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author | EvilSeph <evilseph@unaligned.org> | 2011-05-19 00:45:42 -0400 |
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committer | EvilSeph <evilseph@unaligned.org> | 2011-05-19 00:45:42 -0400 |
commit | afb08bb0c5922f77883e297b3d2478827a7a21e9 (patch) | |
tree | 81446770b6088e0f9e20d39d425cba1dfb114051 /src/main/java/net/minecraft/server | |
parent | eac5b9623d771abd3ea480eaeb33404b4410d3b6 (diff) | |
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Account for time drifting backwards on servers with the moved too quickly check changes.
Diffstat (limited to 'src/main/java/net/minecraft/server')
-rw-r--r-- | src/main/java/net/minecraft/server/NetServerHandler.java | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java index 01d605dd..6f484058 100644 --- a/src/main/java/net/minecraft/server/NetServerHandler.java +++ b/src/main/java/net/minecraft/server/NetServerHandler.java @@ -280,6 +280,9 @@ public class NetServerHandler extends NetHandler implements ICommandListener { // CraftBukkit start - make the movement speed check behave properly under tick degradation. int elapsedTicks = MinecraftServer.currentTick - this.lastTick; + if (elapsedTicks < 0) { // We should account for time drifting backwards + elapsedTicks = 1; + } if (d8 > 100.0D * (elapsedTicks == 0 ? 1 : elapsedTicks)) { a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8); this.disconnect("You moved too quickly :( (Hacking?)"); |