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-rw-r--r--nms-patches/PlayerChunk.patch116
1 files changed, 116 insertions, 0 deletions
diff --git a/nms-patches/PlayerChunk.patch b/nms-patches/PlayerChunk.patch
new file mode 100644
index 00000000..47fee211
--- /dev/null
+++ b/nms-patches/PlayerChunk.patch
@@ -0,0 +1,116 @@
+--- a/net/minecraft/server/PlayerChunk.java
++++ b/net/minecraft/server/PlayerChunk.java
+@@ -4,16 +4,18 @@
+ import com.google.common.collect.Iterables;
+ import com.google.common.collect.Lists;
+ import java.util.ArrayList;
++import java.util.HashMap;
+ import java.util.Iterator;
+ import java.util.List;
+ import org.apache.logging.log4j.LogManager;
+ import org.apache.logging.log4j.Logger;
++import org.bukkit.craftbukkit.chunkio.ChunkIOExecutor;
+
+ public class PlayerChunk {
+
+ private static final Logger a = LogManager.getLogger();
+ private final PlayerChunkMap playerChunkMap;
+- private final List<EntityPlayer> c = Lists.newArrayList();
++ public final List<EntityPlayer> c = Lists.newArrayList(); // CraftBukkit - public
+ private final ChunkCoordIntPair location;
+ private final short[] dirtyBlocks = new short[64];
+ private Chunk chunk;
+@@ -22,17 +24,28 @@
+ private long i;
+ private boolean done;
+
++ // CraftBukkit start - add fields
++ private final HashMap<EntityPlayer, Runnable> players = new HashMap<EntityPlayer, Runnable>();
++ private Runnable loadedRunnable = new Runnable() {
++ public void run() {
++ PlayerChunk.this.chunk = PlayerChunk.this.playerChunkMap.getWorld().getChunkProviderServer().getOrLoadChunkAt(location.x, location.z);
++ }
++ };
++ // CraftBukkit end
++
+ public PlayerChunk(PlayerChunkMap playerchunkmap, int i, int j) {
+ this.playerChunkMap = playerchunkmap;
+ this.location = new ChunkCoordIntPair(i, j);
+- this.chunk = playerchunkmap.getWorld().getChunkProviderServer().getOrLoadChunkAt(i, j);
++ // CraftBukkit start
++ this.chunk = playerchunkmap.getWorld().getChunkProviderServer().getChunkAt(i, j, loadedRunnable);
++ // CraftBukkit end
+ }
+
+ public ChunkCoordIntPair a() {
+ return this.location;
+ }
+
+- public void a(EntityPlayer entityplayer) {
++ public void a(final EntityPlayer entityplayer) { // CraftBukkit - added final to argument
+ if (this.c.contains(entityplayer)) {
+ PlayerChunk.a.debug("Failed to add player. {} already is in chunk {}, {}", new Object[] { entityplayer, Integer.valueOf(this.location.x), Integer.valueOf(this.location.z)});
+ } else {
+@@ -41,19 +54,50 @@
+ }
+
+ this.c.add(entityplayer);
++ // CraftBukkit start - use async chunk io
++ // if (this.j) {
++ // this.sendChunk(entityplayer);
++ // }
++ Runnable playerRunnable;
+ if (this.done) {
+- this.sendChunk(entityplayer);
++ playerRunnable = null;
++ sendChunk(entityplayer);
++ } else {
++ playerRunnable = new Runnable() {
++ public void run() {
++ sendChunk(entityplayer);
++ }
++ };
++ playerChunkMap.getWorld().getChunkProviderServer().getChunkAt(this.location.x, this.location.z, playerRunnable);
+ }
+
++ this.players.put(entityplayer, playerRunnable);
++ // CraftBukkit end
++
+ }
+ }
+
+ public void b(EntityPlayer entityplayer) {
+ if (this.c.contains(entityplayer)) {
++ // CraftBukkit start - If we haven't loaded yet don't load the chunk just so we can clean it up
++ if (!this.done) {
++ ChunkIOExecutor.dropQueuedChunkLoad(this.playerChunkMap.getWorld(), this.location.x, this.location.z, this.players.get(entityplayer));
++ this.c.remove(entityplayer);
++ this.players.remove(entityplayer);
++
++ if (this.c.isEmpty()) {
++ ChunkIOExecutor.dropQueuedChunkLoad(this.playerChunkMap.getWorld(), this.location.x, this.location.z, this.loadedRunnable);
++ this.playerChunkMap.b(this);
++ }
++
++ return;
++ }
++ // CraftBukkit end
+ if (this.done) {
+ entityplayer.playerConnection.sendPacket(new PacketPlayOutUnloadChunk(this.location.x, this.location.z));
+ }
+
++ this.players.remove(entityplayer); // CraftBukkit
+ this.c.remove(entityplayer);
+ if (this.c.isEmpty()) {
+ this.playerChunkMap.b(this);
+@@ -63,8 +107,8 @@
+ }
+
+ public boolean a(boolean flag) {
+- if (this.chunk != null) {
+- return true;
++ if (this.chunk != null || true) { // CraftBukkit
++ return done; // CraftBukkit
+ } else {
+ if (flag) {
+ this.chunk = this.playerChunkMap.getWorld().getChunkProviderServer().getChunkAt(this.location.x, this.location.z);