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-rw-r--r--src/main/java/net/minecraft/server/EntityLiving.java108
1 files changed, 69 insertions, 39 deletions
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index f86d698a..0c63b2c6 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -9,6 +9,7 @@ import java.util.UUID;
// CraftBukkit start
import java.util.ArrayList;
+import com.google.common.base.Function;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
@@ -956,49 +957,78 @@ public abstract class EntityLiving extends Entity {
}
// CraftBukkit start
- protected boolean d(DamageSource damagesource, float f) { // void -> boolean
+ protected boolean d(final DamageSource damagesource, float f) { // void -> boolean, add final
if (!this.isInvulnerable()) {
- boolean human = this instanceof EntityHuman;
+ final boolean human = this instanceof EntityHuman;
float originalDamage = f;
- float preDamage = f;
- float hardHatModifier = 0;
- if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
- f *= 0.75F;
- hardHatModifier = preDamage - f;
- preDamage = f;
- }
- float blockingModifier = 0;
- if (human) {
- if (!damagesource.ignoresArmor() && ((EntityHuman) this).isBlocking() && f > 0.0F) {
- f = (1.0F + f) * 0.5F;
- blockingModifier = preDamage - f;
- preDamage = f;
+ Function<Double, Double> hardHat = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && EntityLiving.this.getEquipment(4) != null) {
+ return -(f - (f * 0.75F));
+ }
+ return -0.0;
}
- }
- // Armor modifier
- f = this.applyArmorModifier(damagesource, f);
- float armorModifier = preDamage - f;
- preDamage = f;
- // Resistance Potion Effect
- if (!damagesource.isStarvation() && this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
- int i = (this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
- int j = 25 - i;
- float f1 = f * (float) j;
- f = f1 / 25.0F;
- }
- float resistanceModifier = preDamage - f;
- preDamage = f;
- // Magic modifier
- f = this.applyMagicModifier(damagesource, f);
- float magicModifier = preDamage - f;
- float f1 = f;
-
- // Absorption modifier
- f = Math.max(f - this.getAbsorptionHearts(), 0.0F);
- float absorptionModifier = Math.max(f1 - f, 0.0F);
-
- EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, -hardHatModifier, -blockingModifier, -armorModifier, -resistanceModifier, -magicModifier, -absorptionModifier);
+ };
+ float hardHatModifier = hardHat.apply((double) f).floatValue();
+ f += hardHatModifier;
+
+ Function<Double, Double> blocking = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ if (human) {
+ if (!damagesource.ignoresArmor() && ((EntityHuman) EntityLiving.this).isBlocking() && f > 0.0F) {
+ return -(f - ((1.0F + f) * 0.5F));
+ }
+ }
+ return -0.0;
+ }
+ };
+ float blockingModifier = blocking.apply((double) f).floatValue();
+ f += blockingModifier;
+
+ Function<Double, Double> armor = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ return -(f - EntityLiving.this.applyArmorModifier(damagesource, f.floatValue()));
+ }
+ };
+ float armorModifier = armor.apply((double) f).floatValue();
+ f += armorModifier;
+
+ Function<Double, Double> resistance = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ if (!damagesource.isStarvation() && EntityLiving.this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
+ int i = (EntityLiving.this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
+ int j = 25 - i;
+ float f1 = f.floatValue() * (float) j;
+ return -(f - (f1 / 25.0F));
+ }
+ return -0.0;
+ }
+ };
+ float resistanceModifier = resistance.apply((double) f).floatValue();
+ f += resistanceModifier;
+
+ Function<Double, Double> magic = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ return -(f - EntityLiving.this.applyMagicModifier(damagesource, f.floatValue()));
+ }
+ };
+ float magicModifier = magic.apply((double) f).floatValue();
+ f += magicModifier;
+
+ Function<Double, Double> absorption = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ return -(Math.max(f - Math.max(f - EntityLiving.this.getAbsorptionHearts(), 0.0F), 0.0F));
+ }
+ };
+ float absorptionModifier = absorption.apply((double) f).floatValue();
+ EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
if (event.isCancelled()) {
return false;
}