summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorGJ <gjmcferrin@gmail.com>2013-12-06 10:36:20 -0500
committerNate Mortensen <nate.richard.mortensen@gmail.com>2013-12-16 19:32:29 -0700
commitcee6a7bab52ebb33c17a76b2b81891111e2f9d93 (patch)
treee6a39037a48c6ffef342c654857eab667d75d598 /src
parent24ff27b408ea3dd94fdc244d02591f900080e7f6 (diff)
downloadcraftbukkit-cee6a7bab52ebb33c17a76b2b81891111e2f9d93.tar
craftbukkit-cee6a7bab52ebb33c17a76b2b81891111e2f9d93.tar.gz
craftbukkit-cee6a7bab52ebb33c17a76b2b81891111e2f9d93.tar.lz
craftbukkit-cee6a7bab52ebb33c17a76b2b81891111e2f9d93.tar.xz
craftbukkit-cee6a7bab52ebb33c17a76b2b81891111e2f9d93.zip
[Bleeding] Correct naming of sounds for 1.7. Fixes BUKKIT-5065
Several sounds were renamed in Minecraft 1.7, and have been updated accordingly. Additionally, two sounds, HURT and BREATH, were removed from Minecraft.
Diffstat (limited to 'src')
-rw-r--r--src/main/java/org/bukkit/craftbukkit/CraftSound.java60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftSound.java b/src/main/java/org/bukkit/craftbukkit/CraftSound.java
index 8a1f3b1c..0cc8f9ba 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftSound.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftSound.java
@@ -14,9 +14,9 @@ public class CraftSound {
set(AMBIENCE_RAIN, "ambient.weather.rain");
set(AMBIENCE_THUNDER, "ambient.weather.thunder");
// Damage
- set(HURT_FLESH, "damage.hit");
- set(FALL_BIG, "damage.fallbig");
- set(FALL_SMALL, "damage.fallsmall");
+ set(HURT_FLESH, "game.neutral.hurt");
+ set(FALL_BIG, "game.neutral.hurt.fall.big");
+ set(FALL_SMALL, "game.neutral.hurt.fall.small");
// Dig Sounds
set(DIG_WOOL, "dig.cloth");
set(DIG_GRASS, "dig.grass");
@@ -25,7 +25,6 @@ public class CraftSound {
set(DIG_SNOW, "dig.snow");
set(DIG_STONE, "dig.stone");
set(DIG_WOOD, "dig.wood");
- set(DIG_WOOD, "dig.wood");
// Fire
set(FIRE, "fire.fire");
set(FIRE_IGNITE, "fire.ignite");
@@ -38,8 +37,8 @@ public class CraftSound {
set(FIREWORK_TWINKLE2, "fireworks.twinkle_far");
set(FIREWORK_LAUNCH, "fireworks.launch");
// Liquid
- set(SPLASH2, "liquid.splash");
- set(SWIM, "liquid.swim");
+ set(SPLASH2, "game.neutral.swim.splash");
+ set(SWIM, "game.neutral.swim");
set(WATER, "liquid.water");
set(LAVA, "liquid.lava");
set(LAVA_POP, "liquid.lavapop");
@@ -85,26 +84,28 @@ public class CraftSound {
set(GHAST_FIREBALL, "mob.ghast.fireball");
set(GHAST_MOAN, "mob.ghast.moan");
set(GHAST_SCREAM, "mob.ghast.scream");
- set(HORSE_ANGRY, "horse.angry");
- set(HORSE_ARMOR, "horse.armor");
- set(HORSE_BREATHE, "horse.breathe");
- set(HORSE_GALLOP, "horse.gallop");
- set(HORSE_HIT, "horse.hit");
- set(HORSE_IDLE, "horse.idle");
- set(HORSE_JUMP, "horse.jump");
- set(HORSE_LAND, "horse.land");
- set(HORSE_SADDLE, "horse.leather");
- set(HORSE_SOFT, "horse.soft");
- set(HORSE_WOOD, "horse.wood");
- set(DONKEY_ANGRY, "horse.donkey.angry");
- set(DONKEY_DEATH, "horse.donkey.death");
- set(DONKEY_HIT, "horse.donkey.hit");
- set(DONKEY_IDLE, "horse.donkey.idle");
- set(HORSE_SKELETON_DEATH, "horse.skeleton.death");
- set(HORSE_SKELETON_IDLE, "horse.skeleton.idle");
- set(HORSE_ZOMBIE_DEATH, "horse.zombie.death");
- set(HORSE_ZOMBIE_HIT, "horse.zombie.hit");
- set(HORSE_ZOMBIE_IDLE, "horse.zombie.idle");
+ set(HORSE_ANGRY, "mob.horse.angry");
+ set(HORSE_ARMOR, "mob.horse.armor");
+ set(HORSE_BREATHE, "mob.horse.breathe");
+ set(HORSE_DEATH, "mob.horse.death");
+ set(HORSE_GALLOP, "mob.horse.gallop");
+ set(HORSE_HIT, "mob.horse.hit");
+ set(HORSE_IDLE, "mob.horse.idle");
+ set(HORSE_JUMP, "mob.horse.jump");
+ set(HORSE_LAND, "mob.horse.land");
+ set(HORSE_SADDLE, "mob.horse.leather");
+ set(HORSE_SOFT, "mob.horse.soft");
+ set(HORSE_WOOD, "mob.horse.wood");
+ set(DONKEY_ANGRY, "mob.horse.donkey.angry");
+ set(DONKEY_DEATH, "mob.horse.donkey.death");
+ set(DONKEY_HIT, "mob.horse.donkey.hit");
+ set(DONKEY_IDLE, "mob.horse.donkey.idle");
+ set(HORSE_SKELETON_DEATH, "mob.horse.skeleton.death");
+ set(HORSE_SKELETON_HIT, "mob.horse.skeleton.hit");
+ set(HORSE_SKELETON_IDLE, "mob.horse.skeleton.idle");
+ set(HORSE_ZOMBIE_DEATH, "mob.horse.zombie.death");
+ set(HORSE_ZOMBIE_HIT, "mob.horse.zombie.hit");
+ set(HORSE_ZOMBIE_IDLE, "mob.horse.zombie.idle");
set(IRONGOLEM_DEATH, "mob.irongolem.death");
set(IRONGOLEM_HIT, "mob.irongolem.hit");
set(IRONGOLEM_THROW, "mob.irongolem.throw");
@@ -161,6 +162,7 @@ public class CraftSound {
set(ZOMBIE_INFECT, "mob.zombie.infect");
set(ZOMBIE_UNFECT, "mob.zombie.unfect");
set(ZOMBIE_REMEDY, "mob.zombie.remedy");
+ set(ZOMBIE_WALK, "mob.zombie.step");
set(ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig");
set(ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry");
set(ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath");
@@ -184,11 +186,9 @@ public class CraftSound {
set(SHOOT_ARROW, "random.bow");
set(ARROW_HIT, "random.bowhit");
set(ITEM_BREAK, "random.break");
- set(BREATH, "random.breath");
set(BURP, "random.burp");
set(CHEST_CLOSE, "random.chestclosed");
set(CHEST_OPEN, "random.chestopen");
- set(HURT, "random.classic_hurt");
set(CLICK, "random.click");
set(DOOR_CLOSE, "random.door_close");
set(DOOR_OPEN, "random.door_open");
@@ -196,8 +196,8 @@ public class CraftSound {
set(EAT, "random.eat");
set(EXPLODE, "random.explode");
set(FIZZ, "random.fizz");
- set(FUSE, "random.fuse");
- set(GLASS, "random.glass");
+ set(FUSE, "creeper.primed");
+ set(GLASS, "dig.glass");
set(LEVEL_UP, "random.levelup");
set(ORB_PICKUP, "random.orb");
set(ITEM_PICKUP, "random.pop");