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-rw-r--r--src/main/java/net/minecraft/server/PlayerAbilities.java4
-rw-r--r--src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java35
2 files changed, 37 insertions, 2 deletions
diff --git a/src/main/java/net/minecraft/server/PlayerAbilities.java b/src/main/java/net/minecraft/server/PlayerAbilities.java
index e79ffb58..5ce83dda 100644
--- a/src/main/java/net/minecraft/server/PlayerAbilities.java
+++ b/src/main/java/net/minecraft/server/PlayerAbilities.java
@@ -7,8 +7,8 @@ public class PlayerAbilities {
public boolean canFly = false;
public boolean canInstantlyBuild = false;
public boolean mayBuild = true;
- private float flySpeed = 0.05F;
- private float walkSpeed = 0.1F;
+ public float flySpeed = 0.05F; // CraftBukkit private -> public
+ public float walkSpeed = 0.1F; // CraftBukkit private -> public
public PlayerAbilities() {}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index b1906046..bb7e5069 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -864,4 +864,39 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
return getHandle().noDamageTicks;
}
}
+
+ public void setFlySpeed(float value) {
+ validateSpeed(value);
+ EntityPlayer player = getHandle();
+ player.abilities.flySpeed = value / 2f;
+ player.updateAbilities();
+
+ }
+
+ public void setWalkSpeed(float value) {
+ validateSpeed(value);
+ EntityPlayer player = getHandle();
+ player.abilities.walkSpeed = value / 2f;
+ player.updateAbilities();
+ }
+
+ public float getFlySpeed() {
+ return getHandle().abilities.flySpeed * 2f;
+ }
+
+ public float getWalkSpeed() {
+ return getHandle().abilities.walkSpeed * 2f;
+ }
+
+ private void validateSpeed(float value) {
+ if (value < 0) {
+ if (value < -1f) {
+ throw new IllegalArgumentException(value + " is too low");
+ }
+ } else {
+ if (value > 1f) {
+ throw new IllegalArgumentException(value + " is too high");
+ }
+ }
+ }
}