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-rw-r--r--nms-patches/EntityLightning.patch10
1 files changed, 5 insertions, 5 deletions
diff --git a/nms-patches/EntityLightning.patch b/nms-patches/EntityLightning.patch
index 560ab8d6..b686086c 100644
--- a/nms-patches/EntityLightning.patch
+++ b/nms-patches/EntityLightning.patch
@@ -49,9 +49,9 @@
public void m() {
super.m();
if (this.lifeTicks == 2) {
-- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.di, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
+- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dn, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
+ // CraftBukkit start - Use relative location for far away sounds
-+ // this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dc, SoundCategory.d, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
++ // this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dn, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
+ float pitch = 0.8F + this.random.nextFloat() * 0.2F;
+ int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
+ for (EntityPlayer player : (List<EntityPlayer>) (List) this.world.players) {
@@ -62,13 +62,13 @@
+ double deltaLength = Math.sqrt(distanceSquared);
+ double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
+ double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
-+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.di, SoundCategory.WEATHER, relativeX, this.locY, relativeZ, 10000.0F, pitch));
++ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.dn, SoundCategory.WEATHER, relativeX, this.locY, relativeZ, 10000.0F, pitch));
+ } else {
-+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.di, SoundCategory.WEATHER, this.locX, this.locY, this.locZ, 10000.0F, pitch));
++ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.dn, SoundCategory.WEATHER, this.locX, this.locY, this.locZ, 10000.0F, pitch));
+ }
+ }
+ // CraftBukkit end
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dh, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
+ this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dm, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
}
@@ -57,13 +86,17 @@