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authorEvilSeph <evilseph@unaligned.org>2011-02-25 12:15:43 -0500
committerEvilSeph <evilseph@unaligned.org>2011-02-25 14:36:09 -0500
commit43e36b5bdc63178350c7f0982022954468f9b774 (patch)
treefd52c74d0d22a8a36c0ca0007668f662c0c8efda /src/main/java/net/minecraft
parent685d4dbb3f6c4f6f81a971aba1cb7670f6541bf4 (diff)
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All worlds should be saved on save-all. Player data should be saved when a save occurs.
Diffstat (limited to 'src/main/java/net/minecraft')
-rw-r--r--src/main/java/net/minecraft/server/ConsoleCommandHandler.java2
-rw-r--r--src/main/java/net/minecraft/server/MinecraftServer.java4
2 files changed, 4 insertions, 2 deletions
diff --git a/src/main/java/net/minecraft/server/ConsoleCommandHandler.java b/src/main/java/net/minecraft/server/ConsoleCommandHandler.java
index 53f125a5..ead83900 100644
--- a/src/main/java/net/minecraft/server/ConsoleCommandHandler.java
+++ b/src/main/java/net/minecraft/server/ConsoleCommandHandler.java
@@ -28,7 +28,7 @@ public class ConsoleCommandHandler {
this.b.a();
} else if (s.toLowerCase().startsWith("save-all")) {
this.a(s1, "Forcing save..");
- worldserver.a(true, (IProgressUpdate) null);
+ this.b.f(); // CraftBukkit - We should save all worlds on save-all.
this.a(s1, "Save complete.");
} else if (s.toLowerCase().startsWith("save-off")) {
this.a(s1, "Disabling level saving..");
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 71e6a327..07cd1d29 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -198,7 +198,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
server.loadPlugins(); // CraftBukkit
}
- private void f() {
+ void f() { //CraftBukkit - private -> default
a.info("Saving chunks");
// CraftBukkit start
@@ -209,6 +209,8 @@ public class MinecraftServer implements Runnable, ICommandListener {
WorldEvent event = new WorldEvent( Event.Type.WORLD_SAVED, world.getWorld() );
server.getPluginManager().callEvent( event );
}
+
+ this.f.d(); // CraftBukkit - player data should be saved whenever a save happens.
// CraftBukkit end
}