diff options
Diffstat (limited to 'src/main/java/net/minecraft/server/ChunkProviderGenerate.java')
-rw-r--r-- | src/main/java/net/minecraft/server/ChunkProviderGenerate.java | 567 |
1 files changed, 0 insertions, 567 deletions
diff --git a/src/main/java/net/minecraft/server/ChunkProviderGenerate.java b/src/main/java/net/minecraft/server/ChunkProviderGenerate.java deleted file mode 100644 index a1987ce3..00000000 --- a/src/main/java/net/minecraft/server/ChunkProviderGenerate.java +++ /dev/null @@ -1,567 +0,0 @@ -package net.minecraft.server; - -import java.util.Random; - -public class ChunkProviderGenerate implements IChunkProvider { - - private Random j; - private NoiseGeneratorOctaves k; - private NoiseGeneratorOctaves l; - private NoiseGeneratorOctaves m; - private NoiseGeneratorOctaves n; - private NoiseGeneratorOctaves o; - public NoiseGeneratorOctaves a; - public NoiseGeneratorOctaves b; - public NoiseGeneratorOctaves c; - private World p; - private double[] q; - private double[] r = new double[256]; - private double[] s = new double[256]; - private double[] t = new double[256]; - private MapGenBase u = new MapGenCaves(); - private BiomeBase[] v; - double[] d; - double[] e; - double[] f; - double[] g; - double[] h; - int[][] i = new int[32][32]; - private double[] w; - - public ChunkProviderGenerate(World world, long i) { - this.p = world; - this.j = new Random(i); - this.k = new NoiseGeneratorOctaves(this.j, 16); - this.l = new NoiseGeneratorOctaves(this.j, 16); - this.m = new NoiseGeneratorOctaves(this.j, 8); - this.n = new NoiseGeneratorOctaves(this.j, 4); - this.o = new NoiseGeneratorOctaves(this.j, 4); - this.a = new NoiseGeneratorOctaves(this.j, 10); - this.b = new NoiseGeneratorOctaves(this.j, 16); - this.c = new NoiseGeneratorOctaves(this.j, 8); - } - - public void a(int i, int j, byte[] abyte, BiomeBase[] abiomebase, double[] adouble) { - byte b0 = 4; - byte b1 = 64; - int k = b0 + 1; - byte b2 = 17; - int l = b0 + 1; - - this.q = this.a(this.q, i * b0, 0, j * b0, k, b2, l); - - for (int i1 = 0; i1 < b0; ++i1) { - for (int j1 = 0; j1 < b0; ++j1) { - for (int k1 = 0; k1 < 16; ++k1) { - double d0 = 0.125D; - double d1 = this.q[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0]; - double d2 = this.q[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0]; - double d3 = this.q[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0]; - double d4 = this.q[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0]; - double d5 = (this.q[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0; - double d6 = (this.q[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0; - double d7 = (this.q[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0; - double d8 = (this.q[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0; - - for (int l1 = 0; l1 < 8; ++l1) { - double d9 = 0.25D; - double d10 = d1; - double d11 = d2; - double d12 = (d3 - d1) * d9; - double d13 = (d4 - d2) * d9; - - for (int i2 = 0; i2 < 4; ++i2) { - int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1; - short short1 = 128; - double d14 = 0.25D; - double d15 = d10; - double d16 = (d11 - d10) * d14; - - for (int k2 = 0; k2 < 4; ++k2) { - double d17 = adouble[(i1 * 4 + i2) * 16 + j1 * 4 + k2]; - int l2 = 0; - - if (k1 * 8 + l1 < b1) { - if (d17 < 0.5D && k1 * 8 + l1 >= b1 - 1) { - l2 = Block.ICE.id; - } else { - l2 = Block.STATIONARY_WATER.id; - } - } - - if (d15 > 0.0D) { - l2 = Block.STONE.id; - } - - abyte[j2] = (byte) l2; - j2 += short1; - d15 += d16; - } - - d10 += d12; - d11 += d13; - } - - d1 += d5; - d2 += d6; - d3 += d7; - d4 += d8; - } - } - } - } - } - - public void a(int i, int j, byte[] abyte, BiomeBase[] abiomebase) { - byte b0 = 64; - double d0 = 0.03125D; - - this.r = this.n.a(this.r, (double) (i * 16), (double) (j * 16), 0.0D, 16, 16, 1, d0, d0, 1.0D); - this.s = this.n.a(this.s, (double) (i * 16), 109.0134D, (double) (j * 16), 16, 1, 16, d0, 1.0D, d0); // CraftBukkit -- i & j swapped. - this.t = this.o.a(this.t, (double) (i * 16), (double) (j * 16), 0.0D, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D); - - for (int k = 0; k < 16; ++k) { - for (int l = 0; l < 16; ++l) { - BiomeBase biomebase = abiomebase[k + l * 16]; - boolean flag = this.r[k + l * 16] + this.j.nextDouble() * 0.2D > 0.0D; - boolean flag1 = this.s[k + l * 16] + this.j.nextDouble() * 0.2D > 3.0D; - int i1 = (int) (this.t[k + l * 16] / 3.0D + 3.0D + this.j.nextDouble() * 0.25D); - int j1 = -1; - byte b1 = biomebase.o; - byte b2 = biomebase.p; - - for (int k1 = 127; k1 >= 0; --k1) { - int l1 = (k + l * 16) * 128 + k1; // CraftBukkit (k*16+l) -> (k+l*16) - - if (k1 <= 0 + this.j.nextInt(5)) { - abyte[l1] = (byte) Block.BEDROCK.id; - } else { - byte b3 = abyte[l1]; - - if (b3 == 0) { - j1 = -1; - } else if (b3 == Block.STONE.id) { - if (j1 == -1) { - if (i1 <= 0) { - b1 = 0; - b2 = (byte) Block.STONE.id; - } else if (k1 >= b0 - 4 && k1 <= b0 + 1) { - b1 = biomebase.o; - b2 = biomebase.p; - if (flag1) { - b1 = 0; - } - - if (flag1) { - b2 = (byte) Block.GRAVEL.id; - } - - if (flag) { - b1 = (byte) Block.SAND.id; - } - - if (flag) { - b2 = (byte) Block.SAND.id; - } - } - - if (k1 < b0 && b1 == 0) { - b1 = (byte) Block.STATIONARY_WATER.id; - } - - j1 = i1; - if (k1 >= b0 - 1) { - abyte[l1] = b1; - } else { - abyte[l1] = b2; - } - } else if (j1 > 0) { - --j1; - abyte[l1] = b2; - } - } - } - } - } - } - } - - public Chunk b(int i, int j) { - this.j.setSeed((long) i * 341873128712L + (long) j * 132897987541L); - byte[] abyte = new byte['\u8000']; - Chunk chunk = new Chunk(this.p, abyte, i, j); - - this.v = this.p.a().a(this.v, i * 16, j * 16, 16, 16); - double[] adouble = this.p.a().a; - - this.a(i, j, abyte, this.v, adouble); - this.a(i, j, abyte, this.v); - this.u.a(this, this.p, i, j, abyte); - chunk.b(); - return chunk; - } - - private double[] a(double[] adouble, int i, int j, int k, int l, int i1, int j1) { - if (adouble == null) { - adouble = new double[l * i1 * j1]; - } - - double d0 = 684.412D; - double d1 = 684.412D; - double[] adouble1 = this.p.a().a; - double[] adouble2 = this.p.a().b; - - this.g = this.a.a(this.g, i, k, l, j1, 1.121D, 1.121D, 0.5D); - this.h = this.b.a(this.h, i, k, l, j1, 200.0D, 200.0D, 0.5D); - this.d = this.m.a(this.d, (double) i, (double) j, (double) k, l, i1, j1, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D); - this.e = this.k.a(this.e, (double) i, (double) j, (double) k, l, i1, j1, d0, d1, d0); - this.f = this.l.a(this.f, (double) i, (double) j, (double) k, l, i1, j1, d0, d1, d0); - int k1 = 0; - int l1 = 0; - int i2 = 16 / l; - - for (int j2 = 0; j2 < l; ++j2) { - int k2 = j2 * i2 + i2 / 2; - - for (int l2 = 0; l2 < j1; ++l2) { - int i3 = l2 * i2 + i2 / 2; - double d2 = adouble1[k2 * 16 + i3]; - double d3 = adouble2[k2 * 16 + i3] * d2; - double d4 = 1.0D - d3; - - d4 *= d4; - d4 *= d4; - d4 = 1.0D - d4; - double d5 = (this.g[l1] + 256.0D) / 512.0D; - - d5 *= d4; - if (d5 > 1.0D) { - d5 = 1.0D; - } - - double d6 = this.h[l1] / 8000.0D; - - if (d6 < 0.0D) { - d6 = -d6 * 0.3D; - } - - d6 = d6 * 3.0D - 2.0D; - if (d6 < 0.0D) { - d6 /= 2.0D; - if (d6 < -1.0D) { - d6 = -1.0D; - } - - d6 /= 1.4D; - d6 /= 2.0D; - d5 = 0.0D; - } else { - if (d6 > 1.0D) { - d6 = 1.0D; - } - - d6 /= 8.0D; - } - - if (d5 < 0.0D) { - d5 = 0.0D; - } - - d5 += 0.5D; - d6 = d6 * (double) i1 / 16.0D; - double d7 = (double) i1 / 2.0D + d6 * 4.0D; - - ++l1; - - for (int j3 = 0; j3 < i1; ++j3) { - double d8 = 0.0D; - double d9 = ((double) j3 - d7) * 12.0D / d5; - - if (d9 < 0.0D) { - d9 *= 4.0D; - } - - double d10 = this.e[k1] / 512.0D; - double d11 = this.f[k1] / 512.0D; - double d12 = (this.d[k1] / 10.0D + 1.0D) / 2.0D; - - if (d12 < 0.0D) { - d8 = d10; - } else if (d12 > 1.0D) { - d8 = d11; - } else { - d8 = d10 + (d11 - d10) * d12; - } - - d8 -= d9; - if (j3 > i1 - 4) { - double d13 = (double) ((float) (j3 - (i1 - 4)) / 3.0F); - - d8 = d8 * (1.0D - d13) + -10.0D * d13; - } - - adouble[k1] = d8; - ++k1; - } - } - } - - return adouble; - } - - public boolean a(int i, int j) { - return true; - } - - public void a(IChunkProvider ichunkprovider, int i, int j) { - BlockSand.a = true; - int k = i * 16; - int l = j * 16; - BiomeBase biomebase = this.p.a().a(k + 16, l + 16); - - this.j.setSeed(this.p.u); - long i1 = this.j.nextLong() / 2L * 2L + 1L; - long j1 = this.j.nextLong() / 2L * 2L + 1L; - - this.j.setSeed((long) i * i1 + (long) j * j1 ^ this.p.u); - double d0 = 0.25D; - int k1; - int l1; - int i2; - - if (this.j.nextInt(4) == 0) { - k1 = k + this.j.nextInt(16) + 8; - l1 = this.j.nextInt(128); - i2 = l + this.j.nextInt(16) + 8; - (new WorldGenLakes(Block.STATIONARY_WATER.id)).a(this.p, this.j, k1, l1, i2); - } - - if (this.j.nextInt(8) == 0) { - k1 = k + this.j.nextInt(16) + 8; - l1 = this.j.nextInt(this.j.nextInt(120) + 8); - i2 = l + this.j.nextInt(16) + 8; - if (l1 < 64 || this.j.nextInt(10) == 0) { - (new WorldGenLakes(Block.STATIONARY_LAVA.id)).a(this.p, this.j, k1, l1, i2); - } - } - - int j2; - - for (k1 = 0; k1 < 8; ++k1) { - l1 = k + this.j.nextInt(16) + 8; - i2 = this.j.nextInt(128); - j2 = l + this.j.nextInt(16) + 8; - (new WorldGenDungeons()).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 10; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(128); - j2 = l + this.j.nextInt(16); - (new WorldGenClay(32)).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 20; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(128); - j2 = l + this.j.nextInt(16); - (new WorldGenMinable(Block.DIRT.id, 32)).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 10; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(128); - j2 = l + this.j.nextInt(16); - (new WorldGenMinable(Block.GRAVEL.id, 32)).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 20; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(128); - j2 = l + this.j.nextInt(16); - (new WorldGenMinable(Block.COAL_ORE.id, 16)).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 20; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(64); - j2 = l + this.j.nextInt(16); - (new WorldGenMinable(Block.IRON_ORE.id, 8)).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 2; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(32); - j2 = l + this.j.nextInt(16); - (new WorldGenMinable(Block.GOLD_ORE.id, 8)).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 8; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(16); - j2 = l + this.j.nextInt(16); - (new WorldGenMinable(Block.REDSTONE_ORE.id, 7)).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 1; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(16); - j2 = l + this.j.nextInt(16); - (new WorldGenMinable(Block.DIAMOND_ORE.id, 7)).a(this.p, this.j, l1, i2, j2); - } - - for (k1 = 0; k1 < 1; ++k1) { - l1 = k + this.j.nextInt(16); - i2 = this.j.nextInt(16) + this.j.nextInt(16); - j2 = l + this.j.nextInt(16); - (new WorldGenMinable(Block.LAPIS_ORE.id, 6)).a(this.p, this.j, l1, i2, j2); - } - - d0 = 0.5D; - k1 = (int) ((this.c.a((double) k * d0, (double) l * d0) / 8.0D + this.j.nextDouble() * 4.0D + 4.0D) / 3.0D); - l1 = 0; - if (this.j.nextInt(10) == 0) { - ++l1; - } - - if (biomebase == BiomeBase.FOREST) { - l1 += k1 + 5; - } - - if (biomebase == BiomeBase.RAINFOREST) { - l1 += k1 + 5; - } - - if (biomebase == BiomeBase.SEASONAL_FOREST) { - l1 += k1 + 2; - } - - if (biomebase == BiomeBase.TAIGA) { - l1 += k1 + 5; - } - - if (biomebase == BiomeBase.DESERT) { - l1 -= 20; - } - - if (biomebase == BiomeBase.TUNDRA) { - l1 -= 20; - } - - if (biomebase == BiomeBase.PLAINS) { - l1 -= 20; - } - - int k2; - - for (i2 = 0; i2 < l1; ++i2) { - j2 = k + this.j.nextInt(16) + 8; - k2 = l + this.j.nextInt(16) + 8; - WorldGenerator worldgenerator = biomebase.a(this.j); - - worldgenerator.a(1.0D, 1.0D, 1.0D); - worldgenerator.a(this.p, this.j, j2, this.p.d(j2, k2), k2); - } - - int l2; - - for (i2 = 0; i2 < 2; ++i2) { - j2 = k + this.j.nextInt(16) + 8; - k2 = this.j.nextInt(128); - l2 = l + this.j.nextInt(16) + 8; - (new WorldGenFlowers(Block.YELLOW_FLOWER.id)).a(this.p, this.j, j2, k2, l2); - } - - if (this.j.nextInt(2) == 0) { - i2 = k + this.j.nextInt(16) + 8; - j2 = this.j.nextInt(128); - k2 = l + this.j.nextInt(16) + 8; - (new WorldGenFlowers(Block.RED_ROSE.id)).a(this.p, this.j, i2, j2, k2); - } - - if (this.j.nextInt(4) == 0) { - i2 = k + this.j.nextInt(16) + 8; - j2 = this.j.nextInt(128); - k2 = l + this.j.nextInt(16) + 8; - (new WorldGenFlowers(Block.BROWN_MUSHROOM.id)).a(this.p, this.j, i2, j2, k2); - } - - if (this.j.nextInt(8) == 0) { - i2 = k + this.j.nextInt(16) + 8; - j2 = this.j.nextInt(128); - k2 = l + this.j.nextInt(16) + 8; - (new WorldGenFlowers(Block.RED_MUSHROOM.id)).a(this.p, this.j, i2, j2, k2); - } - - for (i2 = 0; i2 < 10; ++i2) { - j2 = k + this.j.nextInt(16) + 8; - k2 = this.j.nextInt(128); - l2 = l + this.j.nextInt(16) + 8; - (new WorldGenReed()).a(this.p, this.j, j2, k2, l2); - } - - if (this.j.nextInt(32) == 0) { - i2 = k + this.j.nextInt(16) + 8; - j2 = this.j.nextInt(128); - k2 = l + this.j.nextInt(16) + 8; - (new WorldGenPumpkin()).a(this.p, this.j, i2, j2, k2); - } - - i2 = 0; - if (biomebase == BiomeBase.DESERT) { - i2 += 10; - } - - int i3; - - for (j2 = 0; j2 < i2; ++j2) { - k2 = k + this.j.nextInt(16) + 8; - l2 = this.j.nextInt(128); - i3 = l + this.j.nextInt(16) + 8; - (new WorldGenCactus()).a(this.p, this.j, k2, l2, i3); - } - - for (j2 = 0; j2 < 50; ++j2) { - k2 = k + this.j.nextInt(16) + 8; - l2 = this.j.nextInt(this.j.nextInt(120) + 8); - i3 = l + this.j.nextInt(16) + 8; - (new WorldGenLiquids(Block.WATER.id)).a(this.p, this.j, k2, l2, i3); - } - - for (j2 = 0; j2 < 20; ++j2) { - k2 = k + this.j.nextInt(16) + 8; - l2 = this.j.nextInt(this.j.nextInt(this.j.nextInt(112) + 8) + 8); - i3 = l + this.j.nextInt(16) + 8; - (new WorldGenLiquids(Block.LAVA.id)).a(this.p, this.j, k2, l2, i3); - } - - this.w = this.p.a().a(this.w, k + 8, l + 8, 16, 16); - - for (j2 = k + 8; j2 < k + 8 + 16; ++j2) { - for (k2 = l + 8; k2 < l + 8 + 16; ++k2) { - l2 = j2 - (k + 8); - i3 = k2 - (l + 8); - int j3 = this.p.e(j2, k2); - double d1 = this.w[l2 * 16 + i3] - (double) (j3 - 64) / 64.0D * 0.3D; - - if (d1 < 0.5D && j3 > 0 && j3 < 128 && this.p.isEmpty(j2, j3, k2) && this.p.getMaterial(j2, j3 - 1, k2).isSolid() && this.p.getMaterial(j2, j3 - 1, k2) != Material.ICE) { - this.p.e(j2, j3, k2, Block.SNOW.id); - } - } - } - - BlockSand.a = false; - } - - public boolean a(boolean flag, IProgressUpdate iprogressupdate) { - return true; - } - - public boolean a() { - return false; - } - - public boolean b() { - return true; - } -} |