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-rw-r--r--src/main/java/net/minecraft/server/WorldGenClay.java63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/WorldGenClay.java b/src/main/java/net/minecraft/server/WorldGenClay.java
new file mode 100644
index 00000000..0f16a825
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenClay.java
@@ -0,0 +1,63 @@
+package net.minecraft.server;
+
+import java.util.Random;
+
+public class WorldGenClay extends WorldGenerator {
+
+ private int a;
+ private int b;
+
+ public WorldGenClay(int i) {
+ this.a = Block.CLAY.id;
+ this.b = i;
+ }
+
+ public boolean a(World world, Random random, int i, int j, int k) {
+ if (world.getMaterial(i, j, k) != Material.WATER) {
+ return false;
+ } else {
+ float f = random.nextFloat() * 3.1415927F;
+ double d0 = (double) ((float) (i + 8) + MathHelper.sin(f) * (float) this.b / 8.0F);
+ double d1 = (double) ((float) (i + 8) - MathHelper.sin(f) * (float) this.b / 8.0F);
+ double d2 = (double) ((float) (k + 8) + MathHelper.cos(f) * (float) this.b / 8.0F);
+ double d3 = (double) ((float) (k + 8) - MathHelper.cos(f) * (float) this.b / 8.0F);
+ double d4 = (double) (j + random.nextInt(3) + 2);
+ double d5 = (double) (j + random.nextInt(3) + 2);
+
+ for (int l = 0; l <= this.b; ++l) {
+ double d6 = d0 + (d1 - d0) * (double) l / (double) this.b;
+ double d7 = d4 + (d5 - d4) * (double) l / (double) this.b;
+ double d8 = d2 + (d3 - d2) * (double) l / (double) this.b;
+ double d9 = random.nextDouble() * (double) this.b / 16.0D;
+ double d10 = (double) (MathHelper.sin((float) l * 3.1415927F / (float) this.b) + 1.0F) * d9 + 1.0D;
+ double d11 = (double) (MathHelper.sin((float) l * 3.1415927F / (float) this.b) + 1.0F) * d9 + 1.0D;
+ int i1 = MathHelper.floor(d6 - d10 / 2.0D);
+ int j1 = MathHelper.floor(d6 + d10 / 2.0D);
+ int k1 = MathHelper.floor(d7 - d11 / 2.0D);
+ int l1 = MathHelper.floor(d7 + d11 / 2.0D);
+ int i2 = MathHelper.floor(d8 - d10 / 2.0D); // CraftBukkit - d6 -> d8
+ int j2 = MathHelper.floor(d8 + d10 / 2.0D); // CraftBukkit - d6 -> d8
+
+ for (int k2 = i1; k2 <= j1; ++k2) {
+ for (int l2 = k1; l2 <= l1; ++l2) {
+ for (int i3 = i2; i3 <= j2; ++i3) {
+ double d12 = ((double) k2 + 0.5D - d6) / (d10 / 2.0D);
+ double d13 = ((double) l2 + 0.5D - d7) / (d11 / 2.0D);
+ double d14 = ((double) i3 + 0.5D - d8) / (d10 / 2.0D);
+
+ if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D) {
+ int j3 = world.getTypeId(k2, l2, i3);
+
+ if (j3 == Block.SAND.id) {
+ world.setRawTypeId(k2, l2, i3, this.a);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return true;
+ }
+ }
+}