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-rw-r--r--src/main/java/net/minecraft/server/BlockFire.java239
1 files changed, 100 insertions, 139 deletions
diff --git a/src/main/java/net/minecraft/server/BlockFire.java b/src/main/java/net/minecraft/server/BlockFire.java
index 96eb7983..f7ec1ea4 100644
--- a/src/main/java/net/minecraft/server/BlockFire.java
+++ b/src/main/java/net/minecraft/server/BlockFire.java
@@ -1,36 +1,35 @@
package net.minecraft.server;
+import java.util.Random;
+
// CraftBukkit start
import org.bukkit.Server;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
import org.bukkit.craftbukkit.CraftWorld;
-import java.util.Random;
import org.bukkit.event.block.BlockBurnEvent;
// CraftBukkit end
public class BlockFire extends Block {
- private int a[];
- private int b[];
+ private int[] a = new int[256];
+ private int[] b = new int[256];
protected BlockFire(int i, int j) {
- super(i, j, Material.l);
- a = new int[256];
- b = new int[256];
- a(Block.x.bi, 5, 20);
- a(Block.J.bi, 5, 5);
- a(Block.K.bi, 30, 60);
- a(Block.an.bi, 30, 20);
- a(Block.am.bi, 15, 100);
- a(Block.ab.bi, 30, 60);
- a(true);
+ super(i, j, Material.FIRE);
+ this.a(Block.WOOD.id, 5, 20);
+ this.a(Block.LOG.id, 5, 5);
+ this.a(Block.LEAVES.id, 30, 60);
+ this.a(Block.BOOKSHELF.id, 30, 20);
+ this.a(Block.TNT.id, 15, 100);
+ this.a(Block.WOOL.id, 30, 60);
+ this.a(true);
}
private void a(int i, int j, int k) {
- a[i] = j;
- b[i] = k;
+ this.a[i] = j;
+ this.b[i] = k;
}
public AxisAlignedBB d(World world, int i, int j, int k) {
@@ -50,62 +49,66 @@ public class BlockFire extends Block {
}
public void a(World world, int i, int j, int k, Random random) {
- boolean flag = world.a(i, j - 1, k) == Block.bb.bi;
- int l = world.b(i, j, k);
+ boolean flag = world.getTypeId(i, j - 1, k) == Block.NETHERRACK.id;
+ int l = world.getData(i, j, k);
if (l < 15) {
world.c(i, j, k, l + 1);
- world.i(i, j, k, bi);
+ world.i(i, j, k, this.id);
}
- if (!flag && !g(world, i, j, k)) {
+
+ if (!flag && !this.g(world, i, j, k)) {
if (!world.d(i, j - 1, k) || l > 3) {
world.e(i, j, k, 0);
}
- return;
- }
- if (!flag && !b(((IBlockAccess) (world)), i, j - 1, k) && l == 15 && random.nextInt(4) == 0) {
+ } else if (!flag && !this.b((IBlockAccess)world, i, j - 1, k) && l == 15 && random.nextInt(4) == 0) { // CraftBukkit - Cast to IBlockAccess
world.e(i, j, k, 0);
- return;
- }
- if (l % 2 == 0 && l > 2) {
- a(world, i + 1, j, k, 300, random);
- a(world, i - 1, j, k, 300, random);
- a(world, i, j - 1, k, 250, random);
- a(world, i, j + 1, k, 250, random);
- a(world, i, j, k - 1, 300, random);
- a(world, i, j, k + 1, 300, random);
- for (int i1 = i - 1; i1 <= i + 1; i1++) {
- for (int j1 = k - 1; j1 <= k + 1; j1++) {
- for (int k1 = j - 1; k1 <= j + 4; k1++) {
- if (i1 == i && k1 == j && j1 == k) {
- continue;
- }
- int l1 = 100;
-
- if (k1 > j + 1) {
- l1 += (k1 - (j + 1)) * 100;
- }
- int i2 = h(world, i1, k1, j1);
-
- // CraftBukkit start: Call to stop spread of fire.
