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-rw-r--r--src/main/java/net/minecraft/server/NetServerHandler.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java
index 98b6d29c..b6fa2d15 100644
--- a/src/main/java/net/minecraft/server/NetServerHandler.java
+++ b/src/main/java/net/minecraft/server/NetServerHandler.java
@@ -280,7 +280,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
// CraftBukkit start - make the movement speed check behave properly under tick degradation.
int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
- if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks)) {
+ // Added this.m condition to solve this check being triggered by teleports
+ if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks) && this.m) {
a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
this.disconnect("You moved too quickly :( (Hacking?)");
return;