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authorErik Broes <erikbroes@grum.nl>2011-09-23 20:20:18 +0200
committerErik Broes <erikbroes@grum.nl>2011-09-23 20:20:18 +0200
commita2957c7b8f72180912b4ad1a04b4bee35f91c57a (patch)
tree98f6122e0688ede34cef23dacf504ac316681fde /src/main/java
parente08535d68853d48388accc0a4f3c7504c2d15bf9 (diff)
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Stop sending multiple time packets to each client
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/net/minecraft/server/MinecraftServer.java27
1 files changed, 17 insertions, 10 deletions
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 8d560875..1fc7940f 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -436,20 +436,27 @@ public class MinecraftServer implements Runnable, ICommandListener {
Vec3D.a();
++this.ticks;
- ((CraftScheduler) this.server.getScheduler()).mainThreadHeartbeat(this.ticks); // CraftBukkit
+ // CraftBukkit start - only send timeupdates to the people in that world
- for (j = 0; j < this.worlds.size(); ++j) { // CraftBukkit
- // if (j == 0 || this.propertyManager.getBoolean("allow-nether", true)) { // CraftBukkit
- WorldServer worldserver = this.worlds.get(j); // CraftBukkit
+ ((CraftScheduler) this.server.getScheduler()).mainThreadHeartbeat(this.ticks);
+ // Send timeupdates to everyone, it will get the right time from the world the player is in.
+ if (this.ticks % 20 == 0) {
+ for (int i = 0; i < this.serverConfigurationManager.players.size(); ++i) {
+ EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(i);
+ entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // Add support for per player time
+ }
+ }
+
+ for (j = 0; j < this.worlds.size(); ++j) {
+ // if (j == 0 || this.propertyManager.getBoolean("allow-nether", true)) {
+ WorldServer worldserver = this.worlds.get(j);
+
+ /* Drop global timeupdates
if (this.ticks % 20 == 0) {
- // CraftBukkit start - only send timeupdates to the people in that world
- for (int i = 0; i < this.serverConfigurationManager.players.size(); ++i) {
- EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(i);
- entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // Add support for per player time
- }
- // CraftBukkit end
+ this.serverConfigurationManager.a(new Packet4UpdateTime(worldserver.getTime()), worldserver.worldProvider.dimension);
}
+ // CraftBukkit end */
worldserver.doTick();