- Server server = ((WorldServer)world).getServer();
- CraftWorld cworld = ((WorldServer)world).getWorld();
-
- org.bukkit.block.Block theBlock = (cworld.getBlockAt(i1, k1, j1));
- IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SPREAD;
- Player thePlayer = null;
-
- if (theBlock.getTypeId() != Block.ar.bi){
- BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
- server.getPluginManager().callEvent(event);
- if (event.isCancelled()) {
- continue;
+ } else {
+ if (l % 2 == 0 && l > 2) {
+ this.a(world, i + 1, j, k, 300, random);
+ this.a(world, i - 1, j, k, 300, random);
+ this.a(world, i, j - 1, k, 250, random);
+ this.a(world, i, j + 1, k, 250, random);
+ this.a(world, i, j, k - 1, 300, random);
+ this.a(world, i, j, k + 1, 300, random);
+
+ // CraftBukkit start - Call to stop spread of fire.
+ Server server = ((WorldServer)world).getServer();
+ CraftWorld cworld = ((WorldServer)world).getWorld();
+
+ IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SPREAD;
+ Player thePlayer = null;
+ // CraftBukkit
+
+ for (int i1 = i - 1; i1 <= i + 1; ++i1) {
+ for (int j1 = k - 1; j1 <= k + 1; ++j1) {
+ for (int k1 = j - 1; k1 <= j + 4; ++k1) {
+ if (i1 != i || k1 != j || j1 != k) {
+ int l1 = 100;
+
+ if (k1 > j + 1) {
+ l1 += (k1 - (j + 1)) * 100;
+ }
+
+ int i2 = this.h(world, i1, k1, j1);
+
+ if (i2 > 0 && random.nextInt(l1) <= i2) {
+ // CraftBukkit start - Call to stop spread of fire.
+ org.bukkit.block.Block theBlock = (cworld.getBlockAt(i1, k1, j1));
+
+ if (theBlock.getTypeId() != Block.FIRE.id){
+ BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
+ server.getPluginManager().callEvent(event);
+ if (event.isCancelled()) {
+ continue;
+ }
+ }
+ // CraftBukkit end
+
+ world.e(i1, k1, j1, this.id);
+ }
}
}
- // CraftBukkit end
- if (i2 > 0 && random.nextInt(l1) <= i2) {
- world.e(i1, k1, j1, bi);
- }
}
}
}
@@ -113,74 +116,43 @@ public class BlockFire extends Block {
}
private void a(World world, int i, int j, int k, int l, Random random) {
- int i1 = b[world.a(i, j, k)];
+ int i1 = this.b[world.getTypeId(i, j, k)];
if (random.nextInt(l) < i1) {
- boolean flag = world.a(i, j, k) == Block.am.bi;
- // CraftBukkit start: BlockBurnEvent
- Server server = ((WorldServer)world).getServer();
- CraftWorld cworld = ((WorldServer)world).getWorld();
- org.bukkit.block.Block theBlock = (cworld.getBlockAt(i, j, k));
- BlockBurnEvent burnEvent = new BlockBurnEvent(theBlock);
- server.getPluginManager().callEvent(burnEvent);
- if(!burnEvent.isCancelled()) {
- if (random.nextInt(2) == 0) {
- // CraftBukkit start: Call to stop very slow spread of fire.
-
- IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SLOW_SPREAD;
- Player thePlayer = null;
-
- if (theBlock.getTypeId() != Block.ar.bi){
- BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
- server.getPluginManager().callEvent(event);
- if (event.isCancelled()) {
- return;
- }
- }
- // CraftBukkit end
- world.e(i, j, k, bi);
- } else {
- world.e(i, j, k, 0);
- }
- if (flag) {
- Block.am.a(world, i, j, k, 0);
- }
+ boolean flag = world.getTypeId(i, j, k) == Block.TNT.id;
+
+ if (random.nextInt(2) == 0) {
+ world.e(i, j, k, this.id);
+ } else {
+ world.e(i, j, k, 0);
+ }
+
+ if (flag) {
+ Block.TNT.a(world, i, j, k, 0);
}
- // CraftBukkit end: BlockBurnEvent
}
}
- private boolean g(World world, int i, int j, int k) {
- if (b(((IBlockAccess) (world)), i + 1, j, k)) {
- return true;
- }
- if (b(((IBlockAccess) (world)), i - 1, j, k)) {
- return true;
- }
- if (b(((IBlockAccess) (world)), i, j - 1, k)) {
- return true;
- }
- if (b(((IBlockAccess) (world)), i, j + 1, k)) {
- return true;
- }
- if (b(((IBlockAccess) (world)), i, j, k - 1)) {
- return true;
- }
- return b(((IBlockAccess) (world)), i, j, k + 1);
+ // CraftBukkit start -- fix cast to IBlockAccess
+ private boolean g(World world1, int i, int j, int k) {
+ IBlockAccess world = (IBlockAccess) world1;
+ // CraftBukkit end
+ return this.b(world, i + 1, j, k) ? true : (this.b(world, i - 1, j, k) ? true : (this.b(world, i, j - 1, k) ? true : (this.b(world, i, j + 1, k) ? true : (this.b(world, i, j, k - 1) ? true : this.b(world, i, j, k + 1)))));
}
private int h(World world, int i, int j, int k) {
- int l = 0;
+ byte b0 = 0;
- if (!world.e(i, j, k)) {
+ if (!world.isEmpty(i, j, k)) {
return 0;
} else {
- l = f(world, i + 1, j, k, l);
- l = f(world, i - 1, j, k, l);
- l = f(world, i, j - 1, k, l);
- l = f(world, i, j + 1, k, l);
- l = f(world, i, j, k - 1, l);
- l = f(world, i, j, k + 1, l);
+ int l = this.f(world, i + 1, j, k, b0);
+
+ l = this.f(world, i - 1, j, k, l);
+ l = this.f(world, i, j - 1, k, l);
+ l = this.f(world, i, j + 1, k, l);
+ l = this.f(world, i, j, k - 1, l);
+ l = this.f(world, i, j, k + 1, l);
return l;
}
}
@@ -190,43 +162,32 @@ public class BlockFire extends Block {
}
public boolean b(IBlockAccess iblockaccess, int i, int j, int k) {
- return a[iblockaccess.a(i, j, k)] > 0;
+ return this.a[iblockaccess.getTypeId(i, j, k)] > 0;
}
public int f(World world, int i, int j, int k, int l) {
- int i1 = a[world.a(i, j, k)];
+ int i1 = this.a[world.getTypeId(i, j, k)];
- if (i1 > l) {
- return i1;
- } else {
- return l;
- }
+ return i1 > l ? i1 : l;
}
public boolean a(World world, int i, int j, int k) {
- return world.d(i, j - 1, k) || g(world, i, j, k);
+ return world.d(i, j - 1, k) || this.g(world, i, j, k);
}
public void b(World world, int i, int j, int k, int l) {
- if (!world.d(i, j - 1, k) && !g(world, i, j, k)) {
+ if (!world.d(i, j - 1, k) && !this.g(world, i, j, k)) {
world.e(i, j, k, 0);
- return;
- } else {
- return;
}
}
public void e(World world, int i, int j, int k) {
- //TODO this section deals with lighting a block on fire too
- if (world.a(i, j - 1, k) == Block.ap.bi && Block.be.b_(world, i, j, k)) {
- return;
- }
- if (!world.d(i, j - 1, k) && !g(world, i, j, k)) {
- world.e(i, j, k, 0);
- return;
- } else {
- world.i(i, j, k, bi);
- return;
+ if (world.getTypeId(i, j - 1, k) != Block.OBSIDIAN.id || !Block.PORTAL.b_(world, i, j, k)) {
+ if (!world.d(i, j - 1, k) && !this.g(world, i, j, k)) {
+ world.e(i, j, k, 0);
+ } else {
+ world.i(i, j, k, this.id);
+ }
}
}
}