ PaintingBreakEvent event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), cause);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled() || dead) {
@@ -147,12 +144,7 @@ public class EntityPainting extends Entity {
// CraftBukkit end
this.die();
- // CraftBukkit start - replace following line with the loop
- //this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
- for (org.bukkit.inventory.ItemStack stack : drops) {
- this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, CraftItemStack.createNMSItemStack(stack)));
- }
- // CraftBukkit end
+ this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
}
}
}
@@ -222,14 +214,12 @@ public class EntityPainting extends Entity {
public boolean damageEntity(DamageSource damagesource, int i) {
if (!this.dead && !this.world.isStatic) {
// CraftBukkit start
- List<org.bukkit.inventory.ItemStack> drops = new ArrayList<org.bukkit.inventory.ItemStack>();
- drops.add(new CraftItemStack(Item.PAINTING.id, 1));
PaintingBreakEvent event = null;
if (damagesource.getEntity() != null) {
- event = new PaintingBreakByEntityEvent((Painting) this.getBukkitEntity(), damagesource.getEntity().getBukkitEntity(), drops);
+ event = new PaintingBreakByEntityEvent((Painting) this.getBukkitEntity(), damagesource.getEntity() == null ? null : damagesource.getEntity().getBukkitEntity());
} else {
if (damagesource == DamageSource.FIRE) {
- event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), RemoveCause.FIRE, drops);
+ event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), RemoveCause.FIRE);
}
// TODO: Could put other stuff here?
}
@@ -246,12 +236,7 @@ public class EntityPainting extends Entity {
this.die();
this.aW();
- // CraftBukkit start - replace following line with the loop
- //this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
- for (org.bukkit.inventory.ItemStack stack : drops) {
- this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, CraftItemStack.createNMSItemStack(stack)));
- }
- // CraftBukkit end
+ this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
}
return true;
@@ -300,7 +285,7 @@ public class EntityPainting extends Entity {
public void b_(double d0, double d1, double d2) {
/* CraftBukkit start - not needed for paintings
- if (!this.world.isStatic && d0 * d0 + d1 * d1 + d2 * d2 > 0.0D) {
+ if (!this.world.isStatic && !this.dead && d0 * d0 + d1 * d1 + d2 * d2 > 0.0D) {
this.die();
this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
}