diff options
Diffstat (limited to 'nms-patches/EntityLiving.patch')
-rw-r--r-- | nms-patches/EntityLiving.patch | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/nms-patches/EntityLiving.patch b/nms-patches/EntityLiving.patch new file mode 100644 index 00000000..880a5b32 --- /dev/null +++ b/nms-patches/EntityLiving.patch @@ -0,0 +1,440 @@ +--- ../work/decompile-bb26c12b/net/minecraft/server/EntityLiving.java 2014-11-27 08:59:46.705421829 +1100 ++++ src/main/java/net/minecraft/server/EntityLiving.java 2014-11-27 08:42:10.160850895 +1100 +@@ -8,6 +8,15 @@ + import java.util.Random; + import java.util.UUID; + ++// CraftBukkit start ++import java.util.ArrayList; ++import com.google.common.base.Function; ++import org.bukkit.craftbukkit.event.CraftEventFactory; ++import org.bukkit.event.entity.EntityDamageEvent; ++import org.bukkit.event.entity.EntityDamageEvent.DamageModifier; ++import org.bukkit.event.entity.EntityRegainHealthEvent; ++// CraftBukkit end ++ + public abstract class EntityLiving extends Entity { + + private static final UUID a = UUID.fromString("662A6B8D-DA3E-4C1C-8813-96EA6097278D"); +@@ -67,6 +76,11 @@ + private float bk; + private int bl; + private float bm; ++ // CraftBukkit start ++ public int expToDrop; ++ public int maxAirTicks = 300; ++ ArrayList<org.bukkit.inventory.ItemStack> drops = null; ++ // CraftBukkit end + + public void G() { + this.damageEntity(DamageSource.OUT_OF_WORLD, Float.MAX_VALUE); +@@ -75,7 +89,8 @@ + public EntityLiving(World world) { + super(world); + this.aW(); +- this.setHealth(this.getMaxHealth()); ++ // CraftBukkit - setHealth(getMaxHealth()) inlined and simplified to skip the instanceof check for EntityPlayer, as getBukkitEntity() is not initialized in constructor ++ this.datawatcher.watch(6, (float) this.getAttributeInstance(GenericAttributes.maxHealth).getValue()); + this.k = true; + this.aF = (float) ((Math.random() + 1.0D) * 0.009999999776482582D); + this.setPosition(this.locX, this.locY, this.locZ); +@@ -116,8 +131,14 @@ + } + + int i = (int) (150.0D * d1); +- +- ((WorldServer) this.world).a(EnumParticle.BLOCK_DUST, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)}); ++ ++ // CraftBukkit start - visiblity api ++ if (this instanceof EntityPlayer) { ++ ((WorldServer) this.world).sendParticles((EntityPlayer) this, EnumParticle.BLOCK_DUST, false, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)}); ++ } else { ++ ((WorldServer) this.world).a(EnumParticle.BLOCK_DUST, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)}); ++ } ++ // CraftBukkit end + } + } + +@@ -174,7 +195,11 @@ + this.mount((Entity) null); + } + } else { +- this.setAirTicks(300); ++ // CraftBukkit start - Only set if needed to work around a DataWatcher inefficiency ++ if (this.getAirTicks() != 300) { ++ this.setAirTicks(maxAirTicks); ++ } ++ // CraftBukkit end + } + + if (this.isAlive() && this.U()) { +@@ -220,6 +245,18 @@ + this.lastPitch = this.pitch; + this.world.methodProfiler.b(); + } ++ ++ // CraftBukkit start ++ public int getExpReward() { ++ int exp = this.getExpValue(this.killer); ++ ++ if (!this.world.isStatic && (this.lastDamageByPlayerTime > 0 || this.alwaysGivesExp()) && this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) { ++ return exp; ++ } else { ++ return 0; ++ } ++ } ++ // CraftBukkit end + + public boolean isBaby() { + return false; +@@ -227,19 +264,18 @@ + + protected void aY() { + ++this.deathTicks; +- if (this.deathTicks == 20) { ++ if (this.deathTicks >= 20 && !this.dead) { // CraftBukkit - (this.deathTicks == 20) -> (this.deathTicks >= 20 && !this.dead) + int i; + +- if (!this.world.isStatic && (this.lastDamageByPlayerTime > 0 || this.alwaysGivesExp()) && this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) { +- i = this.getExpValue(this.killer); +- +- while (i > 0) { +- int j = EntityExperienceOrb.getOrbValue(i); +- +- i -= j; +- this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j)); +- } ++ // CraftBukkit start - Update getExpReward() above if the removed if() changes! ++ i = this.expToDrop; ++ while (i > 0) { ++ int j = EntityExperienceOrb.getOrbValue(i); ++ i -= j; ++ this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j)); + } ++ this.expToDrop = 0; ++ // CraftBukkit end + + this.die(); + +@@ -375,6 +411,17 @@ + } + } + } ++ ++ // CraftBukkit start ++ if (nbttagcompound.hasKey("Bukkit.MaxHealth")) { ++ NBTBase nbtbase = nbttagcompound.get("Bukkit.MaxHealth"); ++ if (nbtbase.getTypeId() == 5) { ++ this.getAttributeInstance(GenericAttributes.maxHealth).setValue((double) ((NBTTagFloat) nbtbase).c()); ++ } else if (nbtbase.getTypeId() == 3) { ++ this.getAttributeInstance(GenericAttributes.maxHealth).setValue((double) ((NBTTagInt) nbtbase).d()); ++ } ++ } ++ // CraftBukkit end + + if (nbttagcompound.hasKeyOfType("HealF", 99)) { + this.setHealth(nbttagcompound.getFloat("HealF")); +@@ -486,7 +533,8 @@ + } + + public boolean hasEffect(int i) { +- return this.effects.containsKey(Integer.valueOf(i)); ++ // CraftBukkit - Add size check for efficiency ++ return this.effects.size() != 0 && this.effects.containsKey(Integer.valueOf(i)); + } + + public boolean hasEffect(MobEffectList mobeffectlist) { +@@ -560,20 +608,52 @@ + + } + ++ // CraftBukkit start - Delegate so we can handle providing a reason for health being regained + public void heal(float f) { ++ heal(f, EntityRegainHealthEvent.RegainReason.CUSTOM); ++ } ++ ++ public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason) { + float f1 = this.getHealth(); + + if (f1 > 0.0F) { +- this.setHealth(f1 + f); ++ EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason); ++ this.world.getServer().getPluginManager().callEvent(event); ++ ++ if (!event.isCancelled()) { ++ this.setHealth((float) (this.getHealth() + event.getAmount())); ++ } ++ // CraftBukkit end + } + + } + + public final float getHealth() { ++ // CraftBukkit start - Use unscaled health ++ if (this instanceof EntityPlayer) { ++ return (float) ((EntityPlayer) this).getBukkitEntity().getHealth(); ++ } ++ // CraftBukkit end + return this.datawatcher.getFloat(6); + } + + public void setHealth(float f) { ++ // CraftBukkit start - Handle scaled health ++ if (this instanceof EntityPlayer) { ++ org.bukkit.craftbukkit.entity.CraftPlayer player = ((EntityPlayer) this).getBukkitEntity(); ++ // Squeeze ++ if (f < 0.0F) { ++ player.setRealHealth(0.0D); ++ } else if (f > player.getMaxHealth()) { ++ player.setRealHealth(player.getMaxHealth()); ++ } else { ++ player.setRealHealth(f); ++ } ++ ++ this.datawatcher.watch(6, Float.valueOf(player.getScaledHealth())); ++ return; ++ } ++ // CraftBukkit end + this.datawatcher.watch(6, Float.valueOf(MathHelper.a(f, 0.0F, this.getMaxHealth()))); + } + +@@ -589,7 +669,8 @@ + } else if (damagesource.o() && this.hasEffect(MobEffectList.FIRE_RESISTANCE)) { + return false; + } else { +- if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) { ++ // CraftBukkit - Moved into d(DamageSource, float) ++ if (false && (damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) { + this.getEquipment(4).damage((int) (f * 4.0F + this.random.nextFloat() * f * 2.0F), this); + f *= 0.75F; + } +@@ -602,13 +683,22 @@ + return false; + } + +- this.d(damagesource, f - this.lastDamage); ++ // CraftBukkit start ++ if (!this.d(damagesource, f - this.lastDamage)) { ++ return false; ++ } ++ // CraftBukkit end + this.lastDamage = f; + flag = false; + } else { ++ // CraftBukkit start ++ float previousHealth = this.getHealth(); ++ if (!this.d(damagesource, f)) { ++ return false; ++ } + this.lastDamage = f; + this.noDamageTicks = this.maxNoDamageTicks; +- this.d(damagesource, f); ++ // CraftBukkit end + this.hurtTicks = this.at = 10; + } + +@@ -717,11 +807,19 @@ + } + + if (this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) { ++ this.drops = new ArrayList<org.bukkit.inventory.ItemStack>(); // CraftBukkit - Setup drop capture ++ + this.dropDeathLoot(this.lastDamageByPlayerTime > 0, i); + this.dropEquipment(this.lastDamageByPlayerTime > 0, i); + if (this.lastDamageByPlayerTime > 0 && this.random.nextFloat() < 0.025F + (float) i * 0.01F) { + this.getRareDrop(); +- } ++ } ++ // CraftBukkit start - Call death event ++ CraftEventFactory.callEntityDeathEvent(this, this.drops); ++ this.drops = null; ++ } else { ++ CraftEventFactory.callEntityDeathEvent(this); ++ // CraftBukkit end + } + } + +@@ -781,8 +879,13 @@ + int i = MathHelper.f((f - 3.0F - f2) * f1); + + if (i > 0) { ++ // CraftBukkit start ++ if (!this.damageEntity(DamageSource.FALL, (float) i)) { ++ return; ++ } ++ // CraftBukkit end + this.makeSound(this.n(i), 1.0F, 1.0F); +- this.damageEntity(DamageSource.FALL, (float) i); ++ // this.damageEntity(DamageSource.FALL, (float) i); // CraftBukkit - moved up + int j = MathHelper.floor(this.locX); + int k = MathHelper.floor(this.locY - 0.20000000298023224D); + int l = MathHelper.floor(this.locZ); +@@ -826,7 +929,7 @@ + int i = 25 - this.bq(); + float f1 = f * (float) i; + +- this.damageArmor(f); ++ // this.damageArmor(f); // CraftBukkit - Moved into d(DamageSource, float) + f = f1 / 25.0F; + } + +@@ -840,8 +943,9 @@ + int i; + int j; + float f1; +- +- if (this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) { ++ ++ // CraftBukkit - Moved to d(DamageSource, float) ++ if (false && this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) { + i = (this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5; + j = 25 - i; + f1 = f * (float) j; +@@ -867,22 +971,117 @@ + } + } + +- protected void d(DamageSource damagesource, float f) { ++ // CraftBukkit start ++ protected boolean d(final DamageSource damagesource, float f) { // void -> boolean, add final + if (!this.isInvulnerable(damagesource)) { +- f = this.applyArmorModifier(damagesource, f); +- f = this.applyMagicModifier(damagesource, f); +- float f1 = f; ++ final boolean human = this instanceof EntityHuman; ++ float originalDamage = f; ++ Function<Double, Double> hardHat = new Function<Double, Double>() { ++ @Override ++ public Double apply(Double f) { ++ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && EntityLiving.this.getEquipment(4) != null) { ++ return -(f - (f * 0.75F)); ++ } ++ return -0.0; ++ } ++ }; ++ float hardHatModifier = hardHat.apply((double) f).floatValue(); ++ f += hardHatModifier; ++ ++ Function<Double, Double> blocking = new Function<Double, Double>() { ++ @Override ++ public Double apply(Double f) { ++ if (human) { ++ if (!damagesource.ignoresArmor() && ((EntityHuman) EntityLiving.this).isBlocking() && f > 0.0F) { ++ return -(f - ((1.0F + f) * 0.5F)); ++ } ++ } ++ return -0.0; ++ } ++ }; ++ float blockingModifier = blocking.apply((double) f).floatValue(); ++ f += blockingModifier; ++ ++ Function<Double, Double> armor = new Function<Double, Double>() { ++ @Override ++ public Double apply(Double f) { ++ return -(f - EntityLiving.this.applyArmorModifier(damagesource, f.floatValue())); ++ } ++ }; ++ float armorModifier = armor.apply((double) f).floatValue(); ++ f += armorModifier; ++ ++ Function<Double, Double> resistance = new Function<Double, Double>() { ++ @Override ++ public Double apply(Double f) { ++ if (!damagesource.isStarvation() && EntityLiving.this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) { ++ int i = (EntityLiving.this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5; ++ int j = 25 - i; ++ float f1 = f.floatValue() * (float) j; ++ return -(f - (f1 / 25.0F)); ++ } ++ return -0.0; ++ } ++ }; ++ float resistanceModifier = resistance.apply((double) f).floatValue(); ++ f += resistanceModifier; ++ ++ Function<Double, Double> magic = new Function<Double, Double>() { ++ @Override ++ public Double apply(Double f) { ++ return -(f - EntityLiving.this.applyMagicModifier(damagesource, f.floatValue())); ++ } ++ }; ++ float magicModifier = magic.apply((double) f).floatValue(); ++ f += magicModifier; ++ ++ Function<Double, Double> absorption = new Function<Double, Double>() { ++ @Override ++ public Double apply(Double f) { ++ return -(Math.max(f - Math.max(f - EntityLiving.this.getAbsorptionHearts(), 0.0F), 0.0F)); ++ } ++ }; ++ float absorptionModifier = absorption.apply((double) f).floatValue(); ++ ++ EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption); ++ if (event.isCancelled()) { ++ return false; ++ } ++ ++ f = (float) event.getFinalDamage(); + +- f = Math.max(f - this.getAbsorptionHearts(), 0.0F); +- this.setAbsorptionHearts(this.getAbsorptionHearts() - (f1 - f)); ++ // Apply damage to helmet ++ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) { ++ this.getEquipment(4).damage((int) (event.getDamage() * 4.0F + this.random.nextFloat() * event.getDamage() * 2.0F), this); ++ } ++ ++ // Apply damage to armor ++ if (!damagesource.ignoresArmor()) { ++ float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT)); ++ this.damageArmor(armorDamage); ++ } ++ ++ absorptionModifier = (float) -event.getDamage(DamageModifier.ABSORPTION); ++ this.setAbsorptionHearts(Math.max(this.getAbsorptionHearts() - absorptionModifier, 0.0F)); + if (f != 0.0F) { ++ if (human) { ++ ((EntityHuman) this).applyExhaustion(damagesource.getExhaustionCost()); ++ } ++ // CraftBukkit end + float f2 = this.getHealth(); + + this.setHealth(f2 - f); + this.br().a(damagesource, f2, f); ++ // CraftBukkit start ++ if (human) { ++ return true; ++ } ++ // CraftBukkit end + this.setAbsorptionHearts(this.getAbsorptionHearts() - f); + } ++ return true; // CraftBukkit + } ++ return false; // CraftBukkit + } + + public CombatTracker br() { +@@ -1236,7 +1435,8 @@ + if (f > 0.0025000002F) { + f3 = 1.0F; + f2 = (float) Math.sqrt((double) f) * 3.0F; +- f1 = (float) Math.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F; ++ // CraftBukkit - Math -> TrigMath ++ f1 = (float) org.bukkit.craftbukkit.TrigMath.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F; + } + + if (this.ax > 0.0F) { +@@ -1400,6 +1600,13 @@ + if (list != null && !list.isEmpty()) { + for (int i = 0; i < list.size(); ++i) { + Entity entity = (Entity) list.get(i); ++ ++ // TODO better check now? ++ // CraftBukkit start - Only handle mob (non-player) collisions every other tick ++ if (entity instanceof EntityLiving && !(this instanceof EntityPlayer) && this.ticksLived % 2 == 0) { ++ continue; ++ } ++ // CraftBukkit end + + if (entity.ae()) { + this.s(entity); |