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authorcexikitin <king@hiberniagaming.net>2013-01-13 14:58:34 -0500
committerfeildmaster <admin@feildmaster.com>2013-01-14 19:24:08 -0600
commit8bc9e712e12a973da1de2da4e7073c375372bc9b (patch)
tree09691f1e3d40667a6f1ea97c7f188ba368daf737 /src/test
parentdd7ba4a25834236910e7a17542a8a1116d5c8d0a (diff)
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Spawn monsters without prematurely exiting. Fixes BUKKIT-3425
By using return 0, we exit the loop prematurely preventing other creature types from being spawned if one type is set to 0. By using continue we move on to the other types and allow them to spawn properly.
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0 files changed, 0 insertions, 0 deletions