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authort00thpick1 <t00thpick1dirko@gmail.com>2013-12-09 23:03:13 -0500
committerNate Mortensen <nate.richard.mortensen@gmail.com>2013-12-13 20:05:36 -0700
commit1154484815d665a8103763a6e4e1bc7811f8f592 (patch)
tree8a68a501a3d24c67ff55ca3f390dba55d8f84461 /src/main/java/net/minecraft/server
parentc2a0396af25caf14a3e499e6fb3e0077b60149a4 (diff)
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Do not fire EntityDamageEvent for explosions twice. Fixes BUKKIT-5156
Explosions directly caused by LivingEntities, such as creepers and tnt lit by players, have their EntityDamageEvent explicitely handled within the Explosion class. In order to prevent double events when damage is handled for other DamageSources, we need return null for explosion based damage sources.
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