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author | EvilSeph <evilseph@gmail.com> | 2011-08-27 00:49:35 -0400 |
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committer | EvilSeph <evilseph@gmail.com> | 2011-08-27 01:16:53 -0400 |
commit | e4a2177281f60b6d4f6a1cf0f3b65586a7ce3cf7 (patch) | |
tree | bfc57f1b3ab7438ddc628efa639e220102e57196 /src | |
parent | 6f8d4c3a522d331ac7ef8b3157797d651900204d (diff) | |
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Fixed memory leak Chunk Compression handling. Thanks Zeerix!
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/org/bukkit/craftbukkit/ChunkCompressionThread.java | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/main/java/org/bukkit/craftbukkit/ChunkCompressionThread.java b/src/main/java/org/bukkit/craftbukkit/ChunkCompressionThread.java index 7490002f..9f9cd483 100644 --- a/src/main/java/org/bukkit/craftbukkit/ChunkCompressionThread.java +++ b/src/main/java/org/bukkit/craftbukkit/ChunkCompressionThread.java @@ -98,7 +98,12 @@ public final class ChunkCompressionThread implements Runnable { private void addToPlayerQueueSize(EntityPlayer player, int amount) { synchronized (queueSizePerPlayer) { Integer count = queueSizePerPlayer.get(player); - queueSizePerPlayer.put(player, (count == null ? 0 : count) + amount); + amount += (count == null) ? 0 : count; + if (amount == 0) { + queueSizePerPlayer.remove(player); + } else { + queueSizePerPlayer.put(player, amount); + } } } |