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Diffstat (limited to 'src/main/java/net/minecraft/server/EntityFireball.java')
-rw-r--r--src/main/java/net/minecraft/server/EntityFireball.java24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/main/java/net/minecraft/server/EntityFireball.java b/src/main/java/net/minecraft/server/EntityFireball.java
index 7b7335b8..e65d2c33 100644
--- a/src/main/java/net/minecraft/server/EntityFireball.java
+++ b/src/main/java/net/minecraft/server/EntityFireball.java
@@ -61,8 +61,8 @@ public class EntityFireball extends Entity {
this.e = d2 / d3 * 0.1D;
}
- public void m_() {
- super.m_();
+ public void s_() {
+ super.s_();
this.fireTicks = 10;
if (this.a > 0) {
--this.a;
@@ -107,13 +107,13 @@ public class EntityFireball extends Entity {
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
- if (entity1.l_() && (entity1 != this.shooter || this.l >= 25)) {
+ if (entity1.r_() && (entity1 != this.shooter || this.l >= 25)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
- double d1 = vec3d.a(movingobjectposition1.f);
+ double d1 = vec3d.b(movingobjectposition1.f);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
@@ -150,10 +150,10 @@ public class EntityFireball extends Entity {
stick = !projectile.doesBounce();
} else {
// this function returns if the fireball should stick in or not, i.e. !bounce
- stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
+ stick = movingobjectposition.entity.damageEntity(DamageSource.a(this, this), event.getDamage());
}
} else {
- stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
+ stick = movingobjectposition.entity.damageEntity(DamageSource.a(this, this.shooter), 0);
}
if (stick) {
;
@@ -200,7 +200,7 @@ public class EntityFireball extends Entity {
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.95F;
- if (this.ad()) {
+ if (this.ao()) {
for (int k = 0; k < 4; ++k) {
float f3 = 0.25F;
@@ -238,14 +238,14 @@ public class EntityFireball extends Entity {
this.j = nbttagcompound.c("inGround") == 1;
}
- public boolean l_() {
+ public boolean r_() {
return true;
}
- public boolean damageEntity(Entity entity, int i) {
- this.af();
- if (entity != null) {
- Vec3D vec3d = entity.Z();
+ public boolean damageEntity(DamageSource damagesource, int i) {
+ this.aq();
+ if (damagesource.a() != null) {
+ Vec3D vec3d = damagesource.a().ai();
if (vec3d != null) {
this.motX = vec3d.a;