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authorWesley Wolfe <weswolf@aol.com>2012-08-04 21:11:28 -0500
committerWesley Wolfe <weswolf@aol.com>2012-08-04 21:11:28 -0500
commit9804665fec34c375c9f66cd756a96de9d57ed505 (patch)
treeb4d83ba59b810de7fad4428a23f0534362ff8e8e /src
parent14a470985df8bc3e507a9d6a6f6a64b734873ec9 (diff)
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Fix bounding box pool to use a dynamic cache size
Also changed insane array copy routine. This should reduce server lag spikes that occur periodically.
Diffstat (limited to 'src')
-rw-r--r--src/main/java/net/minecraft/server/AABBPool.java17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/main/java/net/minecraft/server/AABBPool.java b/src/main/java/net/minecraft/server/AABBPool.java
index a5eeb2fb..8262e5c1 100644
--- a/src/main/java/net/minecraft/server/AABBPool.java
+++ b/src/main/java/net/minecraft/server/AABBPool.java
@@ -18,6 +18,8 @@ public class AABBPool {
}
public AxisAlignedBB a(double d0, double d1, double d2, double d3, double d4, double d5) {
+ if (this.f == 0) return new AxisAlignedBB(d0, d1, d2, d3, d4, d5); // CraftBukkit - don't pool objects indefinitely if thread doesn't adhere to contract
+
AxisAlignedBB axisalignedbb;
if (this.d >= this.c.size()) {
@@ -37,16 +39,19 @@ public class AABBPool {
this.e = this.d;
}
- if (this.f++ == this.a) {
- int i = Math.max(this.e, this.c.size() - this.b);
-
- while (this.c.size() > i) {
- this.c.remove(i);
+ // CraftBukkit start - intelligent cache
+ if ((this.f++ & 0xff) == 0) {
+ int newSize = this.c.size() - (this.c.size() >> 3);
+ if (newSize > this.e) { // newSize will be 87.5%, but if we were not in that range, we clear some of the cache
+ for (int i = this.c.size() - 1; i > newSize; i--) { // Work down from size() to prevent insane array copies
+ this.c.remove(i);
+ }
}
this.e = 0;
- this.f = 0;
+ // this.f = 0; // We do not reset to zero; it doubles for a flag
}
+ // CraftBukkit end
this.d = 0;
